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6 votes

Edges of the model are visible in Object Mode

Untick the Wireframe checkbox in the Viewport Overlays menu:
Harry McKenzie's user avatar
5 votes

Edges of the model are visible in Object Mode

To add to Harry's answer, also maybe you've enabled the Wireframe option under Object > Viewport Display:
moonboots's user avatar
  • 163k
5 votes
Accepted

How to import Krita art into Blender?

See the import/export menus as for importing/exporting 3D data into/out of the scene. You won't find most videos/audio/imagesfile formats there, because it's not the primary way to get any of these in ...
Lauloque's user avatar
  • 17.1k
3 votes

Right side UI disappeared

The XYZ axis is a gizmo. It's in the upper right corner of the viewport. Here's the Blender manual for it You could have disabled it with Ctrl+`
Hatrutsu -FKA KiskaArt-'s user avatar
3 votes
Accepted

Right side UI disappeared

I don't know how importing a model did it, but your gizmos were disabled. The icon to re-enable them is the quarter circle with an arrow on the right side of the top bar.
JIYProgrammer's user avatar
3 votes
Accepted

How to import and merge multiple meshes with different textures into one mesh

The problem with your two files is, there are no unique names for materials and textures. This way after importing one of them, the second one automatically uses the same image texture as the first ...
Gordon Brinkmann's user avatar
3 votes

Cant get rid of black borders!

The material you have selected in the Shader Editor is not the one that is assigned to the tree, the one that is assigned is called stg201_p23.gno2, select it and plug the Alpha output of the Image ...
moonboots's user avatar
  • 163k
3 votes

Correct way of using bpy.ops.import_mesh.stl bpy function?

Gorgious provided me with the solution in a comment beneath my question. The answer was to replace my function with a different operator, bpy.ops.wm.stl_import from ...
Syl's user avatar
  • 51
3 votes
Accepted

Armature bones type, after Diffeomorphic plugin import

Questions about external addons are off-topic here, however that looks like just a display setting: On the Object Data tab (1) of your armature under Viewport Display, Display as is probably set to ...
John Eason's user avatar
  • 5,039
3 votes

How to import Krita art into Blender?

It all depends on what you want to do, if you want to import a sequence of images for example, switch your 3D view to Rendered or Material Preview, activate the Node Wrangler addon, create a plane, ...
moonboots's user avatar
  • 163k
3 votes
Accepted

B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?

This is by design, and is not a bug. The glTF format is intended for rapid delivery of 3D assets to remote rendering systems and GPUs. There are no Blender "material nodes" stored in glTF, ...
emackey's user avatar
  • 2,776
2 votes
Accepted

Is the 3ds python import function available in 3.6.1?

The function bpy.ops.import_scene.autodesk_3ds should work in Blender 3.6.2. It can be used like this: ...
NRG Sille's user avatar
2 votes
Accepted

How to import obj in Blender 4.0 with python?

On the operator side, I don't think there is a way to get the behavior of the old operator using the new operator which replaces the old one in Blender 4.0. However, I think it's relatively easy to ...
Mr A's user avatar
  • 1,890
2 votes

Rig is deformed and larger then character when importing

Select the rig, go to edit mode, change the pivot to "individual origins", select all bones and press S to scale them as desired. You can even scale some of them only, as you like, as long ...
josh sanfelici's user avatar
2 votes
Accepted

Importing image texture with python

I've wrote the script for you : It gets the texture by it's name (*with extension) and inserts it into the Image_Texture node replacing the previously used texture (if such existed) Note: this works ...
Yaroslav's user avatar
  • 555
2 votes
Accepted

DXF imports convert polylines to splines

The issue is not in Blender's DXF importer. The file has DXF objects like Circle, Arc, LWPOLYLINE and also Line. The curve objects are imported as Bezier type of curve and the Lines - as Poly. If you ...
Rumen Belev's user avatar
  • 3,488
2 votes

How to correctly import foreign CAD formats into Blender?

I usually have two approaches when receiving a Rhino or Sketchup file into blender. Clear all parents & keeping transformation. Then, select and delete everything that isnt geometry - in your ...
Bes Thomas's user avatar
2 votes
Accepted

USD import-edit-export flow for Reality Composer Pro?

To get a single root-level node in the exported USD file, enter a value like /scene in the export dialog’s Root Prim field:
Rick's user avatar
  • 131
2 votes

How do I adjust import and export settings for wavefront .obj files in blender 4.1?

When in the File selector, hit N or click the top-right Settings gear icon to open the side panel where you'll find the Axis settings used when importing. Use the dropdowns beside the settings to ...
John Eason's user avatar
  • 5,039
1 vote

Importing FBX from SW Visualize always includes extras

RE: Your problem with the mesh triangulation is because SolidWorks is a CAD software, FBX is a polygon mesh format. It has to do some kind of conversion, hence the bad topo. Pretty sure it just comes ...
Jakemoyo's user avatar
  • 5,422
1 vote
Accepted

Importing FBX from SW Visualize always includes extras

Importing the FBX there is always horrible topology and thousands more triangles than needed* This seems to imply that the triangulation is happening on import, which is certainly not the case. ...
Duarte Farrajota Ramos's user avatar
1 vote

How to fix positions of some points in animation?

I'm afraid your description isn't of much use to me. I'll be going from the way that your mesh looks. First: we're going to need clean bone axes. And you've parented your objects with bone parenting ...
Nathan's user avatar
  • 24.9k
1 vote

Copying a single object, but transfers whole scene all together

Try to Append instead of copy-pasting: Menu File > Append, navigate in the source file > Objects subfolder > your camera Learn more on Link & Append — Blender Manual.
Lauloque's user avatar
  • 17.1k
1 vote

How do I break an imported .obj file into its individual parts?

The best way to do this from my knowledge would be to tab into edit mode, press A to select all and then press P and choose the Loose Parts option. However, this only works if each block is not ...
Orleez's user avatar
  • 11
1 vote
Accepted

Iterate through list of files & run script

Something like that should work. I assume you want to import gltf but you can swap the importer and extension quite easily. ...
Gorgious's user avatar
  • 31.5k
1 vote

How to link all actions for an object from the other file?

Trying to answer this question myself, I think the best workaround would be to have all actions defined in one sequence and have predefined numbers for when a certain animation starts and when it ...
J. A.'s user avatar
  • 175
1 vote

When importing VRM files, Blender won't mirror bones generated by VRoid?

I found a solution! This python script renames the bones so that Blender properly recognizes them: ...
Merlin's user avatar
  • 129

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