4

Option 1 (without closing your file) On the Workspace bar click on + to add a new workspace Optional: delete the old one Option 2 Save File and close Blender Than open Blender again Click top left on File > Open In the pop-up screen click top right on the Gear Icon Uncheck Load UI (user interface) Select your File to Open


4

It's a bit of a workaround, but as overlays are per viewport, you can split the view and disable the header and overlays on the right like so: Then drag the left viewport over till the T menu is positioned correctly. Save this as your sculpting workspace, and you should be all set.


3

"Whack" em all. Script will "whack" (unregister) any registered Panel, Menu or Header class that follows the naming convention. import bpy classes_to_whack = ( getattr(bpy.types, p) for p in dir(bpy.types) if any( sep in p for sep in ("_PT_", "_HT_", "_MT_") ...


3

This is the Tool Shelf, and has been replaced in the 2.80+ default interface by a more condensed Tool Shelf that uses gizmos, the various menus at the top of the 3D View, and the operations search engine. Check out The Blender Documentation page for advanced details, or comment below. If you are opening an old blend file with a newer version of blender, try ...


3

Go to Edit > Preferences and under 'Display', check the 'Developer Extras' checkbox and close the dialog. If you now use F3 to search and type in 'flip' you'll see an option called 'screen.region_flip * Flip Region'. Click that and your toolbar will magically appear on the right of the window!


3

You can use the Flip to Bottom (or just flip header) operator - first assigning a hotkey then using when hovering over the toolbar. The hotkey for this is usually F5 from the 2.79 days.


3

It's a panels poll method The panels are defined and sitting there polling away, waiting to "show". The poll classmethod of a panel returns true only when the required context (or otherwise related) conditions are met Poll method for custom panel Hide Panel With Python ("A Duality Duplicate") In example displayed in question : (...


3

One way to do it is to open the file through File>Open or Ctrl+O and disable Load UI: Then it will use your default layout and you can save the file to make it permanent.


3

You can map one of the pen or tablet buttons in Wacom Tablet Properties to Ctrl+Tab as per this list of Blender shortcuts. Note that you can create a specific setting just for Blender. Go to Wacom Tablet Properties Optionally, set a specific application Select the dropdown menu for the button you plan on changing Select "Keystroke..." Press Ctrl+...


3

In the design of Blender, if an object is hidden, it cannot be selected. Also, if it is not selectable, you can't access its properties. So when you disable selectability or viewport visibility for all selected objects, it automatically excludes all objects from selection. Somehow the "active" selected object (yellow dot in the viewport) is still ...


3

you can do this with F9. But whenever you do something else in between - e.g. move another object - it is gone. Then you cannot call it again.


2

I've found how to do this for the Render and File Browser (applies to the save dialogue) windows: Edit > Preferences > Interface > Editors > Temporary Windows. However, this does not prevent the preferences window itself from opening up as a new window, so this doesn't fully answer the question.


2

Here I am 5 years later with the same question. IM currelntly using Blender 2.91 and eventhough I looked I wasnt able to find the option. BUT If you go into preferences and click on THEME, instead of searching for the specific place where the SELECTION color is (if there is any), just change the Theme entirely. I took "MAYA theme" and it works ...


2

No, you can't. But take a look on this add-on: https://gumroad.com/l/simpletabs https://blendermarket.com/products/simple-tabs It can reorder tabs and group several tabs into one. So you can save a lot of space putting several add-ons (that you don't often use) into one tab, or group add-ons by functionality.


2

Pointcloud is not a generic object type in the add section. It exist in the geometry node editor section as "Point Distribute".


1

You can pin any properties tab to the editor. Click the pin icon, and the tab will stay active even if you select other objects.


1

Select Edges (Highlighted) in Viewport Overlays makes selected edges & vertex look as of 2.79.


1

The box is called Adjust Last Operation. If you do anything in 3D viewport like add/remove/etc it should be shown by default on bottom-left corner in 3D Viewport. If not, just simply turn-on when you are on Object Mode, go to View > Adjust Last Operation. When you select anything else your Adjust Last Operation will disappear. If you want to get it back,...


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