7 votes
Accepted

How can I align an edge with the other edges?

You can align the vertices of a mesh along an axis in the following way: Mark the point you want to use as center Place the 3D Cursor there (SHIFT + S) Switch Transform Pivot Point to 3D Cursor ...
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  • 6,553
4 votes
Accepted

How do I make thin edges much more thicker without messing the inside of the object?

Try the Mode > Complex, Thickness Mode > Constraints, it seems to work fine:
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  • 102k
3 votes

Blender 3.0 Missing "Translate" Options

The "additional options" for the move (G) shortcut are in the Operator Panel (bottom left) after you perform the operation. There are also transform/translation statistics and options in the ...
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3 votes
Accepted

Unable to remove seam in mesh

This is caused by 3 or more faces that diverge from a single line segment, which creates infinitely paper thin geometry that can't really exist in the real world. Here, I cut the head in half using a ...
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  • 430
3 votes
Accepted

Change scale and rotation when seperating meshes

Add a cube as a children of your object. Go to the Object properties panel, and add instances by faces to your object. (You can tweak with the cube's transform.) Choose Object>>Apply>>Make ...
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  • 3,439
3 votes

How can I align an edge with the other edges?

Alternative answer: Select Vertex mode under snapping. In wireframe mode (SHFT-Z), box select the centre verts. Hover the mouse over the top vert and hit G>X. Then hold down CTRL and hit ENTER.
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  • 2,077
2 votes
Accepted

Explanation on how to use the spin tool

Usually I prefer to use the Spin tool by search for the old school modifier, rather than the new gizmo. I feel it's alot easier to wrap your head around. You can find that by pushing ...
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  • 1,758
2 votes
Accepted

Blender Function need help

Without knowing the Youtube tutorial I can only suppose what exactly the guy is doing, but I'm quite sure he has the Move tool enabled (the cross of arrows on the left) while you probably have the ...
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2 votes
Accepted

how to close 2 edges on a mesh

You have (at least) two options: Just select the edges of the upper and lower part you want to connect and choose Bridge Edge Loop (CTRL+E) > Bridge Edge Loop). ...
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  • 6,553
2 votes
Accepted

Hide can't works with Subsurfed Object

This is a Confirmed High priority bug since subdivision has been fully switched to gpu computing, see T96080. In the meantime, You can turn off GPU subdivision in the preferences: Edit → Preferences → ...
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  • 8,074
2 votes

How to see Vertex weights on a mesh in Edit mode?

In the Numbers Panel you only see a weight of a single vertex - you need to have a vertex active (marked white). Since it's possible to select multiple vertices without making one active, it's also ...
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2 votes

Why is there uneven smooth shading?

Big changes in surface angle will cause this. I would add a little more loops in these areas:
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  • 1,883
1 vote
Accepted

Duplication of one part to the other side?

The Mesh > Symmetrize tool would make it fast but as you don't want to use it: Enable the Snap to Vertex and Auto Merge options (in order to snap you don't have to activate the Snap tool itself, ...
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  • 102k
1 vote

How does Face Snapping work after Rotating Mesh in Edit Mode

Solution! In object mode, using 'closest', whether it be for face snapping or even vertex snapping, uses the closest vertex of the bounding box around your mesh, not the mesh itself. You can view the ...
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1 vote

how to find broken vertices on an armature

The Armature modifier deforms the mesh. It's not active in Edit mode by default. With the first two icons right next to its name you can display the deformation and activate it in Edit mode to ...
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  • 9,879

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