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If you mean distortion around object's edge, change image extrapolation to Extend. Displacement Modifier > Texture Properties > Mapping ... in case you use Subdivision Modifier > Adaptive Subdivision:


Ultimately the solution I found that seems to have worked is just adjusting the z values for the layers in question. I Set the base map at 0, then the elevation model 1. This may not be the most elegant solution (again still new to blender) but it seems to be good enough, and easier to implement than some sort of clipping mask.

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