1 vote

Baked indirect lighting from emission not showing in viewport (Eevee)

FACEPALM Turns out I had an object hidden in viewport that was blocking the emission layer. Hiding that object in the viewport and render fixed everything!
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  • 21
1 vote

Blender Eevee reflection plane gives warped reflection

There was a problem with my material. I had an image sequence that was input into a normal map. For some reason a few frames of my image sequence were empty (it looked like a missing image) which ...
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1 vote

Problem - dark Border around Render Frame with Eevee Reflection Plane

Solution! Render Settings > Film set Overscan to Active It seems that Blender trimms the area outside the camera frame and dosen't consider this informations. That's the origin of the problem. A ...
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  • 21
1 vote
Accepted

Eevee emission reflections disappear when out of view

You seem to be mistaking your bloom effect with indirect lighting. Left: Indirect lighting, Right: Bloom Bloom will not be visible once an object disappears from view (e.g. when the camera angle ...
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  • 24.6k
1 vote

I want to use the light probe as a fisheye or spherical camera in Eevee. How can I directly access image data produced by the lightprobe?

The light probe/reflection cubemap is created with 6 image planes in a specialised image format like DDS. It's not spherical. It is however possible to convert a cross image (composed of 6 renders ...
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  • 3,759

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