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6 votes
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Blender not extruding planes properly

Spotted! :) It does seem that if E face-extrusion finds itself asked to extrude a region whose perimeter is entirely made up of boundary edges, it will leave the original geometry in place. Otherwise, ...
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4 votes
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How do I fix this weird vertex artefact

I suppose you forgot to set bevel for this edge:
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  • 27.7k
3 votes

Beveling tight corners results in shading errors

You have inverted face normals as seen in red. Select all faces with A and go to object menu Mesh > Normals > Recalculate Outside. Also your geometry is non-manifold, you have internal faces ...
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2 votes
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How to fix collared shirt clipping issue in cloth simulation

I would try it with this modifier order: Armature / Cloth / Solidify / Subdivision: Make sure that the vertex groups are correct for the shirt, if it's not the case, parent it again With Automatic ...
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  • 110k
1 vote

Beveling tight corners results in shading errors

Here is a quick sketch with a better topology ( sorry, I don't have much time). Rules of thumb: check you mesh regularly for errors (overlaps, inverted faces, detached parts) use reflective ...
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  • 175

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