Questions tagged [edges]

An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.

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Intersect edges in geometry nodes

Sverchok nodes have node: "Intersect Edges", which create vertex on intersetion edges (in one object), like on the picture below: Is it possible for Blender 3.1 or 3.2 to get this solution ...
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2 answers
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How to turn vertex / edge / face on on edit mode

I came across with a silly problem which I accidently typed a button that made vertex/edge/face dessapear on edit mode. So I have no idea how to turn them on again.
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Mark Sharp doesn't work as I expected

I am trying to model a wall. There will be some curves in the model, so I will need to apply Sub Surf modifier while keeping the corner edges sharp. Please find my model here: https://www.mediafire....
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How do I make an edge that is parallel to the one that I have selected?

I want to make another edge using the vertex I have above the selected one. It will connect the middle part to the outer circle, just like the edge under it. However, none of the vertices that are on ...
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How can I make this low-poly curve look more round without more subdivisions?

Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it'...
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3 answers
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Is there easier way to fill this holes?

Hello, I want to fill the holes in left cube like to right cube. (Like leaving window holes in some walls and the walls have already modeled) I've done this with select each edges and press F to fill ...
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How to inset edges without using an array modifier, or a premade "plank" object?

I have previously made models using Maya to get the intended look but I've forgotten how to actually do this in Maya and prefer Blender when making models anyway. I'm trying to get a planked look for ...
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Edge Loop Select no longer works with v3.2

I recently upgraded to v3.2 and now the shortcut "Alt Left Click" is not selecting the edge loop.
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-2 votes
1 answer
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Slide all selected edges? [closed]

I want to delete part of an object like in the picture below. But since I will transfer it to another 3D application, I must not change the number of vertex or face. I can slide the selected edges to ...
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shading appearing on edges when exported

im new to blender and still learning but im having a problem when i export to .dae (collada) some shading appears when imported to daz3d along the edges inside the geometry as seen in pictures, is ...
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How to straighten an edge\loop moving each vertex along its individual normal line?

How to straighten an edge or a loop on a complex shape? I guess it can be achieved by moving each point along the self normal line. When I use S, Y, 0 buy that ...
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How to move an edge in edit mode without moving the meshes it connects to? Or apply a fillet?

Hi all! I want to fill in this corner with a curved fillet, but it is not as simple as clicking a fillet option on an edge in CAD. So my approach is to connect the two vertices in the image with a ...
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1 vote
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Can we make an uneven terrain like mountain or a dome as is floor constraint is used on the complete surface?

When floor constraint is used its mostly interaction with plains the origins of the objects. Is there a way to make an uneven terrain like mountain or a dome as if floor constraint is used on the ...
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2 votes
1 answer
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Is it possible to make a corner and/or edge appear flat?

So I am creating this model for a client and I am trying to keep it really low poly. There is a slight corner at the edge of a mesh that I want to hide (I want this piece of mesh that extends out to ...
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My edges are overlapping. It is not the vertices

The edges seems to be on top of each other. I already verified that there are no double vertices, the only problem are the edges
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modifying vertices of an imported obj object

[![What I'm trying to do here is to create distinction lines just like in cars. I modeled it in Fusion360 and imported it to Blender as obj. First I selected those edges that are highlighted as light ...
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1 answer
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Bevel complex edges

How do i bevel this part in the middle? where 3 lines intersect. with standart bevel, I get this result :
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Inacurate Edge Selection [duplicate]

When an edge is selected, instead of it an edge beside it is selected. I am on a Chromebook that is using Linux to run Blender. The edge selection error doesn't happen in wireframe mode. In the ...
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3 votes
1 answer
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Loop Cuts - How to Stop Bending Outwards?

I'm an amateur games developer looking to make my first set of modular buildings for a new game in Unreal. In this screenshot I'm looking to add some detail to the roof overhang by extruding some ...
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2 votes
1 answer
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How do I clean up my mesh topology?

I'm an absolute beginner who attended a small blender course as part of my study. For our evaluation, we were supposed to recreate a real-life object in blender. With the help of a step-by-step ...
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4 votes
1 answer
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Round edges on a cylinder

I am a beginner on blender. I followed the donut tutorial and then I'd like to make my own 3D object. I am trying to make this : I started by doing a cylinder and scaling 1/2 verteces in edit mode, ...
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How to delete unnecessary edges in Blender on flat surfaces? [duplicate]

I know there has been other posts about this but not much help, although is it possible to remove those edges?
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1 vote
1 answer
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How to flip orientation of Edges / Vertices

I have a little problem over here. I have imported a spline from Inventor to Blender. When i now extrude this spline over a geometry node - the face orientation of some faces are wrong. Can i flip the ...
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3 votes
1 answer
260 views

How can I dig a hold between two object?

I have two models. Is there a way to make an Edge in one model by using another model's shape?
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0 answers
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Why do I see edges from the other side while I'm in the top view

If I'm in the 3d perspective then its fine, like u see here But if I click on the "Z" so it's in the 2d perspective then it shows me the edges from the other side and I've literally found ...
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How to bevel and inset a loop on the edge of a model?

I have beveled some edges in the mesh and then inset and increased depth so they get pushed in to create a "cut" in effect as shown in the first image However, I seemed to have forgotten to ...
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1 vote
3 answers
41 views

Align cylinder center with edge

I've been trying to solve this problem for days now and i'm stuck. I want to align this cylinders center line with the selected line. I tryed to use the location information/coordinates of the line ...
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Incet (edge loops or support loops) when bevel like in 3ds max

3ds max has option to incet edges when you bevel them. It used to get the same effect like harden normals but with geometry. It automatically add an edge loop on every side of beveled edge. In my ...
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8 votes
1 answer
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Geometry Nodes Terrain LOD system. Stiching holes on LOD borders

Currently I'm trying to develop an LOD (Level of detail) system for a terrain mesh based on geometry nodes. I use a Separate Geometry node to split a grid into circular LOD regions and subdivide the ...
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1 vote
1 answer
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Unable to remove seam in mesh

I am having trouble getting rid of the seam in the ear I've made. I initially tried to drag in an ear I made using FaceBuilder, but decided to just make my own so I started over creating an ear from ...
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2 votes
3 answers
272 views

How to instance objects on points only on an edge

Using the Cube mesh node under the Mesh Primitives menu, I want to create a cube that has a length of L and (L+1) vertices. Using that cube, I want to instance smaller cubes only on the vertices that ...
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0 answers
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Second border appears when duplicating edge

I am trying to duplicate an outer edge on the green track, however once I duplicate and separate with P, the duplicated edge has another border around it.
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1 answer
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how to close 2 edges on a mesh

I'm trying to merge these 2 edges together to close the leg when it tries to bend. I have tried selecting all and merging by distance but that didn't work. basically, I deleted this part of the leg a ...
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Back edges keep being selected in wireframe mode

In wireframe mode, while trying to select an edge located on the front side of the object it always keeps selecting the edge that's located on the back side of the object. I have never had this ...
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Inconsistant Subdivision on Quads

Some edges aren't being smoothed, seemingly at random. There aren't any creases, all of the polys are quads, and I've verified that there are no duplicated vertices or edges.
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How to capture the position attribute of a vertex connected with an edge to your starting vertex, with geometry nodes?

It was difficult to explain my issue with a simple title. So I'll try to do a better job here: Let's say you have a relatively complex solid piece of geometry with quads, tris and n-gones. And You use ...
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3 votes
2 answers
397 views

Creating a pointy/arrow:y ring - how to get started?

I am new to Blender and I know some basics. I am to create a pointy/arrow ring to print out, like this one. I am trying to understand how I am to create it. I have tried: making two simple rings ...
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0 votes
1 answer
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Geometry nodes - correct rotation of objects on curve

I am currently trying to make a "castle generator" using geometry nodes. I have succesfully put the cubes on the right edges, but their rotation is not according to the edges direction. This ...
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0 votes
1 answer
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Blender 3.1.2 UV-Seam will cause visual seam in baked normal map (Highpoly -> LowPoly)

A lot of threads exist because of this problems, but no answer solved the problem so far for me. My baked normal maps (Cycles) will always have visible sharp edges with artifacts wherever i "mark ...
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1 vote
1 answer
41 views

There are extra Edge, in Object Mode

Orange Edges appear, in Object Mode. It breaks Subdivision. https://www.dropbox.com/s/29josc8s8jgv87r/head.blend?dl=0
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0 votes
1 answer
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Create edge wear on bevelled cube

Im trying to create an exterior shot of a car garage, and to make it photoreal, I would like to add imperfections/edge wear to the building, particularly the edges, as seen in the example below (see ...
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1 vote
1 answer
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How can I get a honeycomb pattern onto these faces

Im making a tire for a vehicle as seen in the picture below and the rim of the tire is composed of a honeycomb. How can I achieve this? I have tried tessellation, Dual mesh and shrinkwrapping/boolean ...
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2 votes
1 answer
35 views

Thicken edges of a polyhedron

I have basics polyhedrons like tetrahedrons and I would like to thicken their edges to make them seem like in this picture but with soft rounded edge instead of spheres. Is this possible?
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1 answer
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Problem with 3d models imported from Blender to Unity - the seams are visible as black lines when zooming

I created a couple of characters using Blender for my game in Unity. Everything, that is imported from Blender to Unity - there are visible black lines on the places, where there are "seams" ...
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1 answer
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How to quickly clean up unneccesary edges?

This is the result of converting a couple of metaballs into a mesh. I feel like extra edges on faces are gonna be a real pain while sculpting, so I was wondering if there's some way to make the ...
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0 votes
0 answers
31 views

how do I make seamless reflections on curved Geometry? (See picture)

How do I line up the reflections on this geometry so it is more seamless? As you can see in the picture it doesn't quite line up.
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Is there a tool/shortcut to automatically align edges depending on where the camera is?

I have this model. I want the selected edge to match the red line. Is it possible to do this without turning the model and using sx0?
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8 votes
1 answer
254 views

How to delete edges of all flat surfaces?

Is there a faster way to delete edges of a flat surface than doing it manually ? I have a terrain with multiple lakes and don't need to have so many vertices and edges on the water. Here is a part ...
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0 votes
1 answer
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Beveling an edge inside an empty space

I am trying to bevel the edges (picture 1) but when I bevel it, instead of just the edges beveling the whole geomtery(picture 2) becomes a solid block. I have tried various things but I can't seem to ...
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0 votes
1 answer
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Merge by distance doesn't work-0 vertices removed message

I'm using Blender 3.0 and whenever I try to merge vertices that are stacked right on top of each other, nothing happens. I get a message that says "0 vertices removed". Increasing the ...
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