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votes
Accepted
How to rig a stack so that moving one object moves all the others in relation to one another?
Remove the parent-child relationship, create an empty (control object), hover over its Z loc value and right click "Copy as new driver".
Hover over the Z loc value of the first plane and ...
1
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How to make this animation smoother? / Trouble with rotation in pose mode
I think you're overcomplicating things a tad.
If you examine the key poses of the sample animation, its basically:
1: Jump
2: Before landing; board flips on local z 180 degrees.
3: Before landing; ...
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vote
Accepted
Best Practices for Game Animation
Thanks for the TL;DR x)
1. What bones and channels are supposed to be keyframed in an animation? All of them for consistency, or only the ones that are specifically Doing Something in the specific ...
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1
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How to move an object with changing the keyframe (for example position) automatically?
The simplest way to offset an animation is to sandwich in a new parent:
Here, I started with an object with a single location keyframe, animated by an f-curve modifier. Then I duplicated the object ...
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