18 votes

How to make a vessel appear half filled with stones

Sounds like a use case for a Particle System. First you need to prepare the surface where all the stones should be. Create a plane and subdivide it appropiately: Now lets shape the conveyer pile. ...
taiyo's user avatar
  • 3,374
10 votes
Accepted

How to make a vessel appear half filled with stones

I guess one way could be to add a plane that fills the inside of the barge. Subdivide it a few times in Edit Mode, best way maybe to use loop cuts Ctrl+R here to create a different amount of ...
Gordon Brinkmann's user avatar
8 votes

How can I replicate this image of a tied-up balloon?

You could do it with a cloth simulation: Create a cube, subdivide it (put the Smoothness value at 1 in the Operator Box), cut several edge loops with the knife (K to activate, C to cut through), ...
moonboots's user avatar
  • 151k
6 votes

Edges of the model are visible in Object Mode

Untick the Wireframe checkbox in the Viewport Overlays menu:
Harry McKenzie's user avatar
5 votes

Making a face out of 2 Edge selections

F2 addon is done for that. It is a standard addon, so just activate it. For what we ask here, select the corner vertex, and pressing F, it will construct a losange face like so:
lemon's user avatar
  • 58.7k
5 votes
Accepted

How do I connect these two faces together?

You can enable the Snap to Vertex and the Auto Merge options: Then move the edges on X and Y, use Ctrl to snap to the vertex of the other edge:
moonboots's user avatar
  • 151k
5 votes

How do I transform a set of vertices into a hexagon shape

Most likely he used the "Loop Tools" standard addon which can be activated in the preferences. It is accessible use the W key or in the right tabs, in the "Edit" part:
lemon's user avatar
  • 58.7k
5 votes
Accepted

How to select the farthest point on the x-axis?

In Edit Mode deselect everything and press ⬆ ShiftF4 to switch to Python Console, then paste the below oneliner: ...
Markus von Broady's user avatar
5 votes

How can I set the Z axis rotation of a text to face a face which is I selected?

You can easily achieve this with a script which I have prepared at the bottom of this post. Select any face in Edit Mode and then click Run Script. It will automatically add a Text object to the ...
Harry McKenzie's user avatar
5 votes

How to separate a face at one edge only?

I think what you are looking for is called Rip Vertices. In edit mode, while selecting an edge, press V to rip the edge from the mesh to create a hole. If you'd like to fill the created hole, use Alt+...
Lukas Hahn's user avatar
5 votes

How can I rotate my top face without it affecting the other faces direction?

If you want to keep the vertical edges vertical, you probably don't want to rotate it; you probably want to shear it: Select the shear tool. Select your face. From my view, click near one of the ...
Nathan's user avatar
  • 23.7k
5 votes

Edges of the model are visible in Object Mode

To add to Harry's answer, also maybe you've enabled the Wireframe option under Object > Viewport Display:
moonboots's user avatar
  • 151k
5 votes

How can I make a half circle spiral slide?

An Archimedean Spiral primitive with the settings as below will do it: ... followed up with Solidify and Bevel modifiers. This can be converted to a mesh when you're happy. I guess it's almost as ...
Robin Betts's user avatar
  • 75.4k
5 votes

How do I increase all sides of an area created with extrude along normals

Select the top face and hit E then S (without ⏎ Enter in between). Scale it as you wish then hit E again and drag upwards. You can then select the front and rear faces of the top box and scale them on ...
John Eason's user avatar
  • 4,561
5 votes
Accepted

Select N symmetrical edges in a sphere

Switch to edit mode, edge select. Select an edge ring (ctrl alt click on edge for me): Use a "checker deselect" operation. Choose a number of selected+deselected that goes evenly into the ...
Nathan's user avatar
  • 23.7k
4 votes

How to gross select vertices

Select one of the areas that you want to change. Press Shift+G and choose Area. That selects all faces with a similar area as the active one. In the lower left part of the viewport, you'll see ...
Frederik Steinmetz's user avatar
4 votes

How to increase horizontal subdivisions without increasing vertical

You can use a bevel modifier: Select the horizontal edge loops and set them a bevel weight. And add a bevel modifier with a limit method based on the weights. Edit: in your case, you may want to ...
lemon's user avatar
  • 58.7k
4 votes
Accepted

Roof tip/extend edges

The first step is for both cases: using a Mirror modifier or having a complete mesh. Make sure you enable the Auto Merge function along with the option Split Edges & Vertices (although splitting ...
Gordon Brinkmann's user avatar
4 votes

How to add circles inside another circle

Add a mesh circle with Shift+A > Add > Mesh > Circle, open the tool options in the bottom left of the viewport and set Fill Type to N-Gon. Select the number of vertices according to what you ...
Gordon Brinkmann's user avatar
4 votes

How to add circles inside another circle

A variation on Gordon's method. ShiftA add a circle X delete lower faces CtrlShiftB bevel center vertex with 1 segment CtrlR cut edge loops into radial quads.
Robin Betts's user avatar
  • 75.4k
4 votes

How can I model a non-continous threaded glass jar (lug finish) I'm having difficulty to do it

If you care topology, it could be something like this ... add Plane, Delete Edge+Face, keep four vertices add Screw modifier - Angle 90, Screw according the height you need, use low Steps like 4 (it ...
vklidu's user avatar
  • 36k
4 votes
Accepted

Faces clipping between other faces

The way you model your object won't give the best topology, but to answer your question, select the sleeve and try a CtrlF (or Face panel) > Intersect (Boolean): Result (choose Union or Difference ...
moonboots's user avatar
  • 151k
4 votes

Is there a way to Inset two faces as one?

When you press I to Inset Faces, you will notice that there are options shown at the top while you have not confirmed the Inset yet. You can do the following in ...
Harry McKenzie's user avatar
4 votes
Accepted

How to position numbers on faces

Select the face in Edit mode, Shift-S > Cursor to Selected to move the 3D cursor to the centre of the face. Back in Object mode, you can then add your text and it will be added in the centre of the ...
John Eason's user avatar
  • 4,561
4 votes
Accepted

How can I set the Z axis rotation of a text to face a face which is I selected?

You can rotate this manually, to eye, by setting orientation to local or normal and hitting r z to rotate in its Z axis. Or, you can use constraints to orient the number automatically. I've marked ...
Nathan's user avatar
  • 23.7k
4 votes
Accepted

How to Scale-down one side of object - Blender 3.6.1

Scaling will move all elements towards/away from (scale below/above 1) the Pivot Point. The Pivot Point is by default the Median (average) point. But you want to "scale down", therefore ...
Markus von Broady's user avatar
4 votes
Accepted

Can't move vertices in Edit or Sculpt Mode

Disable the shapekey's Shape Key Edit Mode option (don't know how it works though):
moonboots's user avatar
  • 151k
4 votes

How can I make a half circle spiral slide?

Switch the curve to Twist Method > Z-Up: It should work: You can still play with the Tilt value of the control points if necessary (in the N panel or shortcut CtrlT): File:
moonboots's user avatar
  • 151k
4 votes

Why are my 2 shapes not joining together?

If you happen to have 2 outlines in a plane, like this, you can: (Object Mode )CtrlJ join to a single mesh, if not already Right-Click menu > Convert to > Curve Set the Curve to 2D in its Data ...
Robin Betts's user avatar
  • 75.4k
4 votes
Accepted

How to Move Vertices Symmetrically Without Scale

This move is a relative translation, not a scale. For a symmetrical object like this one, you could either work under a Mirror modifier, or use the 'Mesh Symmetry' setting in the header: In this ...
Robin Betts's user avatar
  • 75.4k

Only top scored, non community-wiki answers of a minimum length are eligible