3 votes
Accepted

How to rig a stack so that moving one object moves all the others in relation to one another?

Remove the parent-child relationship, create an empty (control object), hover over its Z loc value and right click "Copy as new driver". Hover over the Z loc value of the first plane and ...
user avatar
1 vote

How to make this animation smoother? / Trouble with rotation in pose mode

I think you're overcomplicating things a tad. If you examine the key poses of the sample animation, its basically: 1: Jump 2: Before landing; board flips on local z 180 degrees. 3: Before landing; ...
user avatar
  • 3,369
1 vote
Accepted

Best Practices for Game Animation

Thanks for the TL;DR x) 1. What bones and channels are supposed to be keyframed in an animation? All of them for consistency, or only the ones that are specifically Doing Something in the specific ...
user avatar
  • 8,654
1 vote

Cycle through a bone's keyframes in python

Get pose bones keyframe points ...
user avatar
  • 2,993
1 vote

How to move an object with changing the keyframe (for example position) automatically?

The simplest way to offset an animation is to sandwich in a new parent: Here, I started with an object with a single location keyframe, animated by an f-curve modifier. Then I duplicated the object ...
user avatar
  • 16.5k

Only top scored, non community-wiki answers of a minimum length are eligible