11 votes
Accepted

Retopo: Can we apply shrink-wrap to multires subdivisions?

After a few months I decided to revisit this and... I've got the answer! It was right under my nose the whole time, right there in the interface - a button called 'Reshape'. Reshape will... okay, I'...
  • 17.9k
9 votes
Accepted

how to disable automatic UV generation?

Sure thing ! Just after adding your primitive, type F9 or open the foldout in the bottom left of your screen. It will remember the setting for this kind of primitive in the file so next time you add ...
  • 26.1k
8 votes
Accepted

How to make the sculpt detail size always look the same?

You have to switch to Constant Detail in the Dynotopo panel.
7 votes
Accepted

How is adaptive subdivision different from dynamic topology?

The difference between Adaptive subdivision and Dynamic topology is the way the surface gets subdivided. Both triangulate the mesh but use different algorithms. Adaptive subdivision: each polygon ...
6 votes

How to obtain a precise stroke in dynamic topology?

There are two settings that effect what you are trying to do. The detail type method in dyntopo effects the way the detail size is calculated. Relative detail uses the onscreen pixel size as set in ...
  • 54k
6 votes
Accepted

Sculpted with Multiresolution, enable Dynamic Topology wrecks mesh

The Multiresulition modifier simply does not work with dynamic topology. When you try to enable dynamic topology with a Multiresulition modifier on the mesh you will get a warning message like this: ...
  • 48.1k
6 votes
Accepted

Sculpting Dynamic topology or detail flood fill?

There is a change from the 2.7x sculpting workflow to 2.8 You can still use dynamic topology but it's not the recommended workflow anymore. The new workflow is sculpting on the static mesh and ...
  • 693
5 votes
Accepted

Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I needed something similar for cutting a mesh in half. After trying all of the brushes, I found that Clay Strips is the cleanest, with little to no pushing in the back. It works for gouging out a ...
5 votes
Accepted

Dynamic detail with smoothing

If you hold down the Shift key while making a brush stroke, the Smooth Brush will become active until you release the Shift key. Sculptris uses what people call auto-relax smoothing. I don't ...
5 votes
Accepted

Sculpting with Dynamic Topology, using Inflate Brush, blue Artifacts appear

This is because of bleed through from the inner faces, facing the opposite direction. The darker color indicates the Normals direction. Try to never have interior faces near the sculpting surface ...
  • 18.8k
4 votes

How to create a Realistic Moon

The best way to map the moon is to use an actual height map. You can find a free usable map here: https://astrogeology.usgs.gov/search/details/Moon/LRO/LOLA/Lunar_LRO_LOLA_Global_LDEM_118m_Mar2014/...
  • 188
4 votes
Accepted

When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

You can press Shift+F to adjust the strength of the brush you are currently using. You can also adjust the detail size with Shift+D (This will display as a percentage or as a pixel count depending ...
  • 11.9k
4 votes

"Vertex Data Detected" - Dynamic Topology (Dynotopo Warning)

The default cube comes with a UV map (so if you want to apply a texture you're already halfway there) which is what's upsetting Dyntopo. Click on the "Object Data Properties" tab (the green triangle, ...
4 votes
Accepted

Dyntopo doesn`t do anything even though it's activated

You can try to make a new default scene and append your dyntopo object into it - could help, perhaps? Or just copy all the objects to a new project.
3 votes
Accepted

how i disable this in dyntopo sculpting?

Turn on Constant Detail and the brush should behave the same zoomed in and zoomed out, same detail size but unfortunately the brush size will still increase and decrease by design. edit: Found it, hit ...
3 votes

Issue with sculpting into cylinder

It's because you have Dynotopo enabled in sculpt mode Tools option.It causes generating new geometry each time you use brush. Disable this option to avoid that. And here is the way, you can make the ...
  • 4,190
3 votes
Accepted

Why am I getting a jagged brush when sculpting with dynotopo?

You probably didn't apply scale to your object. In Object Mode with your object selected press Ctrl+A > Apply > Scale
3 votes

Network animation with faces / simplicial complex using animation nodes

This answer is based on Omar Emara's Answer , so be sure to read it before you move on as I won't explain everything that have been answered there. This is the loop to generate polygon However, this ...
  • 181
2 votes

How is adaptive subdivision different from dynamic topology?

Adaptive Subdivision A operation to optimize what is happening in a real-time environment like in a game engine. What is happening there is that game probably have a lot of high-resolution models or ...
  • 4,190
2 votes

Keep straight and sharp lines when sculpting with Dyntopo

Change the Dyntopo Detail Refine Method settings from Subdivide Collapse to Subdivide Edges.
2 votes

How would i go about retopology for this object?

The quickest method I like to use is a remesh modifier and a decimate modifier. Works nice and fast. This tutorial might also help https://www.youtube.com/watch?v=rUzJefYNQlI
2 votes
Accepted

Dyntopo creating spikes or stretched sculpt result on mesh

I made a quick test and it might be also that your object has other scale than 1,1,1. The solution is to have your object selected and in the object mode press Ctrl+A and select Scale from the Apply ...
2 votes
Accepted

2.81 Dyntopo destroying geometry?

When enabling dynamic topology you have to understand few options for the begginig. (As seen on image) First option "Detail size" controls how much poligons are created when sculpting for example ...
2 votes

Sculpt mode destroying back of model

The solidify modifier not being applied is your problem. Because the original mesh surface was still just a flat plane set, you are equivalently sculpting the flat surface, then solidifying it. Delete ...
  • 5,563
2 votes
Accepted

Cant sculpt parts of mesh

You need to recalculate the normals: in Edit mode, select all and press ShiftN
  • 114k
2 votes

How to sculpt with dyntopo without damaging uv?

This isn't possible. Once the sculpting is finished the model should be retopologized and the UV mapping should be redone for the new topology.
  • 2,254
1 vote
Accepted

Dnytopo constant at 6 looks really bad, not like video I am following (blender 2.8)

I found this same issue coming into the tutorial, and one of the things I did was check the comments and a user with the name Daium said to try setting the resolution to 60. I think it is because this ...
1 vote
Accepted

Help with Dynamic Topology

Dynamic Topology lets you work with three types of detail. Relative detail This method uses a detail size based on the number of pixels, and in turn will create topology in that size. Zoom out big ...
  • 54k
1 vote

Why does sculpting with dyntopo produces small cracks on the mesh surface?

The first screenshot shows big amount of faces stretched horizontally really much, probably as a result of dyntopo atop of already subdivided mesh with maybe not proper base topology. They are bulging ...
  • 10.8k

Only top scored, non community-wiki answers of a minimum length are eligible