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3

Just move in edit mode your plane to 0. Then it works:


2

According to Class Property Registration of the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Addons Classes that contain properties from bpy.props should be assigned using a single colon : in Blender 2.8x instead of equals = Now, my code changes to this: col: bpy.props.FloatVectorProperty(name= "Color", ...


2

You could try selecting all objects then Alt+Left Click on the Show in Viewport and Show in Render buttons in the Shrinkwrap Modifiers.


1

Short answer: No, nothing to be concerned about. Oscurart tools was removed from Blender distribution by the original author. Apparently upgrades didn't necessarily notice that and you may have a preferences file where it is listed. If you're not using it, it's not an issue, and if you are, the Blender Artists thread describes where to get it. If you ...


1

If disabling object mode visibility is sufficient, there is a built-in add-on Modifier Tools that you can enable. Once it is enabled a new panel will show up in the modifier tab of the properties editor: There isn't an equivalent command for disabling viewing in just edit mode or applying to the render, but it would not be difficult to add such commands ...


1

Check the render visibility of your objects. There is a difference between something being made invisible in the viewport and something being made invisible in the render. If you make something invisible in the viewport, you might forget that it's even still there. Go to your outliner and have a look. If something lacks an eyeball or computer monitor symbol ...


1

As explained on Crashes — Blender Manual, you should try to use the cmd files to run Blender, it will write logs with explanations. Alternatively, from Windows — Blender Manual, you can see how to manually run Blender from the command prompt. Which has the advantage of having all Blender's output right in the command prompt even after it crashes. If you can ...


1

It sounds like you disconnected the spine chain somewhere... or maybe you connected a bone that shouldn't be connected. The rule for the individual Rigify parts is: All bones of one "rig type" must be parented and connected. Individual rig types can be parented but not connected. I hope this makes sense. From what you describe, enabling "...


1

I think I figured this problem out, but it took me a bit of digging. I've split this into a lengthy description of how I examined the problem, and then a brief description of how I believe @Halppls can fix it in their Blend file. --Investigation/Explanation of Problem-- Following on my comments above, I ran this for loop (a slight modification of the one in ...


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