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4 votes
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How to increase the number of polygons while maintaining mesh curvature in Blender

In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
moonboots's user avatar
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2 votes
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How to move specific vertices/edges after extrusion with Geometry Nodes?

If, as you show in your example, you extrude a mesh and scale the extruded faces, the newly created points are always indexed according to a specific scheme: Therefore, you would simply have to ...
quellenform's user avatar
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2 votes
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How to have multiple objects work as one object with rigid body physics

With clarification in comments: you have a clock; you want it to fall, while its animated hands fall with it but continue to rotate as they've been animated. From your blend file, which has the hands ...
Nathan's user avatar
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1 vote
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UV Preview Texture Not Applying In Shading Tab

You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
moonboots's user avatar
  • 145k

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