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Here are 2 ideas based on the same principle: create holes in an Icosphere, put a Point light inside and surround it with a Volumetric Scatter cube (density 0.04). The first idea creates "transparent" holes using a voronoi texture node setup and uses the "Is Camera Ray?" Light path node to hide the holes to the camera. Quite versatile as it can be used on ...


1

I provided a video for better clarification, also used Eevee because the render is fast, but you can use cycles too. What you want is to simply animate a emission property and a light brightness, in the case of cycles, you could use only the emission shader. You will also need another shader when the light fades off, so you mix the emission with the other ...


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