7
votes
Accepted
Indent Guideline in Text Editor
An addon is doing that.
You can find it here. It seems to work well in 4.0.
6
votes
Accepted
Align & Scale Light (Portal) to Face
A Python script to do that.
The tricky part (I think) is to make it work whatever the face is: orientation, number of vertices, concavities... I guess that in this kind of cases, we want the light to ...
4
votes
Accepted
Outliner: Is there a way to select objects by data type within a Collection?
What you can try:
Right click on the collection
Click select objects - it will select all objects in your collection
Press / to go to Local View (or View > Local View > Toggle Local View)
Now ...
3
votes
Accepted
Anyone know where the Viewport Overlay options (and others) went in Blender 4.0?
Turns out my 3.6 files are bugged and I had to reset Blender to factory defaults.
Edit: Also, as John suggested below, loading your old files with "Load UI" unchecked may work for some ...
3
votes
Accepted
How to change Bone display color in 4.0
Bone display color can be accessed in both Edit and Pose mode in the Bone Properties tab (the green bone icon)
1
vote
Accepted
How to get or set UI region scale via bpy?
It is not possible.
The Outliner has Data API mode where you can explore it:
No scale I'm afraid.
You can also find stuff like this using Autocomplete feature in Python console( Tab ):
Nothing ...
1
vote
How to create an enum dropdown that updates when an object is selected?
I think this is what your question means.
...
1
vote
How to display progress notifications from an Operator?
Here's a minimal working example that displays a progress bar filling in the UI. I used a modal operator and a timer but it can be driven by any property. You'll need Version 4.0 and bpy.types....
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
interface × 2776python × 603
scripting × 324
3d-view × 288
customization × 217
add-on × 162
shortcut × 132
modeling × 124
objects × 84
edit-mode × 83
workflow × 81
properties × 78
node-editor × 75
panel × 68
operator × 62
rendering × 60
mesh × 57
materials × 52
animation × 51
transforms × 40
selection-tools × 40
cycles-render-engine × 38
camera × 38
texturing × 36
modifiers × 36