# Tag Info

You cannot plug the Length of a Spline Parameter (or the Factor what you actually did according to your screenshot) into the Radius of a Curve Circle node, because it produces a single circle which ...
• 33.7k

I have 2 possible solutions for you. Solution 1 gives worse result but is closer to your original process, solution 2 gives a perfect result but the process is completely different. Solution 1: Your ...
• 191
Accepted

### How to meit particles from character without obscuring details like eyes or mouth?

Here's how you create the exact same effect as in the anime: add a cylinder, delete the top and bottom faces, and scale it down on the Z axis. This will be your emitter object. parent it to the ...
• 191

### How to meit particles from character without obscuring details like eyes or mouth?

There are two main methods that I would usually use when creating hair with the standard particle system. The first is a more convenient "one-object-solution", the second might be a bit &...
• 33.7k
Accepted

### Geometry Nodes: How to move and rotate Instances in simulation area

You simply have to disable Local Space right here : You don't want the translation to rely on the local axis of each instance. Instead, you want to move them in a global space. This is pretty much ...
• 2,119
Accepted

### Beziér Curve to determine diameter of curve circle or torus arrays

not sure this is exactly what you want, but hope it helps. Description: -I set lower spline resolution of the curve to get less dense points. -duplicated the curve and scaled (transform geometry) to 0 ...
• 96
1 vote

### Different behavior of Vector Math Modulo node in Shading vs Geometry Nodes environments

Despite the other comment, your attribute names seem to be correct; Both reference the uppercase UV attribute, though a little bit hard to read. The problem here is ...
1 vote

### Different behavior of Vector Math Modulo node in Shading vs Geometry Nodes environments

How can that be explained? It can't. Is there a different logic in Shading and GN environments about Math nodes? No. Does the UV map change in some way when passed via Attribute nodes? No. Do I ...
• 2,119
1 vote

### Guidance on creating a rotating string of cylinders

Add an empty object. Rotate the empty by the angle you want to be the difference between 2 consequent cylinders. Add an Array modifier to the cylinder. Use the constant offset to control the distance ...
• 191
1 vote
Accepted

### Randomise seed of distribute points in volume for instanced volumes

As I said in my comment earlier, the instances are basically clones of a single object, so all of them get the same points distribution in the volume. What I incorrectly said was that plugging the ...
• 33.7k
1 vote

### Calculating variable length within instances in geometry nodes

If you start from the bottom you can just set the z component of all ends of curves to be on the same height: and if you want a custom resolution/positioning, then just start by shrinkwrapping the ...
• 38.9k
1 vote

### Turning line segments into flange bolts?

Okay, I confess, this was mainly an exercise in transferring knowledge to myself, but I also hope someone else finds it useful. TL;DR This is what I came up with after some refinements: And here is a ...
• 362

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