4 votes
Accepted

Align from normal

You could use the Knife tool to extend the CB edge:
moonboots's user avatar
  • 146k
3 votes
Accepted

Solving mathematical XYZ equations in geometry nodes?

So, this is one way to do it. The results are looking very similar to the Results of the XYZ Math Function addon. The XYZ Math Surface can be used to construct meshes for parametric surfaces. The ...
smice's user avatar
  • 149
3 votes
Accepted

Best approach to make these circlet wings

Create a flat shape with this kind of topology: Create a lattice, scale it to fit the mesh size and change its resolution: Give a Lattice modifier to your object with the lattice as Object: Switch ...
moonboots's user avatar
  • 146k
3 votes
Accepted

Fill corners with faces on an adaptable mesh tool with geometry nodes

As already written in the other answer: There is hardly any useful way to get a satisfactory result only from vertical edges, so it is easier to process the horizontal edges. That's why I'm using a ...
quellenform's user avatar
  • 33.8k
3 votes

Need Help Creating Arches Around Main Structure - Array Usage?

Add an Array modifier and turn on Object Offset Add an empty in the scene (technically any object will do) Set this empty as the object for the offset Make sure the location of your empty and the ...
The Kalaakaar's user avatar
2 votes

Align from normal

First, the line you're interested in is not the normal of anything. "Normal" is a term with a very particular meaning in 3D graphics. If you're not yet familiar with its usage in 3D, then ...
Nathan's user avatar
  • 21.3k
2 votes
Accepted

How do I link to objects movement with each other?

As mentioned in comments, you can use a driver to do that. 1- Select Cube2, right click on its Z coordinate and add a driver. Open the driver editor window, and 2- Use Cube1 and its Z rotation as ...
lemon's user avatar
  • 53.5k
2 votes
Accepted

Need Help Creating Arches Around Main Structure - Array Usage?

Create a cube, in Edit mode move it away from its origin, scale it on Z, in Object mode create an empty at the exact same location: Give your object an Array modifier, Count > 16 or whatever, ...
moonboots's user avatar
  • 146k
2 votes
Accepted

Getting completely different results on manual editing vs script

This is due to: smooth_modifier.factor = 10 Use instead smooth_modifier.iterations = 10 As you can see below, "Factor&...
lemon's user avatar
  • 53.5k
1 vote
Accepted

Fill corners with faces only having vertical edges

With Geometry Nodes, it is generally difficult to create faces from points or edges exactly at the positions where you would like them to be. Even Trim Curve is not ...
quellenform's user avatar
  • 33.8k
1 vote

How to Set Selected Edge Bevel Weight in Blender 4.0

Add a bevel and look in the attributes tab for the mesh You can access it by: bpy.context.active_object.data.attributes['bevel_weight_edge'].data[1].value or write ...
Psyonic's user avatar
  • 2,254

Only top scored, non community-wiki answers of a minimum length are eligible