8

Instead of copy and paste, have you tried duplicate shiftD and drag, (or type in the number of frames) to the required position? You will find that copy is applied to the selected object/s (or in pose mode the selected bones) As shown in your example Finger-2_L is selected, the highlighting across the whole line indicates this, and therefore that bone has ...


7

Within the Dope Sheet and the Graph Editor you can snap the selected keyframes using the snap menu - Key->snap or Shift-S and choose one of several options. You can de-select all keyframes by pressing A then use box select B to draw a box around the desired keyframes. The DopeSheet also has 'summary lines' for example the 'Cube' line. Selecting a keyframe ...


7

You can turn on the Selected filter (mouse pointer icon) in the header of the dope sheet. Then the dope sheet will only display keyframes for the selected objects.


7

The little ghost button at the bottom of the dope sheet enables/disables showing invisible objects.


6

This keyframe is related to an object currently not editable because of selection issues. If you engage the little phantom button near the arrow in the header of your dopesheet window, it should become editable (and disengage the arrow).


6

The yellow lines do not represent "links" but selected keyframes with the same value. Form the Blender Manual One of the key feature of this window is that it allows you to visualize immediately which channel (i.e. Ipo curve) is really affected. When the value of a given channel does not change at all between two neighboring keyframes, a gray (unselected)...


6

Align selected keys around the current frame The following script adds Key | Align menu items with the desired functionality. import bpy class ANIM_OT_Align_frames(bpy.types.Operator): bl_idname = "action.align_frames" bl_label = "Align selected keys around current frame" bl_options = {"REGISTER", "UNDO",} align_end = bpy.props....


6

I cobbled together the following python script: http://web.purplefrog.com/~thoth/blender/python-cookbook/convert-quaternion-keyframes-to-euler.html Here is another update that supports both bone fcurves, and the fcurve groups. import bpy def get_or_create_fcurve(action, data_path, array_index=-1, group=None): for fc in action.fcurves: if fc....


6

Left square bracket ([) and right square bracket (]) will select all keyframes on all channels before or after the current frame respectively, including the current frame. If you don't want the current frame included you will have to change the current frame by 1, left or right, depending on the selection direction.


5

The red button in the timeline enables the Auto Keyframe function. By default, autokeyframe will create a LocRotScale keyset. So even if you changed only one thing and left the rest untouched, it will create 9 keyframes, one for each axis of the Location, Rotation and Scale. If you only want to record a specific channel with autokeyframe (for example ...


5

If you want to merge (append) the actions into a single action you could select the keyframes in the action editor to copy and paste Ctrl-C / CtrlV them. Both are also accesible from the Key-Menu: In case you want to cross-fade them you would need to use the NLA-Editor and arrange the actions on its timeline.


5

In the latest development version (after official 2.69), you can type with math, like this: Gtarget_frame-current_frame e.g.: If you want to move keyframe from 120 to 140, you can type G140-120. Tip: it also supports copy/paste feature, which means, you can CtrlC on the current frame number displayed on Timeline header, then G140-CtrlV), which makes it ...


5

Ctrl+L gives you the option to link the modifiers from the active object to all other selected objects. This will overwrite the modifiers of the object being copied to, so there is a really useful plugin to copy any one of the modifiers and not overwrite others, which is called: 3D View: Copy Attributes Menu. When this is enabled, use the hotkey Crtl+C to ...


5

You can't disable them as such, but you can move them out of the way. Select the keyframes you want to 'disable' and ensure the current frame is frame 0. Press S to Scale and type -1. This will scale using the current frame (zero) as the origin and swap the keyframe to the other side of the axis - so, for example, keyframes on frame 20 will be moved to ...


5

Select evenly indexed keyframe points and handles. The keyframes in the fcurve are in order when iterated. Select every second (odd one) by making a False, True, False, True,... list the same length as keyframe points to select the points and handles accordingly. Test script, (every second) selects the keyframes of the context objects animation. The one ...


4

You can limit the displayed channels in Dopesheet to selected object, by selecting the little arrow icon:


4

I think that the best you can do is type the preferred frame into the Timeline 'Current frame' field then apply a Snap to (ShiftS) frame function on the selected Keyframe. It would be neat to have another snap to function as you suggest to reduce the amount of mouse clicks involved.


4

In the graph editor and dopesheet you can press I to insert a keyframe just like in the 3dview. You will get a menu to choose between all or selected channels. In the graph editor with a key selected you can press G to move it, also pressing Y will keep it locked to the frame so you only change the value. You can drag an existing key with the mouse to ...


4

If the walk cycle is the only thing you want in your animation, you could just make the timeline the same length as the walk cycle. It'll loop automatically. Otherwise, if the walk cycle is in your timeline, you can go to the NLA editor with the rig selected (in object mode), and click on the double-down-arrow icon, which will save the walk cycle as an ...


4

Press the LMB while hovering the cursor over the End window of a Timeline bar and define the number of frames. You may also change the start and end frames hovering the cursor over Timeline and pressing S for start and E for the end frame of the animation.


4

To copy/paste keyframes you use the highlighted buttons below: To fix the other issue You need to unpin the animation in the NLA editor as shown below and the animation will be there after frame 30 normally


4

The action editor that you are using only shows a subset of keyframed values, to see all available keyed data you need to use the full dopesheet or the graph editor. If the values you are looking for are still not visible then check the options in the header that filter the displayed items. EDIT: An action is basically a container for animation data that ...


4

Both the dopesheet and the graph editor show a red line when the data path for the fcurve cannot be found. While most times the fcurve stays connected to the correct item, there can be times when this doesn't happen, most often when the item is renamed or deleted in an external file from the one containing the animation. You will also notice that the shown ...


4

I think you must have pushed down your action in the NLA Editor, you can either: Switch your Dopesheet to Action Editor mode. Click on the dropdown menu on the left of the New button, you'll find your action, click on it to reload it. or: Open your NLA Editor. Select the yellow strip and press Tab. Now the animation appears in the Dopesheet.


3

To select a single "curve" in the graph editor, select a point and hover over it and hit L to select all the points, hit A. To select an area of points, hit B and use the box select tool.


3

It displays the bone names background on the left in the Color Set select in the Bone Groups settings.


3

Looking at 1. to render each strip into it's own folder we can make a list of each nla strip, here I store the mute setting to restore later and mute each strip as we go through. Then loop through our list of strips and render the frame range of each one, by setting the render.filepath here each strip can go into it's own folder. To also achieve 2. you ...


3

Even though you have no keyframes on frame 178, there are keyframes for LocRotScale before and after. so frame 178 is in the middle of the interpolation between two keyframes with different values. To have the door steady select the previous keyframe press T and set the interpolation to Constant.


3

It's because you pressed tab wich lock the curve, press tab again


3

It is set that way as they are the colours that were chosen. You can change both selected and deselected colours in the theme settings if you feel other colours work better. We can't set a transparency with the keyframes but if you set it the same as the background colour then only the border is seen to make it appear hollow. The keyframe border below the ...


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