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5 votes
Accepted

Object info "Vertex Normal" for texture projecting in shader node on objeckts

The first image look like box projection. The image texture node already has that built-in.
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4 votes
Accepted

Sorting vertices counter-clockwise

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4 votes

How can I move faces together in UV editor?

There are a couple of ways to select entire islands for manipulation. First, we could just select one face, then select linked, in the UV editor. This will select all faces that are part of the same ...
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  • 15.6k
3 votes

How can I move faces together in UV editor?

It it moves like one the left, but you want it to move like on the right, change Sticky Selection Mode in top-left corner: If you just want to select more faces more easily, as Nathan says, hover ...
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3 votes

Object info "Vertex Normal" for texture projecting in shader node on objeckts

Do you mean something like this? Comparison with Aryan's answer - the one with bigger top is mine: The below reproduces box projection except it flips the direction of some sides:
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3 votes
Accepted

Change scale and rotation when seperating meshes

Add a cube as a children of your object. Go to the Object properties panel, and add instances by faces to your object. (You can tweak with the cube's transform.) Choose Object>>Apply>>Make ...
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  • 3,439
2 votes

How can I move faces together in UV editor?

Markus von Broady has the true-to-Blender answer. However, IMO, Textools is a must-have addon for UV unwrapping in Blender. Almost like Node Wrangler, like if you don't have that enabled then what are ...
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  • 2,003
2 votes
Accepted

Auto smooth shading problems

In the Object Data Properties panel, under the Geometry Data tab, try using the Clear Custom Split Normals Data. I am still not sure what it does, but it works for me sometimes. Hope this helps !
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  • 88
2 votes
Accepted

Flat surface shading artifacts

Go to the Object Data Properties (the green triangular symbol) and under Geometry Data click Clear Custom Split Normals Data. I have to admit I don't actually know how or when those "custom ...
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1 vote

Points not appearing on faces correctly

If you want to offset the leaves, you should do it before instancing on points, not after.
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  • 23.4k

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