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46 votes
Accepted

Is there a way to show statistic info?

For Blender 2.79 and older check the header of the Info Window, above the 3D View to the right by default on the factory screen layout. For Blender 2.8* series check the status bar running along the ...
Duarte Farrajota Ramos's user avatar
32 votes
Accepted

Can't see vertices, edges or faces in Edit Mode

The problem is that OVERLAYS is turned off, this feature is added in Blender 2.8, press the icon that looks like two intersecting circles next to Overlays. In your image, it appears at the bottom of ...
Georges D's user avatar
  • 5,002
25 votes

Is there a simple way to cut a face or add an edge to an existing face?

Select the 2 edges and use the subdivide tool. you will have a new edge so you can then bevel it to have more of them and do whatever you want.
iamdemsugar's user avatar
17 votes
Accepted

Is there a way to save selection by faces

This is a limitation of the Vertex Groups system that has been an occasional nuisance. The reason they are called "Vertex Groups" as opposed to "Face Groups", is the fact that ...
Duarte Farrajota Ramos's user avatar
17 votes
Accepted

Is there a simple way to cut a face or add an edge to an existing face?

Using the knife tool is actually quite easy and intuitive. Hit K to start, point your mouse to the starting point and left-click, then drag the line to the second point, left-click again (then to the ...
metaphor_set's user avatar
  • 6,635
17 votes
Accepted

How to extrude an irregular shape into a cylinder?

Multiple Methods Extrude and To Sphere Extrude your edge loop upwards. Type Shift + Alt + S > 1 to execute the To Sphere command. If you have overlapping vertices, try using the smooth (W > O) ...
Leander's user avatar
  • 27.1k
16 votes
Accepted

How do I space quads evenly?

Select the inner Vertices, press W > Smooth and adjust Smooth Vertex settings: You can also access Smooth Vertex operator settings via F6: Another way is selecting a whole row or column of vertex ...
Duarte Farrajota Ramos's user avatar
15 votes

How do I mirror the faces of a cube (edit all of them when I edit one)?

Use one or more mirror modifiers with a mirror object. Use the array modifier with an object offset. Use duplifaces displaying another object. The third option suits your problem best, here is a step ...
Leander's user avatar
  • 27.1k
14 votes

How do I space quads evenly?

LoopTools are great for this. It's an Addon which can be enabled in the User Preferences, it ships with Blender. To use it, select an Edge Loop, expand the options of LoopTools in the Tools Panel, and ...
aliasguru's user avatar
  • 11.2k
13 votes

How to get to face select mode in Blender?

For those who are in the newer Blender versions (this is for 2.81), here's where the buttons changed to: In a 3D Viewport editor, make sure you're in edit mode (usually by pressing Tab). The new ...
Ronan Paixão's user avatar
13 votes

How to scale a side of already subdivided prism?

There are various tool that can help you in this kind of operation. Here's four that come in my mind: Proportional edit: Proportional Edit is a way of transforming selected elements (such as ...
Carlo's user avatar
  • 24.8k
13 votes
Accepted

How do I split a face in half?

While looking around I found this answer that talks about splitting an edge with Subdivide and thought I'd try it with two opposite edges of a face selected. Turns out it works! First, click on Edge ...
Mitch's user avatar
  • 535
12 votes

Is there a way to save selection by faces

Actually, in Blender 2.80 you can save face selections using the "Face Maps" grouping. It is located in the "Object Data" panel. It works the same as vertex groups but stores faces instead.
Ibi's user avatar
  • 161
12 votes

Get material and color of material on a face of an object in Python

...
batFINGER's user avatar
  • 84.5k
12 votes
Accepted

Create arches to form dome on ring shape

How to create a dome procedurally. Add a Plane, go to edit mode, select all, right click > Merge > By distance (in order to get a single vertex at the origin of the world) Add a displace ...
Gorgious's user avatar
  • 31.2k
11 votes
Accepted

How to scale a side of already subdivided prism?

Two solutions (at least) : Using proportional editing Activate the option, on the bottom of the 3DView Choose the proportional mode (maybe linear for your case) Scale the face Eventually adjust the ...
lemon's user avatar
  • 60.4k
11 votes
Accepted

Is there a way to make a five sided bolt out of a 32 sided disk opening?

You must already have thought about this way but I'm not sure there's any other way around (by the way you could have used less than 32 vertices): Create a 5 vertex circle (pentagone). Subdivide it ...
moonboots's user avatar
  • 160k
10 votes
Accepted

How do I seperate two faces by shared vertices?

Select the 2 vertices you want to split and press v to Rip the edge. You'll have a result like that (from the blender manual) Rip creates a “hole” into a mesh by making a copy of selected vertices ...
Fuboski's user avatar
  • 2,262
10 votes

Is there a way to show statistic info?

2.9 still has it where 2.8 did. Right click the bottom bar and add scene statistics.
John's user avatar
  • 101
10 votes

How can I merge these faces more efficiently?

Either follow Shady Puck's technique or simply use Collapse Edge Loops operator In Edge Selection mode use by default Alt + Mouse Select to select a full edge loop, then press X > Edge Loops
Duarte Farrajota Ramos's user avatar
10 votes
Accepted

How can I merge these two spherical objects into a single smooth mesh?

To simple ways, to help keep track of the UV mesh: In edit mode in the 3D view press Shift+L to select an island of linked vertices. Then hide all other parts with Shift+H. Only the previously ...
Leander's user avatar
  • 27.1k
10 votes

How do I make a single face of an object a particle emitter?

You can make Vertex Group out of bottom face (create Group, select Face and hit Assign, without painting)... ...and use it to control Density under Particle System > Vertex Group.
cgslav's user avatar
  • 17.6k
10 votes
Accepted

Closing the gap

In edit mode using edges Alt+Right Click the loop to select it. Then press space and enter "grid" click on the "grid fill"
rob's user avatar
  • 1,718
10 votes

Boundary not working with inset faces command

If you turn off the Mirror, you will see that your anvil has a face inside look at the image, once you delete that you will be able to use inset as expected
Emir's user avatar
  • 5,740
10 votes
Accepted

How can I turn this into a perfect cylinder

The easiest way is to use the LoopTools > Circle. Enable the LoopTools addon, select the bottom and top edges (or as you say, simply select the face loop), right click > LoopTools > Circle:
moonboots's user avatar
  • 160k
10 votes
Accepted

Why do my vertices fade the further I zoom in?

The reason why the actual wire is partially hidden is because the actual geometry is affected by the Subdivision Surface Modifier and you see a modified version of the mesh, even in Edit Mode. https://...
vklidu's user avatar
  • 36.7k
10 votes
Accepted

How can I make a Voronoi fracture in Blender?

The Voronoi texture node can be set to output 'Position', (The position of the feature-point of the cell, in the space the texture is given,) and 'Color', (a random color per cell). These numbers let ...
Robin Betts's user avatar
  • 77.4k
9 votes
Accepted

How to merge two crossing faces into one?

For such task there are Mesh > Faces > Intersect (Boolean) and Intersect (Knife) tools in Edit Mode, but for your example they are not working as supposed to. Also with two separated shapes from your ...
cgslav's user avatar
  • 17.6k
9 votes

How to separate all faces

You can avoid the modifier step: as said above in comments, in edit mode, select all faces then use CTRLE to split all edges now all faces are unconnected (note the vertices/edges count increased) ...
m.ardito's user avatar
  • 12k

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