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To import a lot of images at once ... it is much faster to use included addon Images as Planes, just enable it in User Preferences. Addon imports multiple images, you can set a basic material and set distance between images to bring them organised Note - by drag&drop you import only one image per drag, then you will have to convert Empties to Planes (as ...


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This is more for reference for other users having issues with the DAE Format. It could be that the Collada DAE version being used for your assets is 1.4.0, where as Blender only seems to read 1.4.1 Try using Autodesk's FBX Converter tool on the DAE files and you will be able to use your files in Blender.


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If you imported an object and it showed up black in Solid Mode, check the settings under materials and change the viewport color to white. usually, this is black when you import an object that came from a different software.


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There are issues with the vertices in your models. First, I would recommend Removing Doubles and Recalculating Normals. Select all vertices, merge vertices by distance (M > By Distance or Right-Click > Merge Vertices > By Distance), and recalculate normals (F3 > "Recalculate Normals") If that didn't work, try Clearing Custom Split ...


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This is an issue unique to MMD models in Blender due to the way MikuMikuDance understands shading, textures, and all things of that sort. When you open an MMD model in Blender, you might see something like this. (All of the following images are taken using the Blender 2.8 version of MMD tools) There are several things we can try to get our textures looking ...


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Through the UI: Design a frame-profile curve in such a way that its origin is on the inner edge of the frame's passepartout. (Test it out in a rectangle) Import your images as frames Select all, and ShiftD duplicate the lot. (It's sensible to keep pictures and duplicates in separate collections, for hiding, etc.) All dupes selected, Alt + Header menu > ...


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Fspy calculates the camera placement and field of view based on perspective, by tracing lines that would be straight and parallel in the real world, but in an image they converge towards a Vanishing Point. So try to find the lines that give you the best sense of perspective and fspy will do the rest. In this case the vertical lines of the building would work ...


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You can select all the paintings at once in the outliner(Where all the names of the objects in the view-port appear) then go to the timeline and open the Keying > active Keying Set and select the type of key-frame you want to apply and then whenever you press I the selected active keying set (Lets say LOCROTScale) Will be applied to all your selected ...


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The normals on the object are flipped. To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation Blue faces are pointing out, orange are pointing in. Or you can use overlays as well to display face normals. Normals are displayed as blue lines, and you can choose the length of the ...


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The only equivalency between blender's material and .mtl is the principled BSDF node. Blender's materials can be infinitely complex but the material format associated with .obj is simpler and limited to fixed arguments. anything other than a single 'Principled BSDF' node will get lost in translation. I'd suggest looking into blender's Link and Append ...


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This is cause by your material's blend mode. You have 2 options: In Material settings uncheck Show Backface Change Blend mode to Opaque (this will fully disable transparency)


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I just have the same problem yesterday, if you want to fix it, you need to change the right coordinate (CRS) in QGIS or ArcGIS first. For reference coordinate you can find it in google as free, because each area or zone has different coordinate. Then, after do that, when you try to import .shp in BlenderGIS you can see in the bottom right corner in Blender ...


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PDB doesnt support bond types , check here https://discuss.avogadro.cc/t/pdb-file-format-and-double-bonds/2293 but you can edit the pdb file in a notepad like so :https://youtu.be/YNoow7qkwFA?t=364


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So I'm going to give two answers: the first for the question you actually asked regarding doubling linking objects, and the second for the question you wanted to ask, that being how do you create objects in a specific collection in the first place. Given an object called 'bone' which was created in the current collection and a collection called 'root' you ...


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I wanted to import an obj and export it as an fbx all from the Terminal without using the Blender GUI. The following answer helped me a lot. My file was as follows: import bpy import sys argv = sys.argv argv = argv[argv.index("--") + 1:] # get all args after "--" obj_in = argv[0] fbx_out = argv[1] bpy.ops.import_scene.obj(filepath=...


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The link @HikariTw should give you an answer; for example on my system the path to Blender is /Applications/Blender.app/Contents/MacOS/Blender. The error you're getting is because the Blender binary isn't in your path. As for importing/exporting; your script should be pretty simple, just remove the default cube, call bpy.ops.import_mesh.stl to import and ...


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Susu was correct in assuming that there are overlapping sections. More specifically, overlapping sections in which the same border crosses over or folds over itself kind of like if one would write the number 8. Intersecting with another path doesn't cause the evident gaps.


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Added bpy.context.view_layer.update() right after setting the matrix. That fixed my issue.


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