# Tag Info

Accepted

### How to perform a "bridge edge loops" on two geometries using nodes

It depends a lot on what you really want to do in the end and what your shapes are like, but starting with two simple shapes you could solve this as follows: Here I use as a starting point the shape ...
• 33.6k
Accepted

### search field in geometry nodes

As Chris said, he missed this in the video. I have very little experience with Geometry Nodes. In addition to this case, I have seen in other tutorials that clicking and dragging from a node socket ...
• 388
Accepted

### How do I adjust the scale of items placed in a circle with Geometry Nodes?

here is a node setup for the poles, so you know how to do it. You have to add the flag manually with some additional nodes.
• 54.4k

### How to perform a "bridge edge loops" on two geometries using nodes

It seems in your case simply joining and using Convex Hull node will work:
• 31.6k
Accepted

### Geometry nodes, how to rotate a face?

Yes, there is a way. You will need to select each face by Index, offset it's center and then rotate it using set position node. Here is an example only for one face. ----------------------------------...
• 182
Accepted

### Solving mathematical XYZ equations in geometry nodes?

So, this is one way to do it. The results are looking very similar to the Results of the XYZ Math Function addon. The XYZ Math Surface can be used to construct meshes for parametric surfaces. The ...
• 149

### Ripping vertices with more than two connected edges

In GN, it can be done as follows: Mark vertices with more than 2 edges (Capture Boolean) Rip all vertices After ripping, move marked vertices towards centres of their edges Weld unmarked vertices ...
• 73.9k
Accepted

### How to move specific vertices/edges after extrusion with Geometry Nodes?

If, as you show in your example, you extrude a mesh and scale the extruded faces, the newly created points are always indexed according to a specific scheme: Therefore, you would simply have to ...
• 33.6k

### Creating a parabolic-shaped arch more automatically

Here is a more "artistic" solution: You could of course also solve this purely mathematically, but in this case it seemed more flexible and easier for me to realize it with a simple ...
• 33.6k

### Creating a parabolic-shaped arch more automatically

Here is the simplest example that I can imagine. This setup use X coordinate of grid, set it to power of 2 and moves Z coordinate at this number. Rotate and scale it and it should be good.
• 33.6k

### Geometry node paved path

Nearly the same as this question. And still a not perfect answer, but that could do the job (?)... Get the pavement tile size in its X axis, add a delta because of the rounded part (if not they will ...
• 53.3k
1 vote

### Geometry nodes not rendering

Your very last node is a Viewer, a node that lets you temporary preview the output of your node tree at different points. It's a debugging tool, not an output. Replace it with a Group Output and it'll ...
• 11
1 vote
Accepted

### How to join two separate objects using geometry nodes

To solve the "Join Geometry" problem, you need to select "Relative" in the "Object Info" node.
• 2,157
1 vote

### How to transform only face with geometry node?

Is this what you want? Monkey on left, 500k vert monkey on right. I'm splitting the edges, then capturing the position of every face and then using that as a lookup on a noise texture, to displace ...
• 21k
1 vote

### Geometry nodes: remove excessive instances

Perhaps an over simplified solution ..... Create a vertex group from the vertices where you want there to be lights and use that in a Named Attribute node connected up to the Instance on Points node. ...
• 5,642
1 vote
Accepted

### How can I stop scaling instances based on their surface proximity?

Despite Markus comment is quite right, It makes spheres smaller and increase gaps between, makes spheres appear rarefied. So I made this setup, that's moves spheres if they overlap: The main loop ...
• 33.6k
1 vote
Accepted

### Fixed size increase with repeat zone (geometry nodes)

You do not have to scale, create new cylinders with growing radii by adding to them. The vertical stacking you can achieve by adding offset to a newly created ring. The Merge by Distance I would put ...
• 24.3k
1 vote
Accepted

### Geometry nodes face count per instances

It is now possible to get the face count of each instance using the repeat zone
• 1,207
1 vote

### Perfect chain generator

There is no such thing as Perfect Chain Generator. It could be great only for making static images because animating such chain would be too "jumpy". Why there is no perfect chain ...
• 2,728

Only top scored, non community-wiki answers of a minimum length are eligible