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13 votes
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How do I create a marshmallow twist shape with multiple colours?

Create a cylinder with lots of horizontal Loop Cuts using Ctrl+R and duplicate the cylinder 4 times. Give each cylinder their own material color and position as ...
Harry McKenzie's user avatar
10 votes
Accepted

How can I create a maze with an indented path in a mesh?

If you have Illustrator you can save as SVG and import into Blender ... Under Curve properties > Geometry > Bevel choose type Profile and adjust curvature ... Convert to Mesh and use Loop ...
vklidu's user avatar
  • 34.8k
9 votes

Hollow semi-circle with thick border

what about a geometry nodes solution? with this node setup: you get this:
Chris's user avatar
  • 54.4k
8 votes
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Create a magnet shape

Even if you use the bevel operation to round the edges, it will probably fail because the faces will intersect. If you want to create a magnet shape without beginning with a circle, you could create a ...
moonboots's user avatar
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8 votes
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Geometry nodes, how to select the boundaries of mesh islands?

If the method with the raycast from Markus von Broady does not work for you, you can also go the indirect way via splines: Here I first capture with ...
quellenform's user avatar
  • 33.8k
7 votes

Hollow semi-circle with thick border

Here's an easy and simple Geometry Nodes setup with a Solidify Modifier. You can easily adjust the Resolution, Arc's radius & sweep angle, object's extrusion and scale, and the thickness. ...
Harry McKenzie's user avatar
7 votes
Accepted

Hollow semi-circle with thick border

Just for fun, in the spirit of our @Gorgious, this can be done purely with old-school modifiers, starting with a single vertex at the object-origin:
Robin Betts's user avatar
  • 74.1k
7 votes
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How to make this toroid-like mesh?

Add a Torus in Object Mode under Add > Mesh > Torus Go tab into Edit Mode and press 1 to go into Vertex Select Mode and press Alt+Z to toggle into X-Ray Mode then follow this GIF animation to ...
Harry McKenzie's user avatar
7 votes
Accepted

Check if lines are collinear with Geometry Nodes

You can do this, for example, by comparing the direction vectors between the points, thus creating a selection. Something like this: Here I get the direction vectors of the edges with the node ...
quellenform's user avatar
  • 33.8k
7 votes

How can I create a maze with an indented path in a mesh?

Since I haven't used geo-bool in a while… [I have no idea if it won't fail miserably while starting to write this answer] Create a subdivided plane. Too little and the maze is too easy, too much and ...
Markus von Broady's user avatar
6 votes

Is having 2 or more Faces with all shared Vertices a bug or valid Geometry?

Blender lets you make geometry that is not often a good idea: This is non-manifold geometry, in the way that matters: we have a single edge that is a part of 3 different faces. This is terrible ...
Nathan's user avatar
  • 21.3k
6 votes
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Set the distance of all selected objects to another object to be the same

You can do this with a Shrinkwrap constraint. Select one of your objects give it the constraint, and adjust the projection direction and distance as you like: Here, I'm copying the constraint to the ...
Robin Betts's user avatar
  • 74.1k
6 votes
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How can I align the model to the axes?

In Edit Mode, select an element aligned to your desired axes, and Header > Transform Orientations > Create a Transform Orientation from the element, by clicking the little '+' in the pop-up. In ...
Robin Betts's user avatar
  • 74.1k
6 votes
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How is the position of a mesh island calculated in geometry nodes?

As @Gorgious has commented, you have scrambled indices. In Field at Index, each point is returning the location of the point with the index of the island it is in. Here's a way of obtaining the mean ...
Robin Betts's user avatar
  • 74.1k
6 votes

How can I create a maze with an indented path in a mesh?

A quick method that will create something close to what you want, subdivide a plane, select some faces: Inset (i) and move down: Bevel the edges in order to sharpen them (or CtrlE > Edge Crease): ...
moonboots's user avatar
  • 146k
6 votes
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"Decimate: Planar" in Geo nodes?

Yes. There are not many ways to do this, but one way might be to disassemble the mesh, remove the excess edges, and reconstruct the missing parts. It might look something like this: Here I first ...
quellenform's user avatar
  • 33.8k
6 votes
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How to make this type of array in Geometry Nodes?

Why don't you just extrude a circle?
Martynas Žiemys's user avatar
5 votes
Accepted

Spherical to Cube

Blender 3.4; add a sphere; add a Subdivision modifier to smooth and add geometry to sphere; add Cast modifier to sphere; set cast modifier shape to cuboid; change the factor value to morph from sphere ...
Leo Aguiar's user avatar
5 votes
Accepted

How do I select every second face?

Select the face ring (CtrlAltRight Click) then Select > Checker Deselect (then you can set some parameters in the Operator Box if needed, for example you can select 1 face out of 3, etc):
moonboots's user avatar
  • 146k
5 votes
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How to make an object with curvy edges

Create an edge loop: Scale it down: Bevel:
moonboots's user avatar
  • 146k
5 votes

How to make an object with curvy edges

I suppose it's also worth pointing out, that if the 'Shape' setting of a superellipse bevel is set below 0.25, the curvature becomes concave: (Left: 0.5, Right: 0.17)
Robin Betts's user avatar
  • 74.1k
5 votes
Accepted

Make the edges narrower, while the middle thicker?

For this kind of object you should better work in a non-destructive way, it would allow you to easily change the shape, for example begin with this kind of mesh (mirrored with a Mirror modifier): ...
moonboots's user avatar
  • 146k
5 votes
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Getting and using the selected Color Attribute

I can confirm this is a bug introduced in Blender 3.2. I'll file a bug report (edit: done). In the meantime, if you want to continue using the vertex_colors API, ...
scurest's user avatar
  • 9,506
5 votes
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How do I align all the vertices to be straight vertically?

Set the Transform Pivot Point to Individual Origins and select only the vertical edges, not the horizontal circles. Scale the edges on X and Y (i.e. not Z) down to 0 by hitting S, Shift+Z, 0, Return. ...
Gordon Brinkmann's user avatar
5 votes
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How do I convert Points to Mesh in Geometry Nodes?

There are many ways to do it. It would be good to know what you want to achieve, what the final result should look like. Do you want to keep the details and rotation? Here is one example using Points ...
Vagabonk's user avatar
  • 611
5 votes
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Curve modifier causing twisting instead of straight deformation

As far as I know, curves can't twist Curves most certainly can twist, away from their base 0° Tilt, which is calculated according to the 'Twist Method' in their Data tab > Shape Panel . The Tilt ...
Robin Betts's user avatar
  • 74.1k
5 votes

Create a magnet shape

This is a great example on the importance of the edge flow... I imagine moonboots will post a great modelling answer momentarily, so meanwhile here's how it can be done in geometry nodes: You can ...
Markus von Broady's user avatar
5 votes

How do I transform a set of vertices into a hexagon shape

Most likely he used the "Loop Tools" standard addon which can be activated in the preferences. It is accessible use the W key or in the right tabs, in the "Edit" part:
lemon's user avatar
  • 53.5k
5 votes
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how do I reduce the offset of the curve modifier for the following scene?

Not strictly an answer, here.. but it can be a bit of a pain aligning separate curves and modifying, for stitched seams. Maybe some variation of this GN group would be good enough. It takes as input ...
Robin Betts's user avatar
  • 74.1k
5 votes
Accepted

How to model roof shape?

You say your problem is a very complex mesh, and yet you already solved the minimal topology for your problem, which you embedded in your question. Just model it - below on gifs: A default plane, ...
Markus von Broady's user avatar

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