16 votes
Accepted

Pulling a net tight

Cloth Sewings springs I would add a sewing edge to each corner of the surface and set its ending point to a pinning group. From the linked page of the manual: ...Sewing springs are virtual ...
Carlo's user avatar
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11 votes
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How can a force be applied not to the center of a rigid body object, but to one specific vertex of the object?

Simulations which include moments of inertia (https://en.wikipedia.org/wiki/Moment_of_inertia) and off-center forces can be created by combining objects though rigid-constraints, and applying forces ...
Ed Tate's user avatar
  • 5,146
11 votes
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wind / pressure inside a volume?

Simulating actual airflow and pressure would require complicated fluid dynamics simulation - but you could simulate the effect using Soft Body physics. Create you mesh and add Soft Body in the ...
Rich Sedman's user avatar
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9 votes
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Cycles smoke not responding to wind

Wind Falloff The force field in the scene is being affected by a high dampening due to the simulation of gravity introduced by the Falloff settings you are using. The wind is now acting as if it was ...
Carlo's user avatar
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9 votes

Blender 2.8: Restrict influence of Force Field to its Collection

I hope it's not too late for this answer, I just found out how to do it. In the properties of your particle system, at the Field Weights tab, there's an option named Effector Collection, select the ...
Veronica Del Rivero's user avatar
8 votes

Are curve physics possible?

Physics and simulations generally only affect mesh or particle objects, you often have to convert your curves to a mesh. If you are using the builtin Blender tree generator Sapling Addon it even has ...
Duarte Farrajota Ramos's user avatar
8 votes
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Force fields affecting selected rigid body objects

This appears to be similar to the behavior described. In this scene, the wood and metal cubes are affected by gravity, but only the metal cubes are attracted to the red cylinder. In Blender 2.76, ...
Ed Tate's user avatar
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8 votes
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How to add a force pulling some vertices of a cloth?

Create your sail, assign the vertices on the right and on the left to the same group. Give your sail a cloth simulation, choose the group as Pin Group. Select the vertices on the right and press CtrlH ...
moonboots's user avatar
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7 votes

How to simulate magnetism In Blender?

The only possible way as of 2.77a is to write your own engine for magnetism in python. The hint how to do that as an addon is here: Create custom physics for an object with python Explanation why it ...
Jaroslav Jerryno Novotny's user avatar
7 votes
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What does seed control in force fields?

More detail can be found here. The seed input determines the noise pattern of the force. This makes the force uneven and more realistic, especially useful for wind simulations, but also when dealing ...
FreemoX's user avatar
  • 877
7 votes

What does seed control in force fields?

Various data that is generated for things like simulations will use random numbers to get their results. In reality, we don't get true random numbers, we get pseudorandom numbers, which is a ...
sambler's user avatar
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7 votes

Pulling a net tight

Pinning with Hooks Animated example: "Interactive" example: Overview: Select your corner vertices and put them to the Vertex Group, that you will use as a Pinning. Create as many Empties as pinned ...
cgslav's user avatar
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7 votes
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How to create tentacles moving with the wind?

You can achieve this by using a Soft Body Lattice to automatically deform your mesh and react to the physics. The advantage of this over making the whole mesh a Soft Body is that each tendril can be ...
Rich Sedman's user avatar
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7 votes

How can I make string tighten around a soft object

I just tried out this, and it worked "ok": I just created a cylinder with soft body and some subdivisions. I created a torus as rigid body -> animated. Then i just animated the scale of ...
Chris's user avatar
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6 votes
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What are common causes for Blend files growing in size?

In each instance the cause of growing file size may be different. Common causes include: Groups of objectsCause: Objects in a group might not exist in any scene.Solution: Check groups in the ...
ideasman42's user avatar
6 votes
Accepted

How does the Turbulence Force Field work?

A force field is a vector field, meaning at every point in space it defines a vector based on some vector-valued function. In the case of a force field, the vectors represent forces pushing the ...
PGmath's user avatar
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6 votes

"Time remap" or slow speed of cloth particles driven by a force

Final: Overview: This is pretty easy solution surprisingly. Only thing you need to do is keyframing Cloth > Speed > Multiplier value. Slow down speed is exaggerated in this example just to be ...
cgslav's user avatar
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6 votes
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How can I recreate this emitting/rigid body/force field animation?

You could create your pill, give it Rigid Body physics (Active), disable any gravity in the Scene Properties panel, enable the object's rigid body Animated option for several frames, animate a short ...
moonboots's user avatar
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6 votes
Accepted

How do I treat multiple particle emitters and multiple curve guides?

All curve guides are influencing all particles with no further settings. Yes, you can try with min and max, but that's very difficult. In a simple case like yours where you only want to have influence ...
Chris's user avatar
  • 54.3k
5 votes

Apply force to a specific point

You are looking for applyImpulse. applyImpulse(point, impulse, local=False) Applies an impulse to the game object. This will apply the specified impulse to the ...
HalfKiloByte's user avatar
5 votes
Accepted

Magnetic Spheres

I believe I found the path to start this sort of simulation/animation. I'm still working on it a bit. If you want to create an object that has the appeal of attractive and repulsive forces, it seems ...
Edwin Baldelomar's user avatar
5 votes
Accepted

How to get wind to affect hair particles with group or object render

Finally I understand what @Brenticus was getting at when he kept using the word "deform"! If you use either the "Object" or "Group" methods to render the particles, you can in fact affect the rotation ...
Thailandian's user avatar
5 votes

how to make sure that the forcefield does not affect particle system

You have two possible options in the Particle Properties. It depends on if you only want to keep those particles from being affected or if you want them to be effected by force fields but not the ones ...
Gordon Brinkmann's user avatar
5 votes

Simulating blocks jumping out of a box with Rigid Bodies

I think if you move an invisible plane with rigid body passive and animated checked you can control the force a bit more. Like this: even more boxes: You can reduce the wobbling by using shape "...
Chris's user avatar
  • 54.3k
4 votes

Wind force field not working

I had a similar problem, and my flag started to react to the wind force once I scaled it up 10 times. The bigger the flag was (in Blender Units) the more it reacted to the wind force. Check your ...
unfa's user avatar
  • 1,189
4 votes

Seamless looping animation

The original Blend file is no longer available so I've made some assumptions about the desired goal. Here's my result : This uses a similar technique as that described in Create Seamlessly Looping ...
Rich Sedman's user avatar
  • 44.3k
4 votes
Accepted

What does the force field flow setting do?

The manual says Flow Convert effector force into air flow velocity. A quick test shows that it slows down the movement of particles but does not attract or repell them: So my interpretation is ...
stacker's user avatar
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4 votes
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Particles unaffected by force fields

In order to make lanterns being affected you should increase the mass of your particles and decrease the Gravity in the Force Field settings. Clear the Effector Group First thing to change is to ...
Mr Zak's user avatar
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4 votes
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Making 3 points stick on a plane / flag with wind

Such simple shape should be modeled directly in Blender, I see no need to import an SVG. Resulting bezier curve objects have poor topology with uneven density, unsuited for most tasks like simulations....
Duarte Farrajota Ramos's user avatar

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