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11 votes
Accepted

Animation: customize bounce interpolation

There is no way to customize them. The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
Lauloque's user avatar
  • 18k
9 votes
Accepted

Interpolate movement by incremental steps

Select your keyframes in the Graph Editor and you can use Shift + Ctrl + M or use the menu Key -> Add F-Curve Modifier -> Stepped Interpolation. The options for the modifier are in the N-panel.
Allen Simpson's user avatar
8 votes
Accepted

How to smooth out different interpolation types

An easier way to roll a ball downhill is to use rigid bodies. This way, the active objects are subject to the scene gravity. For this, you will want two rigid bodies, one active and one passive. The ...
Timaroberts's user avatar
  • 12.5k
7 votes

Animation: customize bounce interpolation

No, you can't adjust the bounce interpolation. However, there are manual ways to progress from your state. Select the two encasing keyframes and press ShiftO (2.7x) or ShiftAltO (2.8x) to sample ...
Leander's user avatar
  • 27.5k
7 votes

How to smooth out different interpolation types

To modify the vectors that define the curve, you can press the V key (or select Key > Handle type) That will allow you to align the handles into a straight line, making a smoother transition ...
susu's user avatar
  • 14.1k
6 votes

Vertex color gradient is not linear

The gradient is linear but not in the colourspace you are expecting - as evidenced by the following : Here the Attribute node is making the Vertex Color (Col) available to the shader. This is split ...
Rich Sedman's user avatar
  • 45.1k
6 votes

Is there a way to make a node property value the default?

I'll post another answer since this one will actually solve your problem (I hope). Use this script to set the interpolation of each and every one of your "Image Texture" nodes to "...
Gorgious's user avatar
  • 31.9k
6 votes

When is cubic texture interpolation helpful?

Let's look at what the two mean and create examples. Our example image will be this (enlarged) $2\times2$ pixel grid: Linear: In spaces between other pixels, there is a linear gradient of the two ...
Scott Milner's user avatar
  • 4,503
6 votes

Geometry nodes vector interpolation issue

To escape the limitation that RGB color-components can't have values outside 0-1, you can make your own 'Mix Vector' node-group, whose output is ...
Robin Betts's user avatar
  • 78.2k
6 votes
Accepted

Linear Interpolation Through Color Ramp Based on Angles

This is due to filmic color management. With "filmic" on the left, and with "raw" on the right: As indicated here, the formula from raw color to filmic is the following: $y = 0....
lemon's user avatar
  • 60.6k
5 votes
Accepted

Bezier curve interpolation not uniform

Use offset factor of follow path constraint. Use the offset factor of follow curve constraint. Test script, select the curve in object mode and run script. ...
batFINGER's user avatar
  • 84.8k
5 votes

Blender for scientific visualization - Point color interpolation from vertex color data based on distance

In general, you cannot access data from some other sample than the one you're evaluating. Not in Blender. (This is someplace where I wish we had partial derivatives to work with in shaders....) So ...
Nathan's user avatar
  • 25.1k
4 votes

Looping background (png image) in Blender for a car chase scene

That's not too hard actually: I just move the UV coordinates around. Create a seamless background image. Left and right borders should match. UV-Map it on a plane that fills your background. Use the ...
Haunt_House's user avatar
  • 16.2k
4 votes
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How to I change the Interpolation Type in the Map Range node like the documentation says?

Make sure you are on the shader editor. In 2.9.12 the interpolation options are there:
susu's user avatar
  • 14.1k
4 votes
Accepted

What Bézier animations can be safely exported to glTF?

tl;dr You need to use Blender 3.3 and I believe the curve is "glTF-safe" if the handles are evenly spaced along the X-axis ie. they divide the interval between the keyframes into thirds. ...
scurest's user avatar
  • 10.5k
4 votes

Is it possible to animate multiple axis parameters as one spline?

You can add a custom property and make it drive as many properties as you want. If you keyframe the custom property, it will have a single animation curve. However, unless you're happy with a one-to-...
Mr A's user avatar
  • 1,890
3 votes

Can we preset Graph Editor Interpolations for Elastic?

The first tip is that pressing T will apply the interpolation to every selected keyframe. First, to simplify the graph editor, hide curves you aren't working on. It would appear that you want to do ...
sambler's user avatar
  • 55.7k
3 votes
Accepted

Blender 2.91 Linear Animation acting like a Bezier

The problem is that you're using Quaternion (WXYZ) Rotation, which is the default setting for bones in Pose Mode. Set the Rotation method to XYZ Euler and animate the Y Rotation from 0° to 360°. You ...
Gordon Brinkmann's user avatar
3 votes

How to I change the Interpolation Type in the Map Range node like the documentation says?

You might find it more intuitive to use an RGB Curve node once you've normalized the value using Map Range.
Allen Simpson's user avatar
3 votes

Getting "Cannot find valid keyframes to interpolate (Breakdowns keyframes are not allowed)" in 2D Blender

Using Blender 3.0.1 I was coming across this issue myself. I would: Draw something on frame 1, Copy and paste it to another frame (say frame 10) Go into Edit Mode Select both frames then click on the ...
Ashmanq's user avatar
  • 41
3 votes
Accepted

Geometry Nodes Equation/Method for bouncing objects?

The way I tackled this problem was by using a different equation. The equation used is a damped sine wave. the equation I used bellow $$ {\displaystyle y(t)=A\cdot e^{-lt}\cdot \cos(\omega t-p )} $$ ...
possibly ferret's user avatar
2 votes
Accepted

How to create intermediate vertices of a humpy surface (interpolation)

@eromod's hint was the solution. I created a huge ovoid (an icosphere that I compressed on one axis for an additional hump on the other axis), aligned it carefully manually, extended the original top ...
t_w's user avatar
  • 83
2 votes
Accepted

Unable to change animation interpolation or extrapolation

You are not supposed to be changing Extrapolation mode, that is used for "extending" or repeating an animation after the last keyframe, as far as I know. You are supposed to change the handle types, ...
Duarte Farrajota Ramos's user avatar
2 votes

can you delete keyframes at regular intervals in a given range?

It's not exactly what you're asking for, but maybe it can help : there is an (integrated) addon, Simplify Curves. It reduces the number of keyframes, preserving the general shape of the curve. ...
thibsert's user avatar
  • 6,122
2 votes
Accepted

How do you turn on constant interpolation for keyframes in blender?

The settings in the N region only apply to the active keyframe (usually the one selected last). To change the interpolation for all selected keyframes, press Header > Key > Interpolation Mode in the ...
gandalf3's user avatar
  • 158k
2 votes

Bezier curve interpolation not uniform

I got this working the hard way since I could not use geometry nodes for my purpose. I used numeric approximation methods to compensate for the variable curve velocity. Appologies the solution is a ...
thehappycheese's user avatar
2 votes

Is there a way to make a node property value the default?

As far as I know you can't modify the default setting easily but you can use a simple node group to force the behaviour wherever you want to use your image texture node : Related : https://blender....
Gorgious's user avatar
  • 31.9k
2 votes

How do I change the interpolation of multiple keyframes in the graph editor (f-curve)?

While can't see how you do it, here is how i do it: You frame all the wanted keyframes including their handles Either go in the menu on top or use the context menu with RMB to change the ...
Xylvier's user avatar
  • 4,805

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