New answers tagged

4

Updated version of @Leanders answer for 2.8 Re a question re updating @Leander's script TypeError: expected 'Depsgraph' type found 'Scene' instead thought I would have a tilt at giving it a 2.8 slant. The theory is much the same, re creating the object then moving verts with a handler. Creating the object Put the object in a collection ...


0

You can do this by running your image through an Emission shader and then mixing That with a Transparent shader, using the image alpha as a mix factor. Then, make sure to enable "bloom" to make it glow.


1

There are dots beside most of the fields in effects, just like in modifiers. Clicking on the dot will insert a keyframe for that property. Also hovering over the field and pressing I also inserts a keyframe for the value. This works in shaders too.


Top 50 recent answers are included