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Provided your keyframes are cyclic (start and end pose is the same) you can go into the dope sheet (or Graph Editor) window, select all bones and then all channels (make sure none are hidden), then hit SHIFT + E and select Make Cyclic (F-Curve Modifier). This will work fine if your cat is supposed to walk forever. You can modify the framerange for each ...


3

% (modulo) operator evaluates to 0 if the number on the left is a multiple of the number on the right. This means a % 5 will amount to 0 every time a is a multiple of 5. import bpy counter = 24 def run_script(scene): if scene.frame_current % counter == 0: print(f"{scene.frame_current} is a multiple of {counter} !") bpy.app.handlers....


1

This is normal, by default you can only see keyframes of the selected objects. That means that if I draw the line and click outside of that line in object mode, keyframes will disappear because you have no object selected. Right here at the left, you see what is selected: With this setting, you can only see what you have selected (orange outline) This may ...


1

Yes, it is pretty simple doing it with keyframes hidding the geometry that you don't want to be in there. Just got to Properties > Object Properties > Visibility and right-click in Viewport or Render and add a keyframe. Do this to all parts making them visible or not every frame. If you want to export this to a png I recommend animate a sequence (...


1

I found that I have to select the first keyframe first, then the second keyframe (that it morphs into) before clicking on DRAW > Interpolate Sequence. So when you are putting a box around the keyframes in your sequence you want to shape tween (or morph) make sure you start with the one on the left. It took me forever to figure this out, but it seems the ...


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