Is there a way to "clip" or "clamp" the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?
How to use image textures to displace and colour planes to create a 3D bar chart (for data visualisation)
I want to turn a 3D mesh into a height map and then use the height map to create a new 3D mesh with no undercuts
How do I plug in my colorramp so white will be embossed gold and black will be engraved darker silver carving on my silver kettle? Mock-up in middle
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