49 votes

how to bend geometry with geometry nodes

In order to have the vertices at the ends of your array-elements coincide closely enough to be welded, the array will have to be deformed to the curve. This GN Group will create an array of your ...
Robin Betts's user avatar
  • 74.1k
47 votes
Accepted

Can't find the node! Which node is available in which Blender version?

Geometry Nodes Overview (Status as of Nov 30, 2023) Here you can find a complete list of Geometry Nodes available in different Blender versions in tabular form. Since here unfortunately a restriction ...
quellenform's user avatar
  • 33.8k
35 votes
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Geometry Nodes: Is it possible to connect point instances with curves? (Blender 3.0)

With the current alpha, Yes. Sort of. Here be a curve simpl. distribute pole things we resample him. then he be points of equal distance, along curv. we convert curv to points. this lets us rotate ...
Reinis Mazeiks's user avatar
34 votes
Accepted

Where is Transfer attribute in 3.4?

The Transfer Attribute has been replaced by the set of nodes. Transfer Attribute in Nearest Surface Point mode is now Sample Nearest Surface: Transfer Attribute in Index mode is now Sample Index and ...
Crantisz's user avatar
  • 33.6k
32 votes
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Stadium Seating Letters

If you're using array modifiers and therefore have just one object, then use Texture Coordinate node like so: Now use "Separate XYZ" and "Math: Less Than" nodes to discover the ...
Markus von Broady's user avatar
28 votes
Accepted

How do you select a single face on a cube in geometry nodes?

Select faces by index. Select with distance to another object's geometry.
Gorgious's user avatar
  • 29.4k
27 votes
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How could I get the distance of a point to its nearest point?

Since the nodes have evolved a lot over time, there are now more solutions available: For Blender 3.6+ ...just follow this guide For Blender 3.4+ check out @Patter's answer below For Blender 3.1+ use ...
quellenform's user avatar
  • 33.8k
23 votes
Accepted

How can I bevel the edges of a cube with geometry nodes?

Since you're creating a new cube, it makes the problem simpler, as you can easily create a desired topology when creating a new cube (subdivision has limitations). And since you're using default ...
Markus von Broady's user avatar
23 votes
Accepted

Why is there a red line when I try to connect one node to another?

A diamond shape does not fit into a round, and a round shape does not fit into a diamond shape. But why is that? Short answer: Because one data type is a single value, and the other is "Fields&...
quellenform's user avatar
  • 33.8k
22 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

Let's use collision and cloth (hard I know, but please try to follow!) Let's make this random thing: Add your settings like pressure, friction, stickiness, and eureka! Now you have a base for a ...
MikoCG's user avatar
  • 3,831
21 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

The Abomitaball Snowman A glowing abomination straight from Chernobyl. Made from a series of metaballs plus a particle system emitting metaballs from a hidden mesh Shape the static part of your ...
Duarte Farrajota Ramos's user avatar
21 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

Lately I find myself tired with all those mouse clicks to add a sphere, and duplicate it 2 times, it's just so much work... So I just type some code, like this instead: ...
Markus von Broady's user avatar
20 votes
Accepted

Curve to Mesh with UVs in Blender 3.x?

The main problem with the common technique of capturing the values per point and then using them as coordinates is that with cyclic splines the end point is the same as the start point, and thus the ...
quellenform's user avatar
  • 33.8k
19 votes
Accepted

geometry nodes disappear after applying

Just add a realize instances node before your group output.
Chris's user avatar
  • 54.4k
19 votes
Accepted

How can I create a hexagonal structure with Geometry Nodes?

What all hexagonal structures have in common: They all consist of six equilateral triangles. The height of a triangle always has the value $0.86602540378443864676372317075294$ for a side length of $1$...
quellenform's user avatar
  • 33.8k
18 votes

Is it possible to apply Geometry nodes?

If It's Blender 3.0 use the node Realize Instances, then apply the modifier. The Realize Instances node basically converts the geometry nodes into real geo.
Washington Carigé's user avatar
18 votes

Where is a proper way to get back UV map after Realize Instances?

I was looking into this myself a week ago and thought that it's a bug or lack of functionality or something. But yesterday I received an answer to a different geometry nodes question, that actually ...
Dalibor-P's user avatar
  • 1,004
18 votes

How can I bevel the edges of a cube with geometry nodes?

An exact reconstruction would probably require studying the source code, as well as a myriad of nodes. Therefore, there can really only be one approximation to the optimal reconstruction. Here's how I ...
quellenform's user avatar
  • 33.8k
17 votes
Accepted

Is it possible to get mesh vertex count in geometry nodes?

In 3.0, you could use the Attribute Statistic node: In 3.1a, there's an explicit Domain Size node:
Robin Betts's user avatar
  • 74.1k
17 votes
Accepted

Geometry Nodes - Image texture mapping. How to?

Object coordinate space is the default space in geometry nodes: UV is default coordinate space for the Image Texture node in the shader, but you can pass it to the geometry nodes as input: Generated:...
Markus von Broady's user avatar
17 votes
Accepted

How can I instantiate a procedural node group with different parameters?

What is an Instance? An instance is the reference to an existing object. This object exists only once. An instance is therefore comparable to the Duplicate Linked function. The advantage of this: The ...
quellenform's user avatar
  • 33.8k
16 votes
Accepted

Geometry Nodes - Billboards (similar to track to constraint)

This answer is given using Geometry Nodes (Fields), using Blender 3.0b. I would recommend that, if possible; the system has changed quite radically. However, the principle remains the same: 2 Euler ...
Robin Betts's user avatar
  • 74.1k
16 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

you've got to pump it up...cloth simulation with pressure
Chris's user avatar
  • 54.4k
16 votes
Accepted

Randomizing values in Blender 3.0 Geometry Nodes

Unfortunately, the Transform node doesn't support fields as inputs, only normal vectors. However, you can use this simple node group to transform objects based on fields: Which then supports the ...
BlenderUser123's user avatar
16 votes
Accepted

Uneven Profile Curve Thickness with Geometry Nodes Curve to Mesh?

Unfortunately, the problem cannot be solved without mathematics, but with this example you should still be able to achieve the desired result: Roughly speaking, you would just have to calculate the ...
quellenform's user avatar
  • 33.8k
16 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

I think a pot shape is intricate enough to take your time and generate it with a Geometry Nodes setup: Now if you connect this pot as an instance to be spawned... On some hard to obtain versions of ...
Markus von Broady's user avatar
15 votes
Accepted

Control Instance Color with Geometry Nodes

The solution has been added to Blender 3.0.0 Alpha recently and is called the Attribute Transfer node. There's a good YouTube tutorial by Entagma on it. Set the render engine to Cycles. Add an ...
Lukas's user avatar
  • 174
15 votes

How to Make flower petals compressed INSIDE a Sphere

Here is an option with a zero-gravity Cloth simulation. First, lazy modeling of these flower petals inside: create a plane and subdivide it a few times. That's the flower petal instance. create a ...
Blunder's user avatar
  • 13.5k
15 votes
Accepted

Blender 3.0 Offical Release get rid off some geonodes that were in 3.0a - what to do in cases such as this?

Attribute-specific nodes are indeed supplanted by their ordinary equivalents in Blender 3.0. Instead of Attribute Vector Math, you can just use the ordinary Vector Math node, and instead of Attribute ...
Alexis King's user avatar
  • 2,327
15 votes

Make object glow when near other objects

You could use a Geometry Proximity node to check how close an object's (here, a marble) mesh is to the tube's and output that information as an attribute, which then can be used in its material to ...
Kuboå's user avatar
  • 8,540

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