15 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

I think a pot shape is intricate enough to take your time and generate it with a Geometry Nodes setup: Now if you connect this pot as an instance to be spawned... On some hard to obtain versions of ...
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11 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

The easiest way is probably to screw a Bezier Curve: Create a Bezier curve to outline the pot: Convert it to a mesh Apply a Screw modifier to the mesh, effectively turning the profile on a lathe:
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  • 29.7k
9 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

keep the default cube, make a flowerpot (no time to waste, don't bother to make the hollow part of it), duplicate it and scale it down. use the first flowerpot as a boolean set to intersect on the ...
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  • 1,026
8 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

The wonderful thing about the Default Cube is that it really can be anything. ...Even a growing medium for plants of all kinds, so you don't need a pot at all!
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  • 9,937
7 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

This one may not be nearly as simple as the other answers due the displacement map generation, but it's pretty! ✨ Creating a Planter in Geometry Nodes (plant mesh) Full node tree. The planter itself ...
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  • 1,072
7 votes

How to change texture based on Height / Slope of object

The direction that the geometry faces is its normal. The up vector in the world is 0,0,1. You can find the angle (in radians) between two unit-length vectors by taking the arccosine of the dot ...
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  • 16k
6 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

I'd just roll a sphere into the scene and let it deflate into the right shape (using shape keys, of course.) Maybe the craziest?
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  • 29.7k
6 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

You can use a beveled Bezier Curve: You can adjust the shape by changing the radius of points and their handles size: In this example I used Ease for interpolation mode for radius: After choosing ...
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  • 2,633
5 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

✲ Ctrl4 ⭾ Tab E - 2 ↩ Enter ✲ CtrlNumpad + S ⬆ ShiftZ use your mouse and then press $\color{green}{█}\color{#888}{0█}$ left mouse button (shade smooth if you want)
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5 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

🌿 Make a pot using ONLY the default objects and 2 modifiers. Create a new Blender file. Move the cube to $(1.5, 0, 0)$. Move the light to $(0, 0, 0)$ and set its rotation to $x$ $0°$, $y$ $0°$, and $...
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5 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

Start from a plane: Add a subdivision modifier set to 5 to get more geometry as well as a disk shape Add an empty and assign a new material to the disk. Use the gradient node set to spherical, map it ...
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  • 1,026
5 votes

How to change texture based on Height / Slope of object

You can use the Normal output of the Texture Coordinate, then put a (Converter) > Separate XYZ and use its Z output, now the color will depend on how the slot is close to Z:
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  • 106k
4 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

The traditional way: Start with a circle. Extrude up on the Z axis. Scale. Extrude but don't move. Scale outward on not Z. Extrude on the Z axis. Scale inward on not Z. Extrude down on the Z axis. ...
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  • 29.7k
4 votes

Geometry Nodes - How to lookup a value from another geometry? (Index at Value) For Phyllotaxis

I don't know of any simpler way to get the closest bigger or equal value compared to another value, so this is the way i did: To get the closest bigger or equal value compared to some value you can ...
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  • 2,633
4 votes

UV stretch weird

You have selected an image in the shader nodes. Which is going to be active in this case. The image has uneven scale, and Blender takes into account the aspect ratio of this image, then generating ...
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  • 25.4k
4 votes

How making only small hills flatter in landscape?

I suggest weight painting your low hills. Then go into edit mode, deselect all with Alt+A and then select your new vertex group (created by the weight paint). Now place your 3d cursor at the base of ...
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4 votes
Accepted

Fountain grass blade interact with ground

This could be a solution: Here I first create two different waveforms, which I mix based on the curve factor. I then mix the resulting curve a second time with the positions of the original curve. ...
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  • 9,937
3 votes
Accepted

Geometry Nodes - How to lookup a value from another geometry? (Index at Value) For Phyllotaxis

Very similar to Hulifier's solution, who has beat me to it, just small changes: spawning triangles is I think faster, the mesh line can already spawn with Z positions equal to indices, and I think the ...
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3 votes

Compare two objects

This geometry nodes setup (3.2 version) may help you find differences: The Geometry Nodes: Shader: If you have added points, switch Transfer Attribute node mode from Index to Nearest
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  • 25.4k
3 votes
Accepted

Geometry Nodes: allign object based on procedural geometry

Maybe a proper mathematician can come along and prove or refute this strategy. All I can say at the moment is that it's passing quite extreme tests, so far. Take the convex hull. The extreme points ...
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  • 56.1k
3 votes
Accepted

How making only small hills flatter in landscape?

Smooth Modifier Smooth modifier could work for you ... for more details see Manual. Weight from Slope Also what can help is Vertex Group based on Slope. If you enable Landscape add-on (found under ...
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  • 28.3k
2 votes
Accepted

How to change Mesh Primitive Node's color when animation?

You can do this with the node Set Material: This assigns a previously created material to a geometry created in Geometry Nodes.
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  • 9,937
2 votes

How to unify the direction (Tangent direction) of the curve?

Basically, you did everything right, but since the indices of your mesh are pretty messed up, the alignment of your curves is also messed up. However, you can use a trick to straighten everything out: ...
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  • 9,937
2 votes

How making only small hills flatter in landscape?

Sculpting is probably the quickest way. Try using the Flatten brush or the Smooth brush to paint away the small hills and bumps. Tip: Hold down Shift when you're using any brush to access the Smooth ...
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1 vote

Compare two objects

As far as I know Blender does not have a built-in 3D models compare functionality. Autodesk has one though here but they only support their own proprietary file types RVT, DWG, DXF, IFC, NWD, F3D. ...
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1 vote
Accepted

How to instance VertexWeightProximity before shape keys using geo nodes?

So you've asked about how to use it in geometry nodes. I don't know the way without using some python. Let's suppose that I have a grid object with a shape key: Foremost, we need to convert data from ...
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  • 25.4k
1 vote
Accepted

For sculpting, any alternative way to quickly mask any complicated mesh?

In the N panel > Tool, you can disable the Front Face Only option and enable Falloff > Projected, it will paint through the ear: You could also use the Face Sets brush with the same options, or ...
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  • 106k
1 vote

Fountain grass blade interact with ground

I don't know why your idea of a grass resembles a path of a bouncing ball: Youtube: Modeling a Bounce by The Art of Code But you can reproduce the formula from the video in nodes: And now you can use ...
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1 vote

Passing GeoNodes attribute to Shader frame offset

How to expose geometry nodes result as driver inputs: Compute some value in geometry nodes. In this case it's going to be a frame offset, so i calculate some integer number. The mesh only has a ...
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  • 2,599

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