4
votes
Accepted
How to increase the number of polygons while maintaining mesh curvature in Blender
In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
2
votes
Accepted
How to move specific vertices/edges after extrusion with Geometry Nodes?
If, as you show in your example, you extrude a mesh and scale the extruded faces, the newly created points are always indexed according to a specific scheme:
Therefore, you would simply have to ...
2
votes
Accepted
How to have multiple objects work as one object with rigid body physics
With clarification in comments: you have a clock; you want it to fall, while its animated hands fall with it but continue to rotate as they've been animated.
From your blend file, which has the hands ...
1
vote
Accepted
UV Preview Texture Not Applying In Shading Tab
You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
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