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3

You would have to split the strip using Shift+K, then ... just grab the right end of the left strip with your cursor and move it to the right. Then the last pic will be shown as long as you dragged the right edge.


2

You are trying to edit a curve, not a mesh object. They are different kind of objects, the menus change depending on the context. Curves have no vertices or faces. Take a minute to read the manual (not a video) to understand the difference. https://docs.blender.org/manual/en/latest/scene_layout/object/types.html For curves: For meshes


2

The new extrude hotkey for Blender 2.8+ is ALT+E.


2

I would go about it something like this - it's not "parametric" per se, but it's rather easy to implement so it might be a happy trade-off. Since you only need a small influence to the "dent", I would recommend omitting the subtracting of faces and shrink-wrapping, and instead use Proportional Editing. First step is to isolate the section ...


2

Just make your extrusion (E, ShiftZ in my case) and bevel the inner edge loop (CtrlB).


1

You probably toggled X-Ray mode in the object viewport. You can switch X-Ray mode on and off with Alt + Z


1

Select only two points where you want to subdivide, and select Stroke > Subdivide. Or just right click on the context menu and select subdivide. Note that you can modify the settings for the tools and the post processing for the draw tools to get better detail and optimize how control points are distributed on the drawn lines. For more information read ...


1

Use the Boolean modifier in Properties > Modifier Properties > Add Modifier > Boolean, and choose the object you want to cut with, in the menu for Object. I'm not sure what Ctrl Shift - shortcut does.


1

Make the bottom shape like this Select this edge loop Hit ctrl-b to create a bevel and play with the Shape slider You can turn on Clamp Overlap and adjust the Width to get it to go all the way to the outer edges


1

When scaling make sure you don't have all axes locked for scaling. Otherwise you won't even see the gizmo.


1

Guess what... im holding another Major L, @FFeller just told me the solution, i thought it wasnt gonna work cause i just did so much other stuff to figure this out so i didnt thought this small thing can be the fix, but it was. Just pressed Alt + H. Veeerry weird why it didnt work earlier before i posted this question, cause i obviously have tried pressing ...


1

There's probably a far more elegant way than this (I'm not that experienced with the mesh editing tools) but I would simply select that middle edge and E to extrude that down to reform that middle face. Then simply select each set of 4 vertices, hitting F to create each of the side faces.


1

This only works when there are open edges. You need to remove some faces to make it work. Remove the bottom face Inset and uncheck Boundary Done


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