3 votes
Accepted

How to apply outlines to edges of faces in a mesh?

Using Cycles (bevel node is Cycles only), you can do the following to obtain a mask: It compares the angle of the face normal to a normal generated by the bevel node. The less they are the same, the ...
lemon's user avatar
  • 58.6k
3 votes

Python remove unlinked nodes in all materials scene

The code you posted will get the current active object and a material from that. So you could make it iterate over all materials in the blend like this. ...
Andreas Rånman's user avatar
2 votes

How to apply outlines to edges of faces in a mesh?

If you want the line to be a mesh you can use a vertex group in combination with this geometry nodes setup: The shader is to prevent the outline from being shown in reflections and from casting a ...
AlpineWorldCup's user avatar
2 votes
Accepted

How can I preserve Material Preview while in Edit Mode?

I figured it out; I had Mesh Analysis enabled in the Mesh Edit Mode Overlays without realizing it. This covers the faces of the edited mesh with an opaque overlay, the color of which indicates ...
user5104897's user avatar
1 vote

Hatching shader that conforms to terrain elevation

Working entirely in World Space.. The cross-product of local Normal with 'Up', will give you a vector across the principal slope. The cross-product of that, back with the Normal, will give you a ...
Robin Betts's user avatar
  • 75.3k
1 vote
Accepted

Material doesn't cover extruded circle?

When a Mesh Circle is instantiated, it is only the vertices and edges - it doesn't have an inner face yet. First, starting with a 3 vert circle, you can select all the vertices and create a new face ...
Allen Simpson's user avatar

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