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41 votes

How do I reload a linked blender file?

Navigate to Outliner Change type to Blender File Right click on the .blend you want to reload Hit Reload Then you can reload the lastly reloaded file by pressing Space and writing down Reload Library
Jan Kadeřábek's user avatar
35 votes
Accepted

Error: modifier cannot be applied on multi-user data

If you have a linked object from another scene, you won't be able to apply any modifiers to it. You will have to unlink it by clicking the unlink button in the object properties panel and possibly ...
Leander's user avatar
  • 27.3k
23 votes
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How to Make Multi User Objects Single User?

For Blender 2.8+ it's in the 3D View main menu Object > Relations > Make Single User > Object + Data > Selected Object (or All if you need that)
GhostFace027's user avatar
21 votes
Accepted

Can not find unlink object data in Blender 2.8

As of the official release of Blender 2.80, 'unlinking' of objects is called 'Make Single User'. Select object(s) Go to the 3d viewport menu: Object-->Relations-->Make Single User-->Object & Data ...
j-conrad's user avatar
  • 294
17 votes

Error: modifier cannot be applied on multi-user data

In Blender 2.8 here is where you can find "make single user": Note that there is also "make single user" when you right click on the object in the scene collection, but as of this writing you just ...
Bemmu's user avatar
  • 301
13 votes

How do I convert my linked group objects to be local objects?

Backup your scene. Go to Object Mode. Select all the objects in the scene (A) Go to Object>Apply>Make Duplicates Real (Shift+Ctrl+A) With everything still selected, press L and Make Local>Selected ...
Bryson Jack's user avatar
  • 3,797
13 votes
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How to re-link missing blender files

Is it possible to get blender to find the missing blender files like it finds missing image files so that i can preserve the previously made animation? Yes, totally. Go to "File > External Data > ...
bstnhnsl's user avatar
  • 2,710
10 votes
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How to make local single-user copy in Python API

object.data = object.data.copy() makes localized copy of linked data-block.
theres1's user avatar
  • 189
10 votes
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How can I easily check if an object is linked to an other object?

I just found the answer for my question myself: In the properties panel I have to go to the object data section. If a number is displayed beside the mesh-icon it means that the mesh of the selected ...
Michaela's user avatar
  • 173
9 votes
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How do I add the same Modifiers to all Linked Duplicates?

If you create a linked duplicate of an object (Alt+D) it will copy any existing modifiers. But the modifier stack of each duplicate can be individually manipulated without affecting the original. So ...
Aubrey's user avatar
  • 1,061
9 votes
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Per-object custom properties in shaders

Tested with blender 3.0 (should probably work with any version with shader nodes added). Add custom property of required type to your objects. I want to set colors by ...
vagran's user avatar
  • 371
8 votes

Material node tree is locked

Link & Append There are two different ways of importing a data-block from another blendfile as said by the blender references manual's page: Link creates a reference to the data in the source ...
Carlo's user avatar
  • 24.9k
8 votes
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Python 2.8 creating Diffuse BSDF in a shader node, when I want it in a surface node

Small code that can bring the indication you need. ...
lemon's user avatar
  • 60.5k
7 votes

How to re-link missing blender files

As in this answer, if the file name has changed as well, you can change it in the Outliner by going to Blender File: There you should find the broken link: Double-...
Simon A. Eugster's user avatar
7 votes

Something is wrong with "Link object data" in Blender 2.81

Set Origins First. Speculate that the array objects are the result of applying array modifier and separate by loose parts. Notice they all share the origin of bottom left corner original. When you ...
batFINGER's user avatar
  • 84.6k
7 votes
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Setting Origin without affecting location of linked duplicates

Oh! Well I've accidentally figured it out! Set your 3D cursor location. Make sure you have the linked object selected that relates to the location of your 3D cursor. select all linked objects (easy ...
Poika's user avatar
  • 151
7 votes
Accepted

How to recognize local and linked Material with Python

Look at library property For two ID objects of same type to have same name will be from different linked libraries ...
batFINGER's user avatar
  • 84.6k
6 votes

Drive color via custom property

With current blender versions, you can create multi-dimensional custom property fields. These will look this: You create them by setting the value on your custom property to this format: ...
Ben's user avatar
  • 1,811
6 votes

How can I remove a linked library with Python?

Quite an old thread, but it seems there is finally a solution available. Newer versions of Blender provide the batch_remove method in the bpy.types.BlendData type. ...
narranoid's user avatar
  • 197
6 votes

How to apply scale to multi user?

I know you said no single user but your goal is to keep them linked so here's my workaround: unlink only one in object data panel apply the scale to this one link the others to it in the object data ...
gueni's user avatar
  • 69
6 votes
Accepted

Change material on multiple (different) objects simultaneously

Not exactly, no. But there a few workarounds. Object Groups You can quickly copy the materials from the active object to all selected objects with ⎈ CtrlL> Materials. Combining that with ...
gandalf3's user avatar
  • 158k
6 votes
Accepted

What is a Duplivert, or a Dupliframe, internally?

I'll put here the data structure diagram for reference: The material can be linked to Data (default) or to Object The Object is just a container for the Object Data within, which is a separate ...
Jaroslav Jerryno Novotny's user avatar
6 votes

What is the difference between Selected Linked and Selected Linked All?

With Select Linked, you don't need to select one vertex, you can just hover it with the mouse and press L. With Select Linked All, you need to select at least one vertex.
thibsert's user avatar
  • 6,122
6 votes
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Geometry Nodes: Set Different Material on Each Instance

After a bit of faffing around, I've so far established that the Set Material Index node will work only if the incoming geometry, with materials assigned to slots, is on the same branch. The materials ...
Robin Betts's user avatar
  • 78k
5 votes
Accepted

How to remove duplicated node groups?

It is indeed annoying when you append materials from your library file and Blender automatically creates duplicates for all node groups with the same name, even when the groups are supposed to be ...
Miki's user avatar
  • 321
5 votes

Import multiple objects using python

Using BlendDataLibraries # bpy.data.libraries ...
batFINGER's user avatar
  • 84.6k
5 votes

Linked duplicate of parent/children: how to link transform properties of children?

In Blender 2.8+, this has changed a bit from @sambler's answer. Changes since older versions: Groups are now superseded by something called Collections (see video) The "Duplication" setting in an ...
Anson Kao's user avatar
  • 213
5 votes
Accepted

How do I get a proxy object dimensions?

For a linked collection instance Pertaining to 2.8x Example below. Collection instance "Cube.001" is linked from library "Cube.blend" where it belongs to collection "Cube" ...
batFINGER's user avatar
  • 84.6k
5 votes

Understanding scenes in blender. (linked objects)

The way linked option is intended is to have a base file in which you perform modeling, rigging, skinning, texturing and everything referred to the "building" of characters, props, environments and so ...
josh sanfelici's user avatar

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