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3

it can be the progressive refine setting "on": Progressive rendering will make a tile as big as your image -> render time will be long


2

TLDR: it is possible; Blender team should know better, as well as tech people at Nvidia. The ability to pool memory depends on the implementation of the software using it for Geforce cards, and I understood that it can be automatic (I understand managed by the driver) with profesionnal display cards ie., Quadro (generations before Ampere), and later RTX ...


2

First of all, you are using an old RANCHecker version. Please update to the last one available (from November 2020) version 1.1.25 After double checking, we did not receive any e-mails from you, otherwise we would have respond shortly, as usual. Could you try again with the e-mail indicated on our website? You can also contact us over Skype or Facebook. ...


2

According to your screenshot, you clicked on the button "Create Archive" (which was called "Pack your project" in the previous version I guess). Reading the logs, it says that a cup9_16_manu.vub archive was created. This is the file that you can upload to the render farm.


1

Finally figured out what has been going on. For some reason Blender is coded to stack the Standard Subdivision settings ONTOP of the Adaptive Subdivision. So if you uncheck Adaptive Subdivision, and have any subdivisions in the Render Subdivision settings, those subdivs are added along with the adaptive ones. Set original subdivision settings to 0 before ...


1

An Update to this problem. For me, all Nvidia drivers after 432.00 cause this problem. This maybe because I have older GPU's in my system that I HAVE pushed to the limits for some time, or something else. However, as a warning for Windows users, I am finding even when I turn off automatic driver updates windows STILL decides to update my drivers. If this ...


1

I don't know if you solved this, but I had a similar issue until I realised that I had Transmission Bounces set to zero (not Transparency bounces as mentioned in your comment above) ...


1

The official Blender 2.9 reference for Eevee HERE states that CPU rendering is currently not supported and there are no plans to support it. Limitations: Being an OpenGL engine, Eevee only uses the power of the GPU to render. There are no plans to support CPU (software) rendering as it would be very inefficient. CPU power is still helpful to handle high ...


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