6
votes
Edges of the model are visible in Object Mode
Untick the Wireframe checkbox in the Viewport Overlays menu:
5
votes
Edges of the model are visible in Object Mode
To add to Harry's answer, also maybe you've enabled the Wireframe option under Object > Viewport Display:
5
votes
Accepted
4
votes
Accepted
Armature bones type, after Diffeomorphic plugin import
Questions about external addons are off-topic here, however that looks like just a display setting:
On the Object Data tab (1) of your armature under Viewport Display, Display as is probably set to ...
3
votes
Accepted
B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?
This is by design, and is not a bug.
The glTF format is intended for rapid delivery of 3D assets to remote rendering systems and GPUs. There are no Blender "material nodes" stored in glTF, ...
2
votes
Particle escaping Tube
apply scale + rotation for all objects which are part of the particle sim (collision + emission) and increase subframes to 5.
then i got:
2
votes
Particle escaping Tube
Go to the Particle Properties and under Physics > Integration set the Subframes value to something higher than 0, e.g. 5 or 10. This will calculate the simulation more accurate and the particles ...
2
votes
3D scan data: Which format(s) most relevant for import to Blender?
From my experience, I can give sort out some formats:
OBJ - is a standard de facto. You should have no problems in using it with Blender and other apps
GLB - is usually a good choose, but not so ...
2
votes
Accepted
Importing makehuman figure and joining
When you combine multiple meshes, it only keeps the last object's modifiers, all the others are removed. In this case, the "My Man 001.Body" has a Toggle Visibility Helper which is hiding a ...
2
votes
B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?
This is pretty much an export bug of the glTF exporter. In the glTF specification, an ORM texture is produced on export (Occlusion, Roughness, Metallic). It expects the channel values as grayscale and ...
2
votes
Accepted
Is the 3ds python import function available in 3.6.1?
The function bpy.ops.import_scene.autodesk_3ds should work in Blender 3.6.2. It can be used like this:
...
2
votes
Accepted
3ds importer porting for Blender 2.80 is done?
The 3DS import and export will be available again in Blender version 3.6 as stated in the Blender 3.6 Release Notes
2
votes
Import a path from a csv file and display it on a mesh?
version 01 - Shortest Path node
Robin Betts's comment is right - most direct solution could be use Shortest Path node under Geometry Nodes system ... you can get idea here or here. Since your Q is ...
2
votes
Rig is deformed and larger then character when importing
Select the rig, go to edit mode, change the pivot to "individual origins", select all bones and press S to scale them as desired.
You can even scale some of them only, as you like, as long ...
1
vote
How to import obj in Blender 4.0 with python?
On the operator side, I don't think there is a way to get the behavior of the old operator using the new operator which replaces the old one in Blender 4.0. However, I think it's relatively easy to ...
1
vote
How to link all actions for an object from the other file?
Trying to answer this question myself, I think the best workaround would be to have all actions defined in one sequence and have predefined numbers for when a certain animation starts and when it ...
1
vote
When importing VRM files, Blender won't mirror bones generated by VRoid?
I found a solution! This python script renames the bones so that Blender properly recognizes them:
...
1
vote
Imported .FBX file won't pack as resources
I'm guessing (since you haven't posted any pic) that when the original author created the file, he packed the textures inside the blend file properly. But when he uploaded it to another site, it might ...
1
vote
Imported .FBX file won't pack as resources
This is what happens if Blender cannot find an image on your storage drive. This is not uncommon when importing files and textures are missing. You can try using File -> External Data -> Find ...
1
vote
How to correctly import whitewater particles from fluid simulation (FLIP fluids)?
The FLIP Fluids addon documentation for how to render Alembic whitewater using instancing or point clouds can be found here: Alembic Export Support > Rendering Alembic Whitewater
Rendering Using ...
1
vote
Accepted
Is there any way to read additional properties from PLY files?
Indeed, the PLY file format is very flexible and expandable. However, currently it's not possible to import these extra properties within Blender. Not in the current Python importer, but also not in ...
1
vote
Blender 3.4 OBJ 100X scale issue while export/import to/from other applications
The solution is simple (although it may be a bug in Blender):
Just use a different scaling (m instead of cm (DAZ Studio)) when importing into Marvelous Designer:
Or use other scaling settings when ...
1
vote
I'm trying to make my model have a texture that flashes different colors at once
This is just one of many methods. My example features 3 colors, but you can add as many as you need.
Here's the node setup (it is recommended you put everything in a node group, like I did. If you ...
1
vote
Object rotation during export
Blender uses floating point maths to define all it's numbers that locate an object. There is some limitations to floating point maths in the computing world so some extremely small errors can occur. ...
1
vote
Accepted
Importing file script works but does not put the mesh in the work space
Well, also with last change I see filepath=path not filepath=self.filepath in your example. And the import operator was moved in ...
1
vote
Accepted
Blender smooths fbx model at import
You have to click on the Properties Window > Object > Shade Auto Smooth.
1
vote
Accepted
Strange behavior of textures imported from substance painter
Switch the Image Texture with your normal map from sRGB to Non-Color:
1
vote
Accepted
STL Refresh After Editing
There is no such functionality in Blender. You could make a script using Python and Blender's Python API to do that.
...
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