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1

Check the render visibility of your objects. There is a difference between something being made invisible in the viewport and something being made invisible in the render. If you make something invisible in the viewport, you might forget that it's even still there. Go to your outliner and have a look. If something lacks an eyeball or computer monitor symbol ...


3

Just move in edit mode your plane to 0. Then it works:


1

As explained on Crashes — Blender Manual, you should try to use the cmd files to run Blender, it will write logs with explanations. Alternatively, from Windows — Blender Manual, you can see how to manually run Blender from the command prompt. Which has the advantage of having all Blender's output right in the command prompt even after it crashes. If you can ...


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Your mesh is not a fiber. Fiber is a mesh that has only (vertical) edges that represent the hair strands. Each edge must have the same number of vertices. Fiber example: You could use the Tris to Quads operation, and remove all faces and edges except the "vertical" edges. An Array modifier could add some depth.


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According to Class Property Registration of the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Addons Classes that contain properties from bpy.props should be assigned using a single colon : in Blender 2.8x instead of equals = Now, my code changes to this: col: bpy.props.FloatVectorProperty(name= "Color", ...


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A comment that turned out to be the answer: The clips look hidden. Press A to select them all, then press Alt + H to unhide them.


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It sounds like you disconnected the spine chain somewhere... or maybe you connected a bone that shouldn't be connected. The rule for the individual Rigify parts is: All bones of one "rig type" must be parented and connected. Individual rig types can be parented but not connected. I hope this makes sense. From what you describe, enabling "...


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I think I figured this problem out, but it took me a bit of digging. I've split this into a lengthy description of how I examined the problem, and then a brief description of how I believe @Halppls can fix it in their Blend file. --Investigation/Explanation of Problem-- Following on my comments above, I ran this for loop (a slight modification of the one in ...


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