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Blender importing FBX and MHX2 files from Makehuman causes problems. If I import a MHX2 file I cannot use inverse kinematics on the rig. If I import a FBX file, in edit mode figure is displayed 90 degrees face down. I have started exporting from Makehuman in DAE format and it has sorted out the problems. I hope this makes sense. Eddy

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