New answers tagged

0

use this script for bone rotation conversion. simple and easy to read just replace the name of your action and bone import bpy action = bpy.data.actions["Hand.RAction"] eulerDataPath = 'pose.bones["CATRigRArmPalm"].rotation_euler' quatPath = 'pose.bones["CATRigRArmPalm"].rotation_quaternion' obj = bpy.context.object bone = obj....


1

I'd do as @Policesate suggests, make a backup of the original Blend file, then - Try making a master parent for the model. From there the included animations should become local to the parent. Either enter in your desired location for the parent or simply drag it there - keyframe that. The included animations should stay with it. If they've keyframed the ...


Top 50 recent answers are included