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2 votes

Addon works just fine from text editor, but failing to enabling from add-ons preferences

When you run a script in a text editor, you can access bpy.data. in the register function at that time. But in the add-on, when you open blender, the ...
X Y's user avatar
  • 6,123
2 votes
Accepted

Automatic actions after starting addon?

Addons are first loaded in a restricted Context where no view_layer exists that's why you get thrown that error. Instead, you can execute your script within a ...
Harry McKenzie's user avatar
1 vote

The head moves without the hair, eyes and hat

Select the hair, shift select the rig, go to pose mode, select the head bone, Ctrl P > Bone. Repeat for all others objects, choosing an appropriate bone (depending on how the rig is built). BTW the ...
josh sanfelici's user avatar
0 votes

Why Mesh Keeps Deforming with Bones that do not Deform?

Hover the mis-deformed area, and type ⎈ Ctrl⇧ ShiftX to sample the groups affecting this area. From there, you can select the groups that you don't want to affect that area, and paint them to zero.
Lauloque's user avatar
  • 17.1k
0 votes

Parent -> child wobbling, witching, shaking inverse kinematics

It appears that the farther from the center of the scene the less correct are the child-parent calculations. Had to move the entire scene closer to the center, and problem dissapeared. Ufff....
Bogu's user avatar
  • 194

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