7 votes
Accepted

What is the difference between IK and FK in animation on blender

With inverse kinematics (IK) the hands and feet will keep their position when the body is moved. When you switch from FK to IK you need to enable the layers for IK also. FK and IK have different ...
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  • 37.7k
6 votes

What are the advantages of Rigify versus MakeHuman's MHX rig?

I tested out 2 options... MakeHuman Game Rig Preset: MakeHuman > Pose/Animate tab > Rig presets > select game.json Then export to Blender. Works like a charm in Blender. It seems to have all the ...
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6 votes

Does Blender no longer support Make Human file format?

The MHX1 format is extremely old and has been deprecated (in favor of MHX2) for many years. MHX1 should not be used, and no modern version of MakeHuman supports it. Contrary to MHX1, MHX2 is an add-...
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5 votes

Converting from quads to triangulated mesh

And to complete the answers: You don't have to triangulate the mesh for python at all if you don't care about vertex order..you can use something like mesh.tessfaces which will represent your polygons ...
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5 votes
Accepted

Blender animation using MakeHuman files

There are two different rig-types available rigify and mhx you need to enable the corresponding addon in the User Preferences. MakeHuman rig (mhx) Rigify The bones are organized in layers, with the ...
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  • 37.7k
5 votes

How can I make an object face or locate to the active camera?

Consider a [track to] constraint which rotates the bones You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in ...
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5 votes
Accepted

What is the best way to add more than one bvh file actions in a makehuman model?

Since you know how to load and retarget a bvh animation, i will try to explain how to use the nla editor to play some actions in a sequence First you might want to open a dopesheet editor and set its ...
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  • 9,492
5 votes

Breast texture in manuelbastioni is black

In order to solve your problem permanently you have to edit preferences.py file in ...
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5 votes
Accepted

Looking for simple skin node setup

With makehuman textures, you can simply use the principled node and feed the image texture to color and subsurface scattering inputs. To provide bump detail, duplicate the texture with Ctrl+Shift+D (...
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  • 11.9k
4 votes

What causes this deformation when switching to FK mode?

After you created a walk cycle as described in an earlier post: How should an animated character be moved while repeating a walk cycle? If only takes a few keyframes where you move the legs and arms ...
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  • 37.7k
3 votes

How to import a .mhx file into blender using a python script

Download the make human blender tools from the make human website. Open the zip. It will create a "blendertools" folder where you opened it. Install the make human scene importer script: blendertools\...
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  • 15.3k
3 votes

Animate MakeHuman character with BVH using Three.js

The simplest process to achieve character animations, created from makehuman in Blender is the following: 1. Install makewalk. This is a Blender addon that should be contained in a folder called ...
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  • 1,288
3 votes
Accepted

BGE and MakeHuman:Why the mesh is not displayed correctly?

Actually the file is in great shape. All you had to do is set the Shading mode to GLSL. It's currently set to Multitexture, which is an older, and less powerful system. As an aside, the purple ...
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  • 11.8k
3 votes
Accepted

How to move the master bone of a rig to the actual pose?

You never move the rig in object mode, you want to use the Root/Master bone exactly for this and also you never move the rig away from the Root/Master. The reason is when you only animate bones, you ...
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3 votes

Make Human Import

Fixed the problem. Apparently the Textures must be in the same folder as the .dae file itself, and won't work if they are in a sub-directory. So just drag all the textures to the same folder as your ....
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3 votes

Makehuman rigged model appear all purple in weight paint mode

I've seen this happen on a few models I've come across, but its an easy fix. To see the weight paint, you need to unhide and select the deformation bones which are tucked away in Object Data under ...
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  • 773
3 votes

using three.js how to add texture to .OBJ object

In your example you're creating the material but not applying it to the Mesh(es) loaded from the OBJ yet. You can do that as follows: ...
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  • 1,017
3 votes
Accepted

Makehuman modelling with py script?

The scripting tab can be enabled under Settings->Plugins->7_scripting. When you restart MH, there should be a Scripting tab under Utilities. I have not yet run across any documentation, but the GUI ...
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3 votes
Accepted

Motion Capture T-pose Bent At Hips

The video author is using Blender 2.77a, you are using 2.79. This is important since Blender got a few tweaks on importing Collada files. I am using 2.79b and tried to replicate your problem. I don't ...
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  • 773
3 votes

Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there

Found the answer. Here ya go yall
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2 votes

Same mesh displayed differently on different machines

In Windows you're in weight-paint mode and in Ubunto you're in wireframe view (in object mode). If you want to change the Ubuntu version, hover over the 3D view and hit Ctrl+Tab to switch modes. ...
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  • 1,654
2 votes
Accepted

Makehuman pose broken between 2.69 and 2.7x

If you had auto run python scripts enabled in your preferences for 2.69 and you haven't enabled it or copied your user prefs in the new version, then it might be because some python drivers are being ...
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  • 153k
2 votes
Accepted

Is there a way to automatically fit an armature to a mesh?

MakeHuman is able to export a fully rigged model, just enable the the option in the export settings: The complete process (including unity) is described here Unity Import Using Blender and Rigify
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  • 37.7k
2 votes

MakeHuman models' teeth show through face in the BGE?

I had similar problems, it seems to be a problem with depth sorting in blender. What helped me was setting: Materials > Game Setting > Alpha Blend > set it to "Alpha Clip" You should do this for the ...
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  • 121
2 votes

Cycles is not using the materials created by MakeHuman

I'm guessing that the Make Human importer sets up a Blender Internal Material based on the Material that's in the file you imported. This is not automatic yet for Cycles rendering yet. First you ...
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2 votes
Accepted

How to get the image textures around for eyes, eyelashes, and eyebrows when exporting a human model from MakeHuman

I had the same problem for a while but solved all 3... I hope the following helps you... as you can see this is the end result... The first thing to do is to select each object and make sure the UV'...
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2 votes
Accepted

Ik bones in makehuman models

Yes, I did find solution. It was under my nose all this time. While in pose mode Under tools section we have an option to switch to IK bones. Ik bones does help making things easy.
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  • 115
2 votes

Makeclothe->Makehuman tr

We've find explanation about this strange effect. If we open the file in an old blender version (before 2.77), export it using "old makeclothes" into "old makehuman" (1.0); everything's OK. If we ...
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  • 131

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