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1 vote

Wind tunnel simulation (laminar flow)

If you are still interested ... probably particles of fluid sim with zero gravity, could be used as smoke emitter. If you think it could be a way I will add more details.
vklidu's user avatar
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3 votes
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Why is my liquid simulation not showing?

Several problems... first of all, the Effector object which you use for the glass and the Flow object which should become the liquid both have inverted normals as you can see showing in red when ...
Gordon Brinkmann's user avatar
1 vote
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fluid particles do not fill boundaries of the mesh

Simply go to edit mode and go to Select > Select All by Trait > Non Manifold Next, ...
Yousuf Chaudhry's user avatar
0 votes

Creating a thrown snow ball

You could enable the Initial Velocity of the snowball object and set the Initial X,Y or Z to the desired value: Result:
moonboots's user avatar
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0 votes
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How to render particles from a FLIP fluid sim

@Gordon Brinkmann's comment worked great! First, I set the domain to use a transparent material, then I set the particle system to render an instance object. It's definitely clunky, but it works! ...
Anson Savage's user avatar
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0 votes

Fluid particles keep flowing back on curve Force field

I know this is an older question, but in case anyone finds it like I did, the answer for me was increasing resolution divisions, as to a point less divisions means blockier which means less can occupy ...
Braedon Rogers's user avatar
1 vote

Viscosity setting not showing in blender 4.1

In Blender 4.1 you will find it now under Liquid > Diffusion and it is renamed to High Vicosity Solver. I have not made any liquid simulations since then, as far as I know the viscosity solver has ...
Gordon Brinkmann's user avatar
0 votes
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Repeating fire-simulation continuously without keyframes

Assuming you "just" have a particle fire (and not a "real" fire simulation with domain) you could use geometry nodes to do that, because it is totally procedural. Geometry nodes as ...
Chris's user avatar
  • 60k

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