Skip to main content
Share Your Experience: Take the 2024 Developer Survey
4 votes

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

Your topology is too dense, also you need to apply the scale of your objects. Select both the armature and object, scale x5, apply the rotation and scale of both your 2 objects, parent the object to ...
moonboots's user avatar
  • 160k
3 votes

Why Bone not Moving With Mesh Even When weight painted?

As you see, the whole hand is assigned to the vertex group called hand.R, just remove the finger vertices from this vertex group and it will work great:
moonboots's user avatar
  • 160k
2 votes
Accepted

Some operators don't appear in operator search F3 despite being Registered and Developer Extras enabled

Upon investigation, I identified the root cause of the issue with the test operator. It appears that I neglected to adjust the return value to True within the poll function. This oversight resulted in ...
Megan Love's user avatar
2 votes
Accepted

Why mesh not following bone in blender, And why Mesh keep duplicating when Bone is Moving?

It's just that some hair strands have not been assigned to any vertex group, select the whole mesh in Edit mode and assign to the vertex group called Head and you're good:
moonboots's user avatar
  • 160k
2 votes
Accepted

Attaching Clothing to Character Mesh

First thing you have 2 layers in your vest, maybe you should delete the inner one to simplify your mesh, it will still need some works though: Also if you put your armature in rest pose the sleeves ...
moonboots's user avatar
  • 160k
1 vote

Array Modifier Constant Offset (x) changes when I render

You've keyframed the Distance value of your Array modifier, so I guess your problem is that you're trying to change this value but it always comes back to this value when you render. To fix your ...
moonboots's user avatar
  • 160k
1 vote
Accepted

Bake after Principle BSDF

Only Textools, not Blender, needs a material to finish by a Principled BSDF. And this requirement does not mean you have to put a Principled BSDF at the end of any material that doesn't have one: it's ...
Lauloque's user avatar
  • 16.4k

Only top scored, non community-wiki answers of a minimum length are eligible