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So far I haven't been able to find a solution that satisfies me, so I'll update my workaround in case someone is facing a similar problem. Someone at blenderartists.com suggested that using geometry nodes might do the trick, but due to the shape of my roof this brought up several other problems which I/we couldn't fix. So here's how I do it right now: ...


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I'm not an expert regarding lattice, so my solution might not be the best fix, and depending on my understanding of your description, it might not even solve your problem entirely. The way I see it, you are using a square of tiles that won't fit the shape of the roof piece without major deformation, causing it to look "wonky". I got two suggestions ...


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I'll lead with a warning : This solution has some drawbacks (which will hopefully be fixed in the next official patch) : This completely destroys UV maps so if you have PBR materials that depends on UV mapping, you won't be able to use it. It's being worked on. It doesn't remember the individual objects' materials. This can be worked around but it may be ...


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Baked can be only object transforms (loc/rot/scale) or any parametr, but not vertex (as shape keys that provides linear transformation from loc to loc). For such thing you would have to use some format that supports Mesh Sequence like Alembic (.abc) Just select your object go to Export > Alembic. Import > Alembic - imported object gets automatically ...


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