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I discovered an answer to this: Preferences/System/Memory & Limits/Texture Time Out I had this set as default to 120 (seconds I am presuming). It is possible to set it to 0 so that they are kept in memory. What would be nice is if it were possible to load or unload textures manually. Often, we are working on lighting and textures for a while and then ...


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Writing scripts based on INFO area reports is not the way to go Since it appears you are new to blender scripting, thought I'd add somewhat of an answer re getting started, INFO area and selected verts, not so much knife-tool or memory-management Find I very rarely have the INFO area open. It is IMO not going to provide that much useful info for anything ...


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The info is mainly explicit defined and call from operator : class mesh_OT_someops(byp.types.Operator): def pseudo_excute(self): self.report({'INFO'},"This is an Info Output") It can be arbitrary thing and most of the time, the final output log is been emitted. And for sure, Blender and all other programming language will not ...


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