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Fluid simulation visibility of domain

Set start and end keyframe in domain to 40 and 60. Uncheck render visibility of inflow Set keyframes to render visibility of domain like this: 39: off 40: on 60: on 61: off Bake fluid. result:
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Fluid simulation visibility of domain

I'm also new here and also still new to blender but an idea that came to my mind immediately is to have two scenes or better ".blend files". One with the fluid simulation and one without. ...
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2 votes

I want to make clay-like animations

I can't help but improve moonboots' answer by using geometry nodes: This setup requires Blender 3.3
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1 vote

I want to make clay-like animations

Here is a try with a Displace modifier and Clouds texture on a cylinder. I've set the Coordinates of the Displace to Object, and the object is the empty that moves along X or along X + Z if you want ...
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Blender fluid basics: how to create water

if you start Blender choose object -> quick effects -> quick liquid in the domain check "mesh" raise resolution to 128 change render engine to cycles Choose an HDRI as lighting and ...
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-1 votes

How do you make a fluid emit smoke and fire?

With the introduction of geometry nodes, this problem is easily solved by applying geo nodes to another object with the object node of the fluid simulation like this: You can then apply the smoke ...
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Problem with fluid simulation

you set "effector" to your "eau" which should be Flow/liquid/geometry. Raise resolution to 64 in your domain. If you bake again, you will get:
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2 votes

Beach waves project - Fluid dissapears over time

It looks like this is a common problem of FLIP: https://github.com/rlguy/Blender-FLIP-Fluids/issues/326 A workaround might be to use an inflow to compensate it. I tried this with your simulation and ...
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