7 votes

How to make the emission of an object sharper?

Use the Dot Product of the Geometry's normal and incoming vector. Clamp it above some high value ($0.9$ - $0.99$) to only emit in the direction of the normal. Mix that with the original emission to ...
Leander's user avatar
  • 26.8k
7 votes

Change material of mesh with sphere

One way would be to have a sphere with an emissive material on it and disable Ray Visibility for Camera and Shadow. This way the emissive sphere would highlight the body wherever they are intersecting ...
Gordon Brinkmann's user avatar
5 votes
Accepted

How to eliminate the white blurry edges from this PNG image using this node set

First of all, in this setup you can delete the second Mix Shader set to Fac = 1.000 and the Transparent BSDF plugged in it, because it is absolutely useless in this material. A disclaimer for the ...
Gordon Brinkmann's user avatar
5 votes
Accepted

Change material of mesh with sphere

It's probably a more limited way, but it's also possible to use Light Path node and transparent shader on the other object to mix based on transparent depth. It might get messy if you need other ...
Martynas Žiemys's user avatar
4 votes
Accepted

Gradient light with Area light

To make the Area light visible for the camera, go to the Object Properties and under Visibility > Ray Visibility enable Camera. This option is turned on by default for "normal" objects ...
Gordon Brinkmann's user avatar
4 votes
Accepted

How do I Exclude Light from an Emission Object?

If you go to the Object Properties tab on the emission object, there under Visibility > Ray Visibility you can disable everything except for Camera. This way the emission object will be visible but ...
Gordon Brinkmann's user avatar
3 votes
Accepted

How to create light falloff in Shading Tab?

For the lights you show you could use a Texture > Gradient Texture (in Spherical mode), use the Object output of the Texture Coordinate in order to center the gradient:
moonboots's user avatar
  • 157k
3 votes

How can I add light from emiision,but not affect texture?

For the material, you will have to use the Light Path Node and use the Is Camera Output to us as an input for the mix shader node. This mix shader node will basically have 2 emmision shaders plugged ...
The Kalaakaar's user avatar
2 votes
Accepted

Material glass BSDF not applied to mesh

To make a glass work in Eevee you need to enable some options, like Render panel > Screen Space Reflections and Refractions: And for the material you need to set the Settings to Alpha Blend and ...
moonboots's user avatar
  • 157k
2 votes
Accepted

Python: How do you code drag and drop base color to emission color?

OK, thank you for clarifying your question. Using it with principled only, you can change this part of the script like so: ...
lemon's user avatar
  • 60.3k
2 votes

Is there a way to change the color of the emissive object without changing the color and strength of the light

Guess I answered the question myself I made the emissive objects transparent for the light (pic below) and backlit them with an outside light source
Paperfoe's user avatar
2 votes
Accepted

Make transparent this black procedural emission using Combine XYZ and Value nodes?

Short answer is, set your Transparent to white, your Emission to red, and invert their sockets in the Mix Shader node. I think we need to address a couple thing more than just addressing your ...
L0Lock's user avatar
  • 16k
2 votes

How Can I Control Emission Strength from a Light's Power Using a Driver

Right-click on source, "Copy as New Driver", then Right-click on target, "Paste Driver". You can additionally edit the driver to switch to a scripted expression if you want to ...
Markus von Broady's user avatar
2 votes

Emissive gradient sphere

You can use the Input > Layer Weight (Facing output) as factor between an Emission and a Transparent node:
moonboots's user avatar
  • 157k
1 vote
Accepted

Emissive gradient sphere

Here is one setup that gives what you are looking for. I'm simply using the distance to the center of the object, remapping it from [0,1] to [1,0], and apply a square function and a multiplier. I'm ...
Lutzi's user avatar
  • 1,203
1 vote
Accepted

Rendering animation with Cycles doesn't export the emission

The PNG won't keep the effects that exist over transparency. You need to find a trick, a basic one would be to render your image over a black background: Then use these images in your image or video ...
moonboots's user avatar
  • 157k
1 vote
Accepted

Adding emission to hair shader

Yes you can connect an emmission shader into the volume output, it will give a somewhate softer look to the hair here is an example using blender studio's demo file
Alex's user avatar
  • 2,633
1 vote

How Can I Control Emission Strength from a Light's Power Using a Driver

I figured it out. Change Prop ID: to "Light", choose the controller light, then copy the data path of the light's "Power" to the driver's "Path:"
User's user avatar
  • 31
1 vote

How can I add light from emiision,but not affect texture?

I don't know if it is possible to get the emission without the surface emitting the light too, but you can fake it. In edit mode, duplicate the emitting faces and separate them. Go back to object ...
taiyo's user avatar
  • 3,384
1 vote
Accepted

Procedural fire - scaling and similar shape on both x and y axis?

If you set these values for the scale, the fire will look the same from both axes.
ugorek's user avatar
  • 897
1 vote
Accepted

Control or manipulate Fire transparency effects?

Between your Emission node and material output, add a Mix Shader node. Plug the Emission output to the first Mix's shader input, and add a Transparent BSDF node plugged in the Mix's second input. You ...
L0Lock's user avatar
  • 16k
1 vote
Accepted

Emissive object still visible when alpha is set at 0

The Alpha-related parameters in the material's setting only affect how transparency is interpreted by Eevee, it does not determine the actual alpha of your shaders. If you were using Eevee or the ...
L0Lock's user avatar
  • 16k
1 vote
Accepted

Export EXRs without supporting transmission and emission on the same pixels

My best guess without seeing the EXR file about what is happening: The PNG file is saved with color management transforms baked to the image. In this case it is Filmic and it compresses high dynamic ...
Martynas Žiemys's user avatar
1 vote
Accepted

Cannot create shiny white bands animation as shown in material view

what about using a colorramp so that the band isn't that big? alpha is 1 in my example
Chris's user avatar
  • 60k
1 vote

How do I make a texture-covered lamp mesh emit light?

The way I achieved this, was using a "mask" for the emission of the material. I will attach a picture, so you see what I mean by that.
SolomonTheScapegoat's user avatar

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