It's indeed tricky getting all the details sorted but it is possible to make it work properly:
(Minimal) Example: https://gist.github.com/p2or/4635887cfe6ed9e652eadc8aa7585a87
I'd suggest create a nested collection for your objects as part of the main collection (users), register e.g. per scene to get your data structure working and then ...
The way animation with key frames works is that only specified data values (e.g., location and rotation) AT the key frames are remembered, not how they got there.
If you focus on just one of your spheres -- say the one at the top left -- at the first key frame, it's in the top left position with a particular orientation. At the second key frame, it's in ...
From the file dialog
When you are in the Open File dialog, click the Settings icon in the top right.
Then deselect Load UI
Setting default behaviour
You can also change the default behaviour by changing your preferences.
Go to Edit → Preferences → Save & Load and uncheck Load UI
Be warned that this might be equally frustrating if your startup file ...
There is no automatic translation, you will have to create a dictionary with the translations that is registered/unregistered through bpy.app.translations.register() and
bpy.app.translations.unregister(). The Manage UI Translations add-on can help you generate the tuples from which the dictionary is generated.
More information can be found in the manual and ...
According to the manual the operator from the outliner ID Data > Add Library (bpy.ops.outliner.id_operation(type='OVERRIDE_LIBRARY)) is for overriding a single data block.
Single Data-Block Override
You can override a single data-block from two places:
The Outliner (it’s in the context menu of IDs), in which case all local usages of that ...
Sometimes it's best to ask the developers directly. Thanks for the explanation.
This hotkeys is to pick the color under the mouse, and set the black and white level values in the curves sub panel in the Color Management panel.
To see the result you need to tick View as Render in the Image Panel in the sidebar.
Make sure your hardware meets the minimum requirements for running Blender 2.80. The section about GPU requirements is particularly important.
Supported Graphics Cards
These requirements are for basic Blender operation, rendering using
the GPU requires slightly different requirements. Always make sure to
install the latest drivers from the ...
go to Edit>Preferences>Keymap
In the searchbox type: Call menu
Then have a look in the search results for "Mesh Call Menu". And check what key you have assigned for it. Should be "Right Mouse" if you want it like this.
Go into Prefrences>Keymap and in search type mode --
Go down to Object Non-modal --
Turn off Mode by clicking the tick --
Then go to Set Object Mode --
Click on tab and then press your chosen override key - 5 --
(make sure edit mode is selected in mode and toggle is ticked)
I had this same issue.
I discovered I had two versions of python installed and after deleting the oldest version, my issues were resolved. Do the same and hopefully it works.
To check if you have multiple versions of python installed you can go to the command prompt window and enter C:\Users\YourUserName>py -0 and it should list all your current installs.