1

While i do not know exactly which version you used to bake, it would only make a slight difference. The main problem is, that the .blend file you save/upload does not contain the baked cache used for the animation. As you can see in the picture above, there is a cache folder where the data needed is stored. That folder contains what you baked and needs to ...


1

"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier. Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why ...


1

You could do this by adjusting the offset value of the fluid simulation. Here's a short summary of this: Go to the offset settings of the Blender fluid domain (Assuming you are using Blender v2.81 or before), and adjust the value to a higher number to make the simulation happen earlier, and lower to happen later. This will cause your fluid to show up ...


1

I would animate a simple UVWarp with a texture with transparency. I would model the foam as a single object, not detailed at all. Look for a texture with transparent parts, apply it to the foam object. Apply a UVWarp modifier to the object (this modifier moves the texture), and animate the modifier using an armature and two bones. The texture should have ...


Only top voted, non community-wiki answers of a minimum length are eligible