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7 votes
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How do I distribute points on faces based on face angle?

In this case the node Compare will help you. If you set it to Vector and Dot Product and compare the normals of the faces with the vector $(0,0,1)$ (pointing up), ...
quellenform's user avatar
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7 votes
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Geometry nodes, how to flat mesh islands on z axis

First, you need to mark the inner boundary. You're already doing it in your Select Inner Void zone: It's a nice and clever solution (create two splines out of boundary edges, the longer one is outer),...
Markus von Broady's user avatar
7 votes
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Get perimeter of a plane (Geometry nodes)

is this what you wanna achieve?
Chris's user avatar
  • 57.4k
6 votes
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How to fill a large group of vertices with faces? Using F for Fill doesnt work, weird results

You can enable the LoopTools addon, select the edges in Edge selection mode and right click > LoopTools > Loft:
moonboots's user avatar
  • 151k
6 votes

Two faces sharing same four vertices issues

Open the Python console and enter for m in D.meshes: m.validate() This should fix all the meshes in your file (you may need to click on something to update the UI)....
scurest's user avatar
  • 10.1k
6 votes

How can I bevel the edges of a cylinder with multiple faces?

I would remodel it for better quad topology. There's a pretty nifty built-in addon called LoopTools. Enable it via menu Edit > Preferences > Add-ons > ...
Harry McKenzie's user avatar
5 votes
Accepted

How do I connect these two faces together?

You can enable the Snap to Vertex and the Auto Merge options: Then move the edges on X and Y, use Ctrl to snap to the vertex of the other edge:
moonboots's user avatar
  • 151k
5 votes
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Geo Node: Distributing Points on Selected Faces Above Average Z

The Attribute Statistic node can be used for this. Basically separate the Z component from the position and feed it into the Attribute Statistic node. Now simply use the mean (mean and average are the ...
The Kalaakaar's user avatar
5 votes

How can I set the Z axis rotation of a text to face a face which is I selected?

You can easily achieve this with a script which I have prepared at the bottom of this post. Select any face in Edit Mode and then click Run Script. It will automatically add a Text object to the ...
Harry McKenzie's user avatar
4 votes
Accepted

Faces clipping between other faces

The way you model your object won't give the best topology, but to answer your question, select the sleeve and try a CtrlF (or Face panel) > Intersect (Boolean): Result (choose Union or Difference ...
moonboots's user avatar
  • 151k
4 votes
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How to position numbers on faces

Select the face in Edit mode, Shift-S > Cursor to Selected to move the 3D cursor to the centre of the face. Back in Object mode, you can then add your text and it will be added in the centre of the ...
John Eason's user avatar
  • 4,536
4 votes
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How can I set the Z axis rotation of a text to face a face which is I selected?

You can rotate this manually, to eye, by setting orientation to local or normal and hitting r z to rotate in its Z axis. Or, you can use constraints to orient the number automatically. I've marked ...
Nathan's user avatar
  • 23.6k
4 votes
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"Weld edges into faces" problem

Your 2 vertices here are overlapping and disconnected, select all and press M > Merge by Distance and it will work:
moonboots's user avatar
  • 151k
4 votes
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How Can I Automatically Separate a Mesh into Individual Faces (meshes) in Blender?

in Edit mode, select all and AltM (Split) > Faces by Edges then P (Separate) > By Loose Parts
moonboots's user avatar
  • 151k
4 votes

Invisible Lines Splitting Faces

GPUs render various primitives like points, lines, voxels... But when you render a surface, it will be rendered using only triangles. So when you have a quad or "n-gon" face built on more ...
Markus von Broady's user avatar
3 votes

Modeling the inside of a chocolate

In general, those things are some creatively tuned settings of Noise Texture fed to Displacement. For example for chocolate you could do something like this: It looks more like caramel part, and with ...
Markus von Broady's user avatar
3 votes

Face fill not working

as you can see in this video: https://www.youtube.com/watch?v=_YTHgrxFBDs you can either use vertex select or edge select mode. After you inserted the first face, in vertex select mode just select ...
Chris's user avatar
  • 57.4k
3 votes
Accepted

Face having a weird shape when connecting vertices

In the first screenshot you can see that seemingly all vertices are selected, but usually an edge between two selected vertices should show orange as being selected, too. All your edges are black. So ...
Gordon Brinkmann's user avatar
3 votes
Accepted

Adding A Face / Faces between two objects

A single face cannot have "holes" in it. You can create two faces instead. For example
scurest's user avatar
  • 10.1k
3 votes
Accepted

How do I make face into moveable door?

In Edit mode you can separate a face with P -> then just change the origin point to a suitable point and then you can rotate the new object as you want.
Chris's user avatar
  • 57.4k
3 votes

Two faces inside of each other sharing same 4 vertices, why and how to fix?

Here's the simplest fix by @scurest from this answer. Simply go to the Python Console and execute the following code line: ...
Harry McKenzie's user avatar
3 votes
Accepted

geometry nodes, how to make all faces laid out flat in XY. same-size?

In UV Editor, in the menu UV there's an option "Average Islands Scale". In geonodes you can achieve it like this:
Markus von Broady's user avatar
3 votes
Accepted

Creating one surface skin without hidden parts from all these loose parts

1- apply all modifiers by selecting everything "ctrl+a > visual geometry to mesh" and join everything with "ctrl+j" 2- draw a plane on top of your model 3- add desire amount ...
hamed.design's user avatar
3 votes

How to position numbers on faces

I can't find a cool script by batFinger on generating dices with numbers, but I found this instead: How to center text on slanted triangular face? Manual If you want to do it manually, You can ...
Markus von Broady's user avatar
3 votes
Accepted

Appended objects have bad quality

I've painstakingly gone through your file, and found what was wrong with it. Your objects are very far away from the world origin, which is known to cause issues; Your ...
lajawi's user avatar
  • 323
3 votes

Scale Tool Not Scaling Inwards - Only Scales Face Size

It scales faces individually because Individual Origins is selected in the Transform Pivot Point panel, instead of Median Point for example:
moonboots's user avatar
  • 151k
2 votes

How to copy UV coordinates between similarly-shaped surfaces?

You can use a data transfer modifier to copy UV from one mesh to another. There are a variety of mapping options; "nearest face interpolated" is probably the best for your purposes: Don't ...
Nathan's user avatar
  • 23.6k
2 votes
Accepted

Python - Subscribe to a face deletion/modification

You can subscribe to the depsgraph_update_post application handler to listen to changes in your mesh. Here's an example script that prints out which face has been ...
Harry McKenzie's user avatar
2 votes

How do you group vertices as a section in a mesh?

Select the vertex that you want to group and go to vertex groups. Create a new group, you can rename it (for example 'flanks'). Then click assign. Now every time that you click on select (on edit ...
Artichoke's user avatar
  • 383
2 votes
Accepted

How can I align these vertices on a particular axis?

Select one vertex which has the correct X location and press Shift S > Cursor to selected. Switch the pivot point to 3D cursor. Select all vertices of the arc and press S, X, 0, Enter.
josh sanfelici's user avatar

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