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18 votes

How to make a vessel appear half filled with stones

Sounds like a use case for a Particle System. First you need to prepare the surface where all the stones should be. Create a plane and subdivide it appropiately: Now lets shape the conveyer pile. ...
taiyo's user avatar
  • 3,474
10 votes
Accepted

How to make a vessel appear half filled with stones

I guess one way could be to add a plane that fills the inside of the barge. Subdivide it a few times in Edit Mode, best way maybe to use loop cuts Ctrl+R here to create a different amount of ...
Gordon Brinkmann's user avatar
10 votes
Accepted

Does it matter to deselect faces before going back to Object Mode?

Yes, it makes a difference for the memory. Although this should be negligible if your PC is not an absolute potato. For example, when I create an object with around 2 million vertices, the object uses ...
Gordon Brinkmann's user avatar
6 votes

Edges of the model are visible in Object Mode

Untick the Wireframe checkbox in the Viewport Overlays menu:
Harry McKenzie's user avatar
6 votes

Does it matter to deselect faces before going back to Object Mode?

Idk about memory stuff but when you use and apply a boolean, if you didn't have any faces selected in the object that gets the modifier, and some or all the faces on the cutting object were selected, ...
Cornivius's user avatar
  • 1,886
5 votes

How can I rotate my top face without it affecting the other faces direction?

If you want to keep the vertical edges vertical, you probably don't want to rotate it; you probably want to shear it: Select the shear tool. Select your face. From my view, click near one of the ...
Nathan's user avatar
  • 25k
5 votes

Edges of the model are visible in Object Mode

To add to Harry's answer, also maybe you've enabled the Wireframe option under Object > Viewport Display:
moonboots's user avatar
  • 163k
5 votes

How to separate a face at one edge only?

I think what you are looking for is called Rip Vertices. In edit mode, while selecting an edge, press V to rip the edge from the mesh to create a hole. If you'd like to fill the created hole, use Alt+...
Lukas Hahn's user avatar
5 votes

How can I set the Z axis rotation of a text to face a face which is I selected?

You can easily achieve this with a script which I have prepared at the bottom of this post. Select any face in Edit Mode and then click Run Script. It will automatically add a Text object to the ...
Harry McKenzie's user avatar
5 votes

How can I make a half circle spiral slide?

An Archimedean Spiral primitive with the settings as below will do it: ... followed up with Solidify and Bevel modifiers. This can be converted to a mesh when you're happy. I guess it's almost as ...
Robin Betts's user avatar
  • 78k
5 votes

How do I increase all sides of an area created with extrude along normals

Select the top face and hit E then S (without ⏎ Enter in between). Scale it as you wish then hit E again and drag upwards. You can then select the front and rear faces of the top box and scale them on ...
John Eason's user avatar
  • 5,064
5 votes
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Select N symmetrical edges in a sphere

Switch to edit mode, edge select. Select an edge ring (ctrl alt click on edge for me): Use a "checker deselect" operation. Choose a number of selected+deselected that goes evenly into the ...
Nathan's user avatar
  • 25k
5 votes
Accepted

How to create a fence by adding loop cuts to existing cylinder shape

You could duplicate this edge loop: Extrude it until it crosses the bar: Select the horizontal cylinder and press CtrlF > Intersect (Boolean): Choose Union in the Operator Box: Select all and ...
moonboots's user avatar
  • 163k
5 votes
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Random height in face mode

Apart from the solution which @Chris suggested - which requires you separate the columns into individual objects, I'm not sure if this was apparent to you - here is a workaround which is not great but ...
Gordon Brinkmann's user avatar
5 votes

Trouble bridging edges between circles without creating unwanted patterns

Bridge Edge Loops is a very predictable and dependable tool- a workhorse. It looks like you selected a parts of two loops on the same mesh with an uneven number of points on either side. Here, I am ...
common_goldfish's user avatar
4 votes
Accepted

How to position numbers on faces

Select the face in Edit mode, Shift-S > Cursor to Selected to move the 3D cursor to the centre of the face. Back in Object mode, you can then add your text and it will be added in the centre of the ...
John Eason's user avatar
  • 5,064
4 votes

Is there a way to Inset two faces as one?

When you press I to Inset Faces, you will notice that there are options shown at the top while you have not confirmed the Inset yet. You can do the following in ...
Harry McKenzie's user avatar
4 votes
Accepted

How can I set the Z axis rotation of a text to face a face which is I selected?

You can rotate this manually, to eye, by setting orientation to local or normal and hitting r z to rotate in its Z axis. Or, you can use constraints to orient the number automatically. I've marked ...
Nathan's user avatar
  • 25k
4 votes
Accepted

How to Scale-down one side of object - Blender 3.6.1

Scaling will move all elements towards/away from (scale below/above 1) the Pivot Point. The Pivot Point is by default the Median (average) point. But you want to "scale down", therefore ...
Markus von Broady's user avatar
4 votes

How can I make a half circle spiral slide?

Switch the curve to Twist Method > Z-Up: It should work: You can still play with the Tilt value of the control points if necessary (in the N panel or shortcut CtrlT): File:
moonboots's user avatar
  • 163k
4 votes
Accepted

Can't move vertices in Edit or Sculpt Mode

Disable the shapekey's Shape Key Edit Mode option (don't know how it works though):
moonboots's user avatar
  • 163k
4 votes
Accepted

How to Move Vertices Symmetrically Without Scale

This move is a relative translation, not a scale. For a symmetrical object like this one, you could either work under a Mirror modifier, or use the 'Mesh Symmetry' setting in the header: In this ...
Robin Betts's user avatar
  • 78k
4 votes
Accepted

Edit mode options missing?

In this moment the mesh is selected but the Metarig is Active (last selected, even if it's hidden). So you are in edit mode of the armature, not the mesh. In object mode, press Alt H to unhide ...
josh sanfelici's user avatar
4 votes
Accepted

Add a snowcap to a mountain

Unwrap your object, in the Shader Editor create a Texture > Image Texture, plug it directly into the Output, in the 3D Scene in Solid mode switch to Texture Paint mode and begin to paint white ...
moonboots's user avatar
  • 163k
4 votes
Accepted

How to increase the number of polygons while maintaining mesh curvature in Blender

In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
moonboots's user avatar
  • 163k
4 votes

Close this thing

Select the loop surrounding the hole, press Ctrl+F and select Grid Fill. Then you can adjust the settings in the panel on the bottom left, if needded. For this to work you have to have an even number ...
yankeedoodle's user avatar
4 votes
Accepted

how to close gap between to edges when using bevel in edit mode?

There is a way to prevent the edges from overlapping, maybe this will work for you? In the Bevel last operator panel (bottom left hand corner of the 3D viewport) enable the Clamp Overlap option. Once ...
3fingeredfrog's user avatar
4 votes
Accepted

strange face colors in edit mode

The split normals (the normals that determine the shading) are messed up (it can happen with imported FBX but I don't know the precise reason), to fix that go into the Data panel > Geometry Data &...
moonboots's user avatar
  • 163k
4 votes

How to select all intersecting vertices like a boolean?

Go to Object Mode and run this code in the Scripting workspace: ...
Markus von Broady's user avatar
3 votes

How to separate a face at one edge only?

This is How I would do it: just extrude the faces, edge slide the bottom back to the original surface and delete the faces where you need the holes… E; GG; X to extrude, slide, delete… If you don't ...
Markus von Broady's user avatar

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