5

Vertex slide is easiest. Just disable Clamp and you can slide as far as you want :) Shortcut: GG Clamp shortcut: C


3

Please watch that tutorial with caution, at the left bottom side you can clearly see that he uses Loop cut shortcut Ctrl+R, this makes edge in the middle of your mesh and by scrolling your mouse wheel, you can make any number of cuts you want


3

I do not know how to adjust the colour of the inactive object in edit mode, but I do know how to control the fading level of the object. It`s very simple just tab into edit mode, go to the 'overlays', check 'fade inactive geometry' box and then change the value to whatever you want


2

It looks like you've enabled the Affect Only Origins option, disable it:


2

Try to use Alt + S with all faces selected, don't forget to check Offset Even.


2

Yes, there is a way to do this. I'm using 2.93. First, select the vertices that you want to mask in edit mode. You can make them into a vertex group if you want to save the selection. Go into sculpt mode, and go to Face Sets > Face Set from Edit Mode Selection. You should see the selected vertices change into a different color on your mesh. Now, if you ...


2

The scale command takes both an axis and a numerical argument. For your example, SZ.25Enter would scale the selection to 25% of its size only on the Z axis. The axis designation is optional. If you use Shift before the axis letter it will scale on the other two axis. I.E. ShiftZ will scale on X and Y but not Z. If you leave the axis out it scales on all ...


2

Bevel modifier's limit method has an option called vertex group. Select that as the limit method. Manually select what you want beveled and assign it to a new vertex group. Reference this vertex group in the bevel modifier to only bevel what you've selected.


1

To me the simplest way to create a hollow cylinder is to begin with a cylinder primitive with no fill, and use the edit mode> solidify operator with ⌃ Ctrl + F followed by S Adjust thickness via F9


1

Maybe not the right one for you, but.. Select top and bottom faces of a cylinder I inset them CtrlE Edge Menu > 'Bridge Edge Loops'


1

Probably like this: You will just use whatever you want instead of that Cube node If you want to use object in your scene, like in tutorial:


1

This is the proportional editing. You can enable it via its button at the top of the viewport: For more information, see Blender Manual - Proportional Editing


1

Your first example isn't working because you are toggling the selection rather than setting it. change bpy.ops.mesh.select_all(action='TOGGLE') to bpy.ops.mesh.select_all(action='SELECT') for it to actually select all the faces. Also, you don't need the second line, so your first example could be as simple as bpy.ops.object.mode_set(mode='EDIT') bpy.ops....


1

I think you are looking for this overlays options in the N-Panel: Blender 2.79 Blender 2.93


1

You have some concave N-gons collapsing in unexpected ways. You should study your topology and cut up any faces that have more than 4 edges. This isn't the only place you have it, but it's the only place where the broken geometry is immediately visible To cut a face, select the 2 points you want to cut trough and press J. You may also find it useful to use ...


1

I just had this same problem, but Overlays was turned on. The problem was that in the Subsurface modifier the Optimal Display box was checked. I unchecked it and the mesh appeared instantly.


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