In Blender2.79 ,Grease pencil keyframes are shown in the Dopesheet ->Grease pencil Panel.
Hotkeys should be same for other Blender versions as well.
IMPORTANT - Mouse Cursor should be in the Dopesheet Editor for Blender to recognise the scope of the Hotkey.
For moving inbetween keyframes, following Hotkeys are available
1.First/Last Timeline Frame - ...
Just solved it, after 3 days working on it!
The cause of the problem ended up being something simple, as usual.
Just needed to unparent the hat from the body, which was the cause of the funny business caused by the "child of" constraint also being applied to the same hat.
Here I explain how to use Child Of constraint to make your character pick and hold his hat.
Also, give your hat Physics > Rigid Body > Type: Active. Give the ground Physics > Rigid Body > Type: Passive. At frame 0, enable the Rigid Body > Animated option of the hat and create a keyframe. The frame before he releases the hat, create a second keyframe. The ...
Solution: Thickness Modifier
Check my fast scribbled helper showing the might of the modifier.
Don't laugh, well you can, but only if this helped you, then i can laugh with you.
Joke aside, the modifier affects all layers under the same Stroke Object. It's slightly more work if you have multiple Stroke Objects. Then all need a modifier, but you can select ...
Here are the steps you need to follow:
Let's say you created a simulation of physics on softbody
Select your object and export the file as MDD (This will export the keyframe as data to .MDD file)
Keep the object selected, Import the .MDD file you've exported.
Now if you see the Dope sheet there should be some keyframes on it. But you cannot see anything on ...
Now the 2.81 has been released and unfortunately collection visibility animation still not supported. So you have to use some tricky solution which are not as good as expected.
The first method (first two pictures):
Animate one of the object's visibilty with the traditional way: turn it on/off and hover the mouse above the camera icon and press "i" at the ...
Sort of compilation from various answers (only tested in 2.79):
scene = bpy.context.scene
# get existing output path
fp = scene.render.filepath
# set output format to .png
scene.render.image_settings.file_format = 'PNG'
marker_frames = [m.frame for m in scene.timeline_markers]
for m_f in marker_frames:
# set marker ...
So this is a common problem and not obvious. You need to update the keyframes after setting the value, otherwise they revert back to there former state when the timline moves. To do this just hit the I key when hovering over the value control you want to key.
You can also use auto-keying, this is probably the behaviour you are looking for ... look for the ...
There doesn't seem to be a direct way to determine the keyframe by frame number. However you can iterate through the keyframes of a given object and check if the x-coordinate of the keyframe matches the current frame. Once you have retrieved the keyframe you can access the type.
Type of keyframe (for visual purposes only)
You could try assign the model with shape keys. You can assign some bones to the shape keys and with some drivers that could fold up each section, with out going through each side one at a time, and key frame it later.