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2 votes
Accepted

Geometry nodes: Slide a copy of points along normals and flipping. (Flipping across a face?)

It looks as if you want instances scattered on, and oriented to a surface. The instances duplicated and reflected in their local Z, and then offset in that direction. If you want the surface doubled ...
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2 votes
Accepted

How to align Object Mesh when using Mirror Modifier?

One method would be to position the Object Origin (orange dot) on the flat end side so that when you do the mirror it will perfectly align. First make sure you're ...
1 vote

How to Make a Mirror that Bounces / Reflects Spot Light as a Projector Would?

Light reflected with a mirror is called caustics in CG. Cycles is sadly not capable to render reflective caustics well even with recent improvements in caustics rendering. You could look into other ...
1 vote

Mirror modifier issue

A mirror modifier does not care about the 'center of your project'. A mirror modifier can only use an Object Origin as it's center. Luckily, we can choose to use the Origin of a different object for ...
  • 409
1 vote
Accepted

How to create a mirrored copy of selected linked meshes?

UPDATE: Your cylinders have all different sizes and all have not applied the scale. So here is the working solution for you: Add an empty in the middle and use that empty as mirror object: old answer:...
  • 40.7k
1 vote
Accepted

Mirror sphere on the X axis

There are several solutions. By default the mirror will always consider the origin of the object as the center of the mirroring. if you want to mirror the sphere at the opposite side of the Y axis you ...
  • 113k

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