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7

Open the dropdown menu with the arrow button right below the minus button. There, select the Cleanup entry to remove the dead entries.


3

From the screenshot, it looks like the bones' heads (roots) are at the right place, but only their tails (tips) are somehow far away. This looks like a rig from an external program that has been badly imported to Blender. Some programs don't have notions of start points and end points for bones, they are just unique points. That's why sometimes you have &...


3

I changed the normal image color space to raw, it was sRGB. I think this fixed it:


2

Here is one of many ways this could be done. What to Do This will only work if you've done nothing in Blender to change the order or number of vertex coordinates and assumes that you didn't write the coordinate index into the original CSV file. Export your coordinates from Excel as a CSV file. Export them as 'x, y, z' using comma as the separator. Select ...


2

My advice is to learn how to use the various available tools for filling. There's an F2 add-on that has a bunch of useful tools and here I'm going to use two indispensable tools that you should explore further, Bridge Edge Loops and the edit-mode Knife Tool Here is a crude approximation of your file. Note that I don't have as many vertices, but the ...


1

Figured it out, decided to undo/redo the import and look around to see what changed, and I noticed the sequencer time changing. Took awhile till I looked at the FPS and that is what changed, apparently the FBX's FPS was 24 and my project was 30, so every time I imported it changed the FPS. It never occurred to me that importing an FBX would change the ...


1

You can enable Backface Culling to view the model as in game engines like Unity... For material/render preview by enabling the option in the material settings: For solid view by switching to to ensure that this button is clicked and then select the dropdown arrow and enable . When you have done that and see through some faces, it means the normals are ...


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