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19 votes

Where is the Layers panel in Blender 2.8?

Blender 2.8 re-implements the scene layer system, as it had limitations. How it now works is explained here: Layers Manual and here: Blender Dev blog. The scene layers are gone and their ...
Jaroslav Jerryno Novotny's user avatar
18 votes
Accepted

Cannot duplicate metaballs

How Metaballs Works A metaball object can contain multiple metaballs which you can add in the edit mode of the object, all metaballs in the same object tend to be polygonized together, that is, they ...
Omar Emara's user avatar
  • 22.6k
7 votes
Accepted

What is the best way to overcome layers limitation in Blender?

"The best" is certainly opinion based and bound to personal preference, there are definitely different approaches, workarounds and valid alternatives. Working daily in archviz in Blender however I ...
Duarte Farrajota Ramos's user avatar
6 votes
Accepted

Grease pencil 2.8, how to move strokes / curves / shapes between layers within the same GP objects

In edit mode, you can select strokes and assign them to the layer of your choice with the shortcut M or by going to the Stroke menu -> "Move to layer"
S-p's user avatar
  • 399
6 votes

Portal effect in EEVEE?

View and Render Layers are working similar to 2.79 but sadly EEVEE can't use Material/Object Index Pass. So you can't make a portal using this method. Read more here and watch video from the links: ...
cgslav's user avatar
  • 17.6k
6 votes
Accepted

Missing objects when opening old file in blender 2.8

If it's been hidden in the viewport in 2.79 you can make it visible in 2.8 by going to the Outliner. Click on the filter icon and under Restriction toggles select Disable in Viewport (screen icon). ...
Robert Gützkow's user avatar
  • 25.7k
6 votes
Accepted

Would possible to put patterns or it on the skin of a 3D character so that they stay as static backgrounds and not change as they move like "Chowder"

Here is a commonly used technique shown in a very simple material: The technique involves using a separate object, in this case an empty to provide the coordinates of the texture. If you don't move ...
Marty Fouts's user avatar
  • 33.2k
5 votes

using samples in blender cycles render layer tab

As indicated by the tooltip when hovering the mouse pointer over it, the Render Layer Samples setting allows you to override the Number of samples used. Setting it to 0 (the default) tells Blender to ...
Rich Sedman's user avatar
  • 44.8k
5 votes

Frame range for Render layers

You can animate layer's Disable or Enable using I. Set keyfrimes like you set keyframes for object visibility: For example, for start frame on the 20th and end on the 35th, you should set 3 ...
Crantisz's user avatar
  • 35.2k
5 votes
Accepted

How to make a lamp light only one object in the scene

You will have to create separate layers for each render, elements that you want to be effected separately put them in different collection. Basically you can create the whole scene and then duplicate ...
four two's user avatar
  • 980
4 votes
Accepted

Transparency/Masking : See through an Outer Sphere and see Inner Sphere in true colours

You might be able to accomplish the effect you want using Compositing and Render Layers. https://www.blender.org/manual/render/post_process/layers.html Put the red sphere on one layer and the blue ...
Mutant Bob's user avatar
  • 9,263
4 votes

Why are my objects in all layers?

Try selecting the object and pressing M to move between layers. If all the layers are selected in the dialog which subsequently appears, press 1 (or click on the first layer in the dialog with LMB) ...
gandalf3's user avatar
  • 157k
4 votes
Accepted

Problem, when I redraw on a grease pencil layer new strokes doesn't appear above old stroke

Enter Edit Strokes mode, and in tool panel you will find this menu: It orders selected strokes inside layer.
Crantisz's user avatar
  • 35.2k
4 votes
Accepted

Is there a way to make layers for textures?

Final & Overview: If you want to have an easy process you should have proper UV Mapping for your object and two textures. Cuboid texture - It could be anything you want. Hair texture - Should ...
cgslav's user avatar
  • 17.6k
4 votes
Accepted

How do bone (skeleton) layers work?

Bone layers work exactly like Blenders scene layers, just for a single armature. The point is simply to provide a way to organize groups or types of bones in an armature, as working with all of them ...
Brenticus's user avatar
  • 6,803
4 votes
Accepted

Remove plane while keeping shadows intact

Select the plane in object mode, in the properties menu, go to the object subfolder, open up cycles settings and check the shadow catcher box. The plane will now act as a shadow canvas, and i actually ...
PepFof's user avatar
  • 56
4 votes

copy objects from one scene to another

The the Make Links operator to link objects between scenes. Select a bunch of objects, press Ctrl + L Make Links > To Scene then pick a scene from the list. Beware that without further action these ...
Duarte Farrajota Ramos's user avatar
4 votes
Accepted

How to blur a single layer in a grease pencil object?

I don't think you can but you can approach it by using a combination of modifiers, which support layers. Let's say you have two strokes created with the same material but on two different layers : ...
Gorgious's user avatar
  • 31.1k
4 votes

Enabling collection unhides all objects

The eye icon hides objects temporarily. To hide objects globally, use the screen icon. You can enable it from the outliner "funnel" menu. Temporarily Hide objects (Eye icon) Resets when a ...
jachym michal's user avatar
3 votes

Is it possible to use more than 20 layers?

As mentioned above, Blender is limited to 20 layers (this may change with version 2.8). There are two useful addons that try to bypass this limit: Super Grouper and Objects Layer Manager Objects ...
dimitarsp's user avatar
  • 1,386
3 votes

Rendering multi-layer EXR leaves small gaps between layers

This appears to be a problem with a misunderstanding as to how to handle alpha. When pushing out alpha, raytracing engines use associated alpha, as only associated alpha represents both occlusion and ...
troy_s's user avatar
  • 12.3k
3 votes
Accepted

Only render what's visible from camera's view when creating multi-layer EXR?

Separate the object you want to render by layer. Place the render object on layer 2. (e.g. Torus) Place the masking objects (all other objects) on layer 1. (e.g. Cube) Make both layers visible in the ...
Leander's user avatar
  • 27.1k
3 votes
Accepted

what is the point of having the same object in multiple layers?

Camera: If you have the camera in multiple layers, you can always see where it is positioned. Lighting: If you have lights in multiple layers, you can see all your objects under the same conditions....
Shady Puck's user avatar
  • 8,867
3 votes
Accepted

Set active layer for created objects

Uncheck and check on your "active" layer with Shift. Objects adds on last selected layer, so if you turn off and on the layer, it will be "active" Also, you can read about it: Active Layer ...
Crantisz's user avatar
  • 35.2k
3 votes
Accepted

Keep all Animations Nodes instances in one layer

The answer is pretty simple, create a loop and add a Object list for Iterator and connect your object list from the Object Transform Output or whatever list you are using to the iteration, and use the ...
Gresthol's user avatar
  • 365
3 votes
Accepted

Editable objects shown as on every layer - how did that happen?

Any object can be on any amount of layers at the same time by pressing Shift when selecting the layers in the popup that appears after pressing M in Object Mode. Just press M again to move the object ...
Ray Mairlot's user avatar
  • 29.3k
3 votes

Compositing: When using Alpha Over node, only one render layer appears!

You render layers seem fine, What I think is missing is compositing checked in the Post Processing Panel in the Render tab. Edit you need to have all 3 layers active in order to work, in the scene ...
Alex Saplacan's user avatar

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