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3 votes

Hair particles goes through another object

You need to activate Hair Dynamics to have collisions between your hair and your wall, also if it doesn't work well, play with its parameters like collision Quality and Distance. And make sure that ...
moonboots's user avatar
  • 145k
1 vote

"Hair" as cloth, cant move how I want it to. How to handle?

The boolean will not make your hair "lift up from the chest" nor glue it to the body, it will just make a simple X + Y operation from your intersecting meshes volumes. Also, using boolean ...
L0Lock's user avatar
  • 14.8k
0 votes

How can I close thick hair tips made with curves while keeping their tubular form?

This may not be the exact answer you're looking for, but you can use Alt + S on each of your curve vertices to scale the profile of your bezier circle up and down, which means you shrink the bezier ...
Magic Man's user avatar
1 vote

How can I close thick hair tips made with curves while keeping their tubular form?

Here is how to set up your geometry nodes based on the file you shared: You can go back to your second modifier : Set Hair Curve Profile and play with the hair shape and radius.
Rumen Belev's user avatar
  • 2,728
0 votes

Hair texture is one big block vs being singular strands

I've also had the same issue before and never found a clear answer until now. Here's what worked for me: The Color Ramp might not be necessary - and make sure you have your blend mode set to alpha ...
yoonchbo's user avatar
0 votes

Incorrect display of grass in Particle Systems

If you have Hair Dynamics checked on the Particle System properties and open the Cache section below it, there's a Delete All Bakes button near the bottom of that section. Does that help?
John Eason's user avatar
  • 4,082

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