10 votes

Best way to get random spherical distribution using geometry nodes?

Discarding Approach Spawn twice as many points as you need (I do an exact sphere radius vs cube radius ratio but you're not guaranteed to get enough points regardless how many spare points you ...
Markus von Broady's user avatar
7 votes
Accepted

How to transfer the scaling to instances?

The node Instance Scale (available from version 3.3) helps you with this. You can solve this as follows: To do this, you must first capture the scaling of the ...
quellenform's user avatar
  • 32.7k
7 votes
Accepted

Copying position of points based on matching attributes

First of all, hopefully the devs will let us add this in soon 😉 👉 https://projects.blender.org/blender/blender/pulls/104621 . Anyway, until then there are several ways you can do this, or at least ...
shmuel's user avatar
  • 1,220
7 votes
Accepted

Geometry nodes, how to flat mesh islands on z axis

First, you need to mark the inner boundary. You're already doing it in your Select Inner Void zone: It's a nice and clever solution (create two splines out of boundary edges, the longer one is outer),...
Markus von Broady's user avatar
6 votes
Accepted

How to display the length of the path traveled from point 1 to point 2?

You can capture the length of the spline with Sample Curve by passing the spline length provided by Spline Parameter as Value. ...
quellenform's user avatar
  • 32.7k
6 votes

Is it possible to scatter points on the outside surface of a group of instances?

*This method needs manifold geometry (closed and with outward normals)* With the Raycast node and a few chained raycasts, you can get a good result: Red: Inside Points Yellow: Unsure Points Black: ...
Hulifier's user avatar
  • 4,718
6 votes

move the instance collection to the point of contact with the plane?

To do this, you would only have to send a raycast down to the plane. Note that the center of the object is always the source of the raycast, so you have to compensate this additional distance with ...
quellenform's user avatar
  • 32.7k
6 votes
Accepted

Is there a way of implementing an arithmetic progression with geometry nodes?

Well, I would say this is a useful solution: The principle simply relies on Duplicate Elements and Accumulate Field. First I ...
quellenform's user avatar
  • 32.7k
6 votes
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Get information about spline cyclicity

Your problem seems to be an issue with Blender. It's not a bug in the sense that the node tree works like it's supposed to, however the pink Switch socket of the Switch node probably should have a ...
Markus von Broady's user avatar
6 votes
Accepted

Trimming start of the curve geometry nodes without altering tilt

I may be out of my depth here, but isn't it enough to recalculate the tilt from Minimum Twist to Z-up space?
Markus von Broady's user avatar
5 votes

Fill holes in a convex mesh using Geometry Nodes

I don't know if this question deserves this answer (maybe it should be marked as duplicate), but I'll post it anyway. Maybe another idea will come up that will solve the task better. My idea would be ...
quellenform's user avatar
  • 32.7k
5 votes

Model Reinforcing Bar with Geometry Nodes

It's a bit tricky and hard if not impossible when using the Cylinder node, especially adding of Loop Cuts or subdivisions on specific areas (which is not really supported in Geometry Nodes). But you ...
Harry McKenzie's user avatar
5 votes

Is there a way of implementing an arithmetic progression with geometry nodes?

If I've read you right, to achieve the final effect, (if not the internal logic,) you could just implement some adjusted variation of this: using the sum of X and Y coordinates as a threshold: If ...
Robin Betts's user avatar
  • 72.8k
5 votes
Accepted

How can I rotate a mesh line?

The node Transform does not work with fields, but with single values. This issue is described here: Why is there a red line when I try to connect one node to ...
quellenform's user avatar
  • 32.7k
5 votes
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Can I add more than one instance to a plane using Geometry Nodes?

You have several possibilities to achieve this. In all cases, however, it is important that you also give the node Distribute Points on Faces a mesh on whose faces ...
quellenform's user avatar
  • 32.7k
5 votes

Best way to get random spherical distribution using geometry nodes?

In this particular case, you find that the Random Value node is not as random as its name suggests.... If you want to solve this mathematically, use the wonderful ...
quellenform's user avatar
  • 32.7k
5 votes

Geometry nodes: How to make a curve meander like a river?

Did you know… 💡 A natural river goes in a straight line only for up to 3 times its width. I tried to capture this logic, but failed to do so, apparently my river is too lazy at bending - of course ...
Markus von Broady's user avatar
4 votes

Is there a way to freeze/cache nodes so that it doesn't have to reprocess everything?

It is no longer true that Blender cannot cache the result of a node in Geometry Nodes. From Blender 3.6 and onwards, Blender Foundation have added the Simulation Zone nodes to Blender, which can ...
unicodePug's user avatar
4 votes
Accepted

Blender geometry nodes minimum bounding box or longest edge vector

TL;DR The node Convex Hull creates the outer hull from a flat rectangular shape, which is also the object-aligned bounding box. The following setup should get you ...
quellenform's user avatar
  • 32.7k
4 votes

move the instance collection to the point of contact with the plane?

You can simulate¹ falling down² by raycasting down like in quellenform's answer, but then taking the lowest ray for each group (not island, because one Suzanne is 3 islands), and displacing by that ...
Markus von Broady's user avatar
4 votes
Accepted

Is it possible to scatter points on the outside surface of a group of instances?

You have a bunch of instances generated in a different modifier. These instances intersect each other. You would like to distribute some other instances on the surface of these objects, with a new ...
Nathan's user avatar
  • 20.5k
4 votes

Is it possible to scatter points on the outside surface of a group of instances?

Well, this is how it could be done: Just create a volume from the objects, without increasing the Band Width, and with a high Voxel Amount. Then convert the volume into a mesh. This will give you a ...
quellenform's user avatar
  • 32.7k
4 votes

Is there a way of implementing an arithmetic progression with geometry nodes?

Starting point for node group: I'm sure someone else can do a cleaner job of this but I thought I'd offer this starting point for now and hopefully update it tomorrow. Using simulation node in node ...
Ratt's user avatar
  • 2,016
4 votes

Grass wind bending with simulation nodes and maintaining length

A simulation zone is something you probably 'don't want' to use here. An advantage of a simulation, is that each step operates on the previous step, therefore allowing - literally and figuratively - ...
Markus von Broady's user avatar
4 votes

Model Reinforcing Bar with Geometry Nodes

This is how I would approach a minimal topology, though this setup still isn't finished, you might want to add the control for rib thickness for example, or you might want to add a falloff of the ribs ...
Markus von Broady's user avatar
4 votes
Accepted

Model Reinforcing Bar with Geometry Nodes

Previously I got a little bit too inspired by Harry's answer, so here's something that better resembles a reinforcement bar - but the topology here is just overlapping geometries, so you won't get any ...
Markus von Broady's user avatar
4 votes
Accepted

Distribute vertex points around a circle using Geometry Nodes

We need to prosecute the guy, who created the addon loading data into named attributes… It's useful, but it's also a noobtrap, leading inexperienced people into unnecessarily hard workflows. One ...
Markus von Broady's user avatar
4 votes
Accepted

Scene Time to Fraction Node

The Scene Time node outputs the seconds as a float value at the Seconds output. The Math node with the setting Fraction returns ...
quellenform's user avatar
  • 32.7k
4 votes

Can't find the Scale node

The node is called Vector Math, and it is set to the Scale operation.
Hadriscus's user avatar
  • 319
4 votes
Accepted

Avoid spawning points when inside bounding box of object(s)

you can try it e.g. with geometry proximity, which has some disadvantages, e.g. you need "enough" faces so that it works:
Chris's user avatar
  • 52.7k

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