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Sucked into the vacuum of a black hole

Geometry Nodes Import all the geometry to a new object with the collection info node and realize the instances. The lerp the position of the points (with the Mix Vector node) depending on the distance ...
Leander's user avatar
  • 27.1k
9 votes

Sucked into the vacuum of a black hole

Use a Lattice modifier, if your object is rigged to an armature, just move the armature towards the lattice and it will work:
moonboots's user avatar
  • 160k

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