# Tag Info

Accepted

### How to curve deform a line of points - of specific uneven distances - and then instance on these points following the curve's rotation?

You can map the $x$ coordinate to the curve factor: As the OP already figured, the setup requires a slight adjustment if you don't want to "fill" the curve and instead want to maintain the ...
• 36.7k
Accepted

### Geometry Nodes: Instance And Align Mesh Along Edge?

I'm not sure I understood you correctly, but obviously you want to instantiate two different meshes at the points of another mesh. Like this: The following is what you want to achieve: At the points ...
• 35.4k
Accepted

### How to rotate instanced objects on Z-axis using geometry nodes to match face rotation

It's the same principle as here: Trying to align multiple instances of an object normal to faces using geometry nodes Except there I aligned to the bottom, and since you want consistency in animation, ...
• 36.7k
Accepted

### I want to distribute two kinds of objects on instances (grid, or points in volume) with a gradient

I would do it like this: put the two objects in a collection which you reference in Geometry Nodes through a Collection Info node. Make sure the node is set to Separate Children and Reset Children. ...
• 29.1k
Accepted

### How to create Meshline according to each geometric edge vertices using GeometricNodes?

shmuel's answer is the good one because this is the explaination we needed, but if you want a line made by two vertices for each edge, you can simply duplicate the edges (shifted up so that we can see ...
• 60.3k
Accepted

### Geometry Nodes: How to stop Instances from clipping through each other?

As already correctly noted in The Kalaakaar's comment, the information about the dimensions of an object is unfortunately not available to you when instantiating it. The solution would therefore be to ...
• 35.4k
Accepted

• 36.7k

### How to move instances so that they move from a certain point and finally create a face

An old-school method would be to use Keyed Physics, on matched particle systems. Perhaps the most controllable way is to set up 3 particle systems. One each on the source and target objects, and one ...
• 76.4k
Accepted

### Making a geodesic polyhedron with spheres on the vertices

.. you could just use a quick little GN modifier..
• 76.4k

### Making a geodesic polyhedron with spheres on the vertices

Create a new icosphere that is exactly like your original one, except you don't give it thickness, enable Instancing > Vertices, parent the little sphere to it, make it invisible (disable the Show ...
• 156k

### How can I control the density or probability of an object based on material using geometry nodes?

I figured, it might be convenient to have an interface like so: Here ðŸŸ¦ Blue material has the same chance to appear as â¬› Black. ðŸŸ© Green has twice the base chance, meaning it statistically appears as ...
• 36.7k
Accepted

### Rotate and scale instances on points from instanced curves based on float curve. AKA Instanception

Diamond tube To make a diamond-lattice mesh in XY, you can instance a 4-sided Mesh-Circle on the edges of a Mesh Grid. You can deform the mesh in XY to a tube, Z-up, as shown in the lower ...
• 76.4k

### Instance on Points with different parameters for each instance

Since an arc by default is drawn with the compass needle in the origin, once it becomes an instance, scaling the instance will look like simply modifying the radius - without displacing the arc. So if ...
• 36.7k
Accepted

### Random rotation of instances

First of all, you can instance objects on the Mesh Line points without having to convert them with Mesh to Points. The next thing is: when you use the Grid for Instance on Points, on each point of the ...
• 29.1k
Accepted

### How do I place a random object from a specific collection?

You use the same geometry node on 4 objects and they have the same seed value, so they are the same. To fix this, you can generate random values based on the object position , but the seed will change ...
• 5,303