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6 votes

Edges of the model are visible in Object Mode

Untick the Wireframe checkbox in the Viewport Overlays menu:
Harry McKenzie's user avatar
5 votes

Edges of the model are visible in Object Mode

To add to Harry's answer, also maybe you've enabled the Wireframe option under Object > Viewport Display:
moonboots's user avatar
  • 145k
5 votes
Accepted

Importing arrow positions and directions from a text file

...
Markus von Broady's user avatar
4 votes
Accepted

Armature bones type, after Diffeomorphic plugin import

Questions about external addons are off-topic here, however that looks like just a display setting: On the Object Data tab (1) of your armature under Viewport Display, Display as is probably set to ...
John Eason's user avatar
  • 4,082
3 votes
Accepted

B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?

This is by design, and is not a bug. The glTF format is intended for rapid delivery of 3D assets to remote rendering systems and GPUs. There are no Blender "material nodes" stored in glTF, ...
emackey's user avatar
  • 2,691
2 votes

Particle escaping Tube

apply scale + rotation for all objects which are part of the particle sim (collision + emission) and increase subframes to 5. then i got:
Chris's user avatar
  • 54.3k
2 votes

Particle escaping Tube

Go to the Particle Properties and under Physics > Integration set the Subframes value to something higher than 0, e.g. 5 or 10. This will calculate the simulation more accurate and the particles ...
Gordon Brinkmann's user avatar
2 votes

3D scan data: Which format(s) most relevant for import to Blender?

From my experience, I can give sort out some formats: OBJ - is a standard de facto. You should have no problems in using it with Blender and other apps GLB - is usually a good choose, but not so ...
Crantisz's user avatar
  • 33.5k
2 votes
Accepted

Importing makehuman figure and joining

When you combine multiple meshes, it only keeps the last object's modifiers, all the others are removed. In this case, the "My Man 001.Body" has a Toggle Visibility Helper which is hiding a ...
spood's user avatar
  • 251
2 votes

B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?

This is pretty much an export bug of the glTF exporter. In the glTF specification, an ORM texture is produced on export (Occlusion, Roughness, Metallic). It expects the channel values as grayscale and ...
taiyo's user avatar
  • 3,284
2 votes
Accepted

Is the 3ds python import function available in 3.6.1?

The function bpy.ops.import_scene.autodesk_3ds should work in Blender 3.6.2. It can be used like this: ...
NRG Sille's user avatar
2 votes
Accepted

3ds importer porting for Blender 2.80 is done?

The 3DS import and export will be available again in Blender version 3.6 as stated in the Blender 3.6 Release Notes
NRG Sille's user avatar
2 votes

Import a path from a csv file and display it on a mesh?

version 01 - Shortest Path node Robin Betts's comment is right - most direct solution could be use Shortest Path node under Geometry Nodes system ... you can get idea here or here. Since your Q is ...
vklidu's user avatar
  • 34.8k
2 votes

Rig is deformed and larger then character when importing

Select the rig, go to edit mode, change the pivot to "individual origins", select all bones and press S to scale them as desired. You can even scale some of them only, as you like, as long ...
josh sanfelici's user avatar
1 vote

How to import obj in Blender 4.0 with python?

On the operator side, I don't think there is a way to get the behavior of the old operator using the new operator which replaces the old one in Blender 4.0. However, I think it's relatively easy to ...
Mr A's user avatar
  • 687
1 vote

How to link all actions for an object from the other file?

Trying to answer this question myself, I think the best workaround would be to have all actions defined in one sequence and have predefined numbers for when a certain animation starts and when it ...
J. A.'s user avatar
  • 87
1 vote

When importing VRM files, Blender won't mirror bones generated by VRoid?

I found a solution! This python script renames the bones so that Blender properly recognizes them: ...
Merlin's user avatar
  • 129
1 vote

Imported .FBX file won't pack as resources

I'm guessing (since you haven't posted any pic) that when the original author created the file, he packed the textures inside the blend file properly. But when he uploaded it to another site, it might ...
Ahmad Bilal's user avatar
1 vote

Imported .FBX file won't pack as resources

This is what happens if Blender cannot find an image on your storage drive. This is not uncommon when importing files and textures are missing. You can try using File -> External Data -> Find ...
Martynas Žiemys's user avatar
1 vote

How to correctly import whitewater particles from fluid simulation (FLIP fluids)?

The FLIP Fluids addon documentation for how to render Alembic whitewater using instancing or point clouds can be found here: Alembic Export Support > Rendering Alembic Whitewater Rendering Using ...
RLGUY's user avatar
  • 526
1 vote
Accepted

Is there any way to read additional properties from PLY files?

Indeed, the PLY file format is very flexible and expandable. However, currently it's not possible to import these extra properties within Blender. Not in the current Python importer, but also not in ...
Stroopwafel's user avatar
1 vote

Blender 3.4 OBJ 100X scale issue while export/import to/from other applications

The solution is simple (although it may be a bug in Blender): Just use a different scaling (m instead of cm (DAZ Studio)) when importing into Marvelous Designer: Or use other scaling settings when ...
quellenform's user avatar
  • 33.4k
1 vote

I'm trying to make my model have a texture that flashes different colors at once

This is just one of many methods. My example features 3 colors, but you can add as many as you need. Here's the node setup (it is recommended you put everything in a node group, like I did. If you ...
Brodie Lobins's user avatar
1 vote

Object rotation during export

Blender uses floating point maths to define all it's numbers that locate an object. There is some limitations to floating point maths in the computing world so some extremely small errors can occur. ...
Psyonic's user avatar
  • 2,234
1 vote
Accepted

Importing file script works but does not put the mesh in the work space

Well, also with last change I see filepath=path not filepath=self.filepath in your example. And the import operator was moved in ...
relaxed's user avatar
  • 2,092
1 vote
Accepted

Blender smooths fbx model at import

You have to click on the Properties Window > Object > Shade Auto Smooth.
shagshag's user avatar
  • 111
1 vote
Accepted

Strange behavior of textures imported from substance painter

Switch the Image Texture with your normal map from sRGB to Non-Color:
moonboots's user avatar
  • 145k
1 vote
Accepted

STL Refresh After Editing

There is no such functionality in Blender. You could make a script using Python and Blender's Python API to do that. ...
Martynas Žiemys's user avatar

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