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This is a frequently asked question. TL;DR Most file formats just don't support exporting textures, let alone full blown material definitions or other application specific features. Also most Blender importers/exporters don't currently support node based materials well. Manually reproduce your materials using available textures at the target environment. ...


56

TL;DR If you want to work in a scene referred workflow you should use OpenEXR. It's also the quickest to save, especially for large renders. I'd recommend to use it with the PIZ lossless codec when rendering in Cycles, since it can compress images with (subtle) noise particularly well. Let me begin by saying not all image formats are equal, so comparing ...


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You have created an animation and want to make it into a final video format. Here are the steps - Choose an output location for your animation under the Output Settings tab by clicking on "Output". Set the Path to the folder where you want your output files to be saved, whether it is rendered as image files or a video file. Before you make a ...


40

Single EXRs or Multilayer? First you have to decide what type of OpenEXR you want to render: OpenEXR to get single files of your passes or channels/layers EXR Multilayer to get a multi-channel file with all your passes or channels/layers included This decision really depends on your further workfow. For e.g. Blender or Nuke it's much more useful to have ...


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I created an addon that allows you to render or import animated GIFs with Blender. The addon is called Bligify. Render GIFs Import GIFs


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No, the compression slider does not affect the image quality. PNG uses a lossless compression algorithm called DEFLATE (among some other things), which is the same as is used to produce .zip files. Long story short, the only difference between PNG files with 0% and 100% compression is the CPU time it takes to perform the compression (and of course the ...


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You can try Liero's addon Viewport to SVG: Download, install and enable add-on. Add-on appears in properties panel of 3D View window (N). Setup output directory Check Bezier Overlay option Select curve objects you want to export and hit "Export SVG" The final shape is determined by point of view (perspective/orthogonal). Addon exports all selected curve ...


27

There doesn't exist a way to do this in the options of the obj importer so what you could do is run a script that loops over the items in your scene, check if it is a mesh and export the current selection to its own file relative to the path your blend file is saved. import bpy import os # get the path where the blend file is located basedir = bpy.path....


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Following Add-on allows to batch export the current selection or simply all scene geometry objects as separate wavefront .obj files. All usual options like Apply Modifiers or Write Materials are available too: Click to enlarge io_batch_export_objs.py (updated for 2.8x) # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can ...


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.max is the native internal format of 3DS Max, just like .blend is Blender's native format. To get models into blender use an interchange format such as Obj, Collada or FBX. If you only have the .max file and no access to 3DS Max, then yes, there's no way to import it into blender, just like there's no way to import a .blend file into Max, or a .max file ...


18

Any file with ".blend" and then a number is a backup file created by blender. This is not related to Save or Save As, which act the same as other program's implementations of them. Every time you save, the previous saved version gets loaded into ".blend1", so these extra files are your previous saves. If you ever wanted to use one of ...


13

I couldn't get DNxHD to work (which isn't lossless, but very close to it), so I suggest the following options, which work for me: Output Format H.264 (RGB) Encoding Preset H264 Lossless Output (none of the values in the panel matter) Audio Codec FLAC (bitrate doesn't matter again) This will give you great quality at a relatively small filesize.


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I will try to answer your question. I will be my first answer so bare with me ;-) See the attached image. Specify the render preset (such as the HDTV 720p or some other). Specify frames per second. Enable Sequencer in the Post Processing tab (this will switch render mode from 3D rendering to video sequence rendering). And in the output tab choose H.264 (it ...


12

Imho, just seeing how many answers and comments you got, should say something about why more detail are needed :) but, since currently the blender manual seems to be somehow missing examples and more details, let's see if this helps: You can split ANY strip in the Blender Video Editor (VSE), when the cursor (current frame) is over it, but in two different ...


11

When exporting to .fbx, you can't export materials, you'll have the surface color, but not other settings such as glossiness and reflection, for textures, yes you can, but you have to use blender internal (it does not work with cycles), and make sure you don't use nodes, apply the textures, then, when in the fbx export settings, go to bottom, set path to ...


11

The WebM/VP9 Container and Encoder only worked after I had selected a Dimension preset. Then afterwards readjust the render scale percentage and frame rate. Does this solution make sense? No. But it worked with two different files I had been working on. Defining the dimensions manually for some reason caused the error previously mentioned and also the error,...


10

Import Citygml Model Textures applied to Zuidplein model. I've merged all the scripts into 1 for convenience, would envisage splitting them up if made into an addon. import bpy from mathutils import Vector ##### Refactor to own file citygml.py class Texture: def __init__(self, id=None, path="", map=""): def unflatten(coords): ...


9

Your video output looks so bad because of the low quality setting specified in the render output. First Things first: You should never render out your 3d renders as movie files, NEVER! The reasons for this are: If you mess up the quality settings you will have to re-render from the beginning If you computer crashes halfway through the rendering all render ...


9

You can convert a .png sequence to gif with ImageMagick. Assuming you've already rendered your animation as a .png sequence, install ImageMagick and open up a terminal, go to your output directory, and execute: convert -delay 1x30 *.png video.gif This will convert all .png files in that directory to one .gif file. The delay parameter defines how many ...


9

As far as I know, there is no way to strip this information from a .blend file without editing the file itself as you have done and that has its own set of cons. Option 1 Work at the root directory of your system. ie. C:/personal_folder/ or on a portable medium. You say you don't have any images or such attached so this shouldn't log anything private such ...


9

Not directly (since the ma .. mb formats are closed or licensed I think? don't quote me), but you can export your model from Maya to a universal format that Blender supports such as .abc, .fbx, .dae or .obj and then import into Blender using the File > Import menu. Use either of the first two if you have an armature and .fbx preferably if you have animation ...


9

As of Blender 2.8x you can export your entire scene using Alembic or USD (Autodesk is working on adding USD support). Layout in Blender Alembic file imported into 3ds Max 2019 3ds is a deprecated file format. For Blender 2.7x export your scene to FBX 6.1 ASCII, this should work immediately. In some cases you have to adjust the settings because it also ...


9

Short answer: .x3d, an xml based format. Color can be either specified per vertex of face per face ( colorPerVertex='false' ) When imported via Blender's importer either method get converted to a per vertex per face scheme for the vertex_color layer. Stanford .PLY format. (vertex colours are shared over all faces that use the vertex, only way to get ...


9

io_cityGML_basic Here's a basic importer of this kind of .xml. I think it's fair to say that xml files can be whatever you want them to be, in this case it is a 3d file format which contains coordinates and even texture information. It also seems to contain parametric texturing information (for repeating bricks walls, tiles, trees and foilage..etc) This is a ...


8

I haven't tried this myself, but there's a script available for download at http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange that says it'll convert a .max file into a .scn file that Blender can use. The page has instructions on it. Another thing you might try is just to use 3DS Max to export the .max file ...


8

One way is to use Blender's bpy python module. import bpy dir(bpy.data) As you will see from the output, you can access everything from object data to materials to screen layout. Here is the API for BPY. The bpy module is typically built into Blender, but there are ways to compile it into a standalone Python module that you can load from a regular python ...


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