3 votes
Accepted

Dynamic Distance between Instances while rotate

i hope this is what you wanted: with this node tree: you will get this: https://github.com/luckychris/blender_gifs/blob/main/grid%20packed.gif Link here instead of pasting directly because adding ...
Chris's user avatar
  • 59.8k
2 votes
Accepted

Distribute instances along a curve equidistance on cuve projection on a plane

if you save the z-position of your original curve, then just set z of your curve to 0, resample by length, then restore old z position and instance your poles:
Chris's user avatar
  • 59.8k
2 votes
Accepted

Deform instances (distributed on points using geometry nodes) rigidly with original armature

The best idea here is to step away from the idea of armature deforming a bunch of realized instanced scales, and instead, deform the surface that you are using to instance your scales. This might be ...
Nathan's user avatar
  • 24.6k
1 vote

Vary Geometry Node Instance Rotation Along Source Normal

That is the standard way to rotate instances. Perhaps the normal-based rotation is not quite right? For a comparative example, I replaced your "Align Euler to Vector" node's     Y alignment ...
Joel Reid's user avatar
  • 136
1 vote

How to rotate individual instances in GN based on the value in Edit Mode?

Ok, I found another way to solve the problem. I have separated all assets into individual instances within different groups. So, when I need to delete a few instances of a certain type, I dont mess up ...
Pacpak P's user avatar
1 vote

How can I access named custom instance attributes generated with Geometry Nodes in Python?

In my case I solved the problem by storing the attribute Color on both the points and the instances created from the points and using ...
Jonathan's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible