Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Make objects change color during collision?

Hello there, I'm using blender to create an animation with 150 objects. These objects each have an individual material with a simple Emission node, in which it's base color (RGB) has been individually ...
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3 votes
2 answers
27 views

Partial transparency of fabric in EEVEE

how to achieve the same effect of fabric translucency in EEVEE as in Cycles. In case it is not clear: It is necessary that the light source partially shines through the material (fabric). All the ...
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1 answer
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Material assigning problem while projecting UV from view onto texture

I have 2 rather screenshots than textures What I do is projecting my front and back sides of a character mesh onto these pictures. I do that in this consequence: assign a material to the mesh. ...
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3 votes
2 answers
451 views

Can you make an emissive surface black? (Blender 3.1.2 Mac)

I'm building a VR art gallery concept with black walls and ceilings. I don't want to have a visible light source, so I made the ceiling emissive. However, this only seems to work if I keep it white. ...
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How to manage Glass power in blender

I want to have a little gap between the lipstick color and the glass edge you can see the image below According to image, you can see the blue arrow and red arrow gap is to large. I want a little ...
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1 answer
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How do I separate by loose parts and keep the individual material?

I can get all these instances separated into individual meshes using Separate By Loose Parts after I applied the Geometry Node modifier. When I do, they all have the same material. Is there any way ...
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1 vote
1 answer
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Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?

Apple "Pro" iPhone models have had a frosted glass back material for a while now and I am not quite sure how to incorporate such a material in my models using Blender's standard shader ...
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Animation not rendering assigned materials

I'm very new to blender and have been building my first project of a toaster with toast. However, when I render the image, for some reason the final result never renders the materials assigned to the ...
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3 votes
1 answer
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Same material is giving different shades in renderd view

I am having a strange problem and am unable to fix it. I am using the same material on two different parts of the car body but one material is showing up lighter than the other. the material looks ...
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5 votes
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How to make material that recieves shadows but has no self-shadows?

I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
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1 vote
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Applying Ambient Occlusion in all materials at once

I have a scene with lots of materials. I'm using eevee and would like to use Ambient Occlusion. The only way I know is using the Mix Shader on Material Output. Is there any to do it on all scene's ...
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Why are there strips of faces that are a different color from the Base Color? [duplicate]

My model has these small parts of it that are miscolored, and I don't know why. I think it might be related to the lighting. Does anyone know why this is, or what causes it? I'm new to Blender, and I ...
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How to bake a normal map using a mix shader

I have the nodes shown below, but if I just put on an image and try to bake a normal map, it comes out wrong. Is there a proper way to handle baking normals in this scenario? As there are two ...
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Script to break apart a material with multiple textures into individual materials with one texture?

I am using a pretty ancient engine that does not support more than one assigned texture per material name but have some models that are done with multiple embedded textures in one material. Is there a ...
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2 answers
29 views

How to bake a texture from shader nodes?

The other one that I looked at is outdated, So I need to open up a new question, Anyways, I made a texture from shader nodes, And I want to convert it into a texture so I can use it on other things, (...
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Where can I get performance cost for each node in each mode for Blender?

I've thought it would be extremely helpful for the procedural materials optimization to know the exact performance cost of each node in the Shader Editor, if not in the absolute values than at least ...
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9 votes
3 answers
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How to make photo-realistic lettuce in Blender?

Arguably the most crucial thing to make a burger look realistic? (Actually no.) Well, you probably know how hard it is to make realistic lettuce, and despite my unlimited attempts, I haven't even come ...
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-3 votes
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Tutorial on how to build a whole City? [closed]

I would like to create a fictional City/Land. But instead of doing the buildings on my own I would buy different already finished Models/Buildings(from Turbos.. for example) and put the city like this ...
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baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
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2 votes
1 answer
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How to apply geonodes while retaining UV mapped geometry materials?

I've seen similar questions but this one is probably the most edge case. I have geometry with UV mapped textures: But when I toggle realize instances: Moreover I'm instancing meshes with dual slots ...
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2 votes
0 answers
51 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
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1 answer
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Some parts of material appear darker than it should be

I don't know why Eevee works well, but Cycles creates weird patches in the material and I don't know what to do.
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1 answer
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+100

Why does "nw_add_textures_for_principled" work w/ Existing Material but not w/ dynamically created ones?

I have a default cube ‘Cube’ which has 1 default material (active_material_index = 0). I’m adding another material dynamically via script that adds a Principled ...
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2 votes
2 answers
37 views

How to link pixeled texture between Geometry nodes and Material?

I'm trying to make a procedural object where I can put a pixel art texture and get a voxel object. I want to be able to change one image and have either the geometry nodes or the material ...
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1 answer
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When I imported these characters they looked like this. But they are supposed to look like a Roblox character

When I imported these characters they looked like this. But they are supposed to look like a Roblox character
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1 vote
3 answers
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How to unlink Object Texture (material) in blender

[![Hello. I'm trying to create a wood texture on fence plank in Blender(3.1.2). I'd put the texture on one plank, and then linked the rest of the plant to the one with the texture to copy it's ...
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All objects are completely black in material preview

I've been using Blender for a couple of years on my mac but I completely skipped over the basics and how to actually work things. That being said, I was working on a project, saved my file, closed ...
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Is there a way to render a refractive object behind another in Eevee? [duplicate]

I super apologize if this has been asked before, it seems like a basic question but I couldn't find it anywhere before getting severe eyestrain (legally blind user here)- Whenever I put an object with ...
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0 votes
1 answer
36 views

Scene in Material Preview, Rendered + Shading tab is completely black

First week on blender, sorry i'm being stupid I was practicing re-creating a scene, and wanted to mess around with some colors, but I couldn't even in Material Properties and the Shading tab. Meshes ...
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2 votes
2 answers
219 views

How to mix 2 Material into geometry nodes?

I would like to mix 2 materials with the geometry nodes, just like I did in the left material example, where, via a mix node which in this case I am using to simulate 2 different Red / Green materials....
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7 votes
2 answers
213 views

How do I set a different material in the viewport from the one used in the final render?

I made a material consisting of a Fresnel-weighted mix between a Principled BSDF and a Translucency node. This material looks as intended in Cycles, but in the viewport it is excessively darkened. ...
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How do I add a large amout of textures to a large amout of objects?

I downloaded a scene/map of Gerudo Town on Open3dLab and the textures which are separated from the .blend. When I load it the textures aren't loaded and I have to do it by hand. The textures have the ...
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Displacement outcome varies from face to face despite having the normals face the same direction

I've had this problem multiple times now in Blender 2.93.2. I apply an image for displacement purposes in the node editor, but some faces (they are in an about 90 degree angle to the working ones, it ...
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How to create LED glass [duplicate]

I try to create glass with gradient glowing effect and glowing side face in blender. I've used various materials but can't get the desired effect. Please give me some suggestions.
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0 answers
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Adding Shader node to Material - Cannot see it - Python

This is my code from the some operator: (simplified) ...
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1 vote
0 answers
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Can't texture small wall without it looking weird or artifacts on the edges

I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection ...
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How do you Link or Copy Multiple Materials to another object INCLUDING the vertex assignment?

How do i copy/link my Materials from the Left character to the right character (rigged and animated via mixamo) ? Its 7 Materials. And they all copy over via ctrl+L > Materials. But not their ...
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1 answer
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How to create procedural square transparent simulated shadow?

I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube. I already know how to create a simulated transparent shadow for a sphere (see ...
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2 votes
0 answers
18 views

Why does the edge of my Emission object have dark pixels?

I am trying to render an object with a white Emission material in front of a transparent background, in Cycles and Blender 3.1.2. When the object renders, the edge of the object has black or grey ...
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1 vote
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Why does my glitter material look worse when I bake it's map? [closed]

Why does my glitter material not look as shiny once I bake the maps? https://www.youtube.com/watch?v=QRZXGbiXYHc I used the above tutorial if that matters. The maps I baked are diffuse, metallic, ...
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2 votes
1 answer
36 views

Does "Hide Value" do anything on an Output socket? (Isn't it always hidden?)

This is a really simple question. I was just wondering if a node's Hide Value option has any effect at all when it's for an Output instead of an Input. (This is found in the Group tab when editing ...
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0 votes
1 answer
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How to make shadows invisble for one object to another object?

How to make shadows invisble for one object to another object ? I want ONLY make this two object have shadow-hide relationships, all of the other object ever can shadow be or be shadow on this two. I ...
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2 votes
1 answer
31 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
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  • 505
1 vote
1 answer
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How to shade in recesses in a glass shader with Eevee?

I am attempting to create a frosted glass shader similar to the art below. I would primarily like to do this in Eevee with the potential of seamlessly switching between Cycles and Eevee. I know that ...
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0 votes
0 answers
26 views

Strange material "foggy" artifact

Purchased a material pack, and when I apply some of them, they show up with these weird fog-like artifacts. None of my other materials do this. Same in both Eevee and Cycles. Please see plane with ...
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2 votes
0 answers
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How do I use an asset and change the material on it without changing all instances of that asset?

I have tried using make local and make single user, have tried making a user library of assets so I can import using append, anything I do to my asset is also done to all other instances of that asset....
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Unwanted linked libraries still exist after being removed

Using Blender 3.1.1, Im trying to clean up my Asset Library by combining materials from other blend files into one. Ive appended those mats into the new blend file and tried making them local. This ...
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I'm trying to get a sort of water distortion effect or something similar in Eevee, on a simple orb object. Cheat methods welcome!

To get straight to the point, I'm working on a character whose head is a simple orb in a simple water tank that is... also an orb. I'm looking to have the head shape (the silhouette of the dark orb) ...
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1 vote
0 answers
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Subdivision surface problem and jagged object

I have just started learning Blender. I need help with subdivision surface. I added a Torus and smoothed it and further tried to use the Subdivision surface tool to make it smoother, but instead of ...
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0 votes
1 answer
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texture nodes: question of alpha!

I added this fence texture to these poles. (link:https://ambientcg.com/view?id=Fence007A They look alright in separate views of the poles, but with all the environments and everything apparently I don'...
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