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I exaggerated the problem due to lack to knowledge to application. I just needed to add BG's which can be reduced in transparency. I was given simple solution of add Image as refrence. It is easy transparency with no grey etc issue. Importing image as plane creates material complications which for SB work are unnecessary. Thanks for taking the time out to ...


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You have pressure disabled for Strength pressure (the pen icon), and a very small radius for the line stroke. Use larger values.


2

Afaik, annotations are not for output, but only for notes inside Blender and therefore can't be added to the exported video. However you can draw with grease pencil in the 3d view in a new scene and add that scene as a scene strip to the sequencer(check transparent and change blend mode to alpha over), and that will be in the exported file. Btw. same ...


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in the output properties tab (below camera) under output, you can set file format there. change encoding to h264 in mp4. make sure you enable sound.


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This Q was a result of a FLASH mindset where I can cut the loops as I wished. Apparently in GP we cannot make these loops and cut as wish. So, I copy pasted the frames as many times as needed, not the most beautiful solution but it works.


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What I did was dump FLASH thinking and take up AFX thinking. I made 3 collections FG, Character and BG. And arranged the same on the Y co ordinates as per their names. That provided me the hierarchy as needed.


4

F is a "Fake user": Fake User (shield icon) Keeps the data-block saved in the blend-file, even if it has no Real User. When activated an “F” will be shown before the name in the list. Any data block with no users (for example, material that not used in scene) will be deleted after reloading scene. If you want to keep data block in scene (I think, ...


2

As others have already pointed out that Shift + Numpad 4 and Shift + Numpad 6 rotate the view by increments. This is ok and already works on the default set up. For me, the better solution was to go to Edit > Preferences Keymap under Grease Pencil > Grease Pencil(global) press Add New. From here set your preferred key binding (I chose Middle Mouse ...


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You dont need to fix curve appearance, problem lies in imported Image as Plane that is by default set with Alpha Blend type. Select Image object go to Material Properties > Settings panel change Blend Mode > Alpha Clip


1

If you look down at the bottom on the dope sheet bar, you can see the little skewed arrow that's highlighted. Click that. That is "only show selected"


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I had this issue too. Seems to be a 2.83 bug. I would recommend downloading the 2.9 Beta. My strokes are now much smoother without any subdivision and my scenes run far better (much lower load on the GPU). Of course this version isn't "stable" so use at your own risk.


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The issue is that both of your objects are one single Grease Pencil object. If you look in the Outliner in your video (to the right), you will see that you have something highlighted in the list called Stroke. And both of these objects are part of it. Hence, why you can't move them independent of one another. If you want independent objects in 2D, you need ...


1

It's possible but you don't have much control. Here is how you can do it. First Select your grease pencil object and go into draw mode and select the brush type you want it to be redrawn with. Then go into object mode and select your grease pencil object and right click and select convert to bezier curve from the context menu. Select the generated bezier ...


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