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Any model imported will have it's coordinates where they are in the file. There is nothing to fix here since the problem is not in Blender or importing, but in the file. Imported objects are selected after importing, so just after importing you can set the origin to its center of geometry: And then you can snap it to cursor that you can place anywhere ...


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You can do it this way. The code is fully commented but ask if something is not clear enough. import bpy #Get the collection the objects are original_collection = bpy.data.collections['Collection'] #Get the root collection scene_collection = bpy.context.scene.collection #This dictionary will contain the collections that will be created #The key is the ...


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As we can see in the n panel of the 3d view with your object selected in the Outliner, the dimensions of your object are 2.4km by 1.35km by 2.509km: So that might be an issue, since the viewport clipping ends at 1km. In any way, it is hard to believe you want an object multiple kilometers in size, so just press s followed by something like 0.001 to scale it ...


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I finally found the answer somewhere on the internet, just press CTRL + A -> Make Instances Real and boom! I can finally sleep.


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Welcome back to Blender You import reference images by "adding" an Image, pressing Shift+A and selecting the subcategory "Image"->"Reference". A "File Browser" window will open where you select the image. After you selected the image and confirm it, the image will appear in the viewport. Further settings can be accessed by going in the "Object Data ...


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I've experienced the same issue today and spent ages trying to convert a large mp4 to mkv and it still had issues. I managed to find a fix which worked inside Blender, and that was importing the mp4 and then clicking Add -> Effect -> Speed Control. Making sure the multiply speed was set to 1, I then dragged the sound and video to the original length of ...


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