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inverse kinematics rigging on a quadruped

The way that IK bones bend is a function of how they bend, before the IK is evaluated. This is why changing the position of bones in edit mode changes the IK: it changes the bend. Because your ...
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Problem with inverse kinematics and locking bone rotation

Duplicate Shoulder bone and add Stretch to or Track to constraint with target to Forearm. This type of twist is widely used in rigs. You might wonder why you would use Stretch to? But it is actually ...
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Problem with inverse kinematics and locking bone rotation

In this case, the bone rotation lock is overridden by the rotation of the pole target. This is a well-known problem, it can't be solved because of the logical conflict of the task. Specifically in ...
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Inverse kinematics ignore rotation constraints

The Limit Rotation constraint doesn't work on a bone that is part of the IK chain. To constrain the bone rotation, select it, go into the Bone panel > Inverse Kinematics, and lock or limit the ...
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